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Fantastic work guys
Thanks a lot :up: |
What he said,
Thank very much mate. Cheers Aces |
Hi mate,
A quick question if I may. When I installed the mod I lost St. Naziare or rather I lost the harbour layout on the map and the harbour itself is missing. I first un-installed The Animated Sub Pens mod and then installed your mod. Do I require another mod installed first?. Without the mod and with the Animated Sub Pens mod installed I get a start in sub pens in St. Nazaire and the harbour is also shown on the map. I'm running GWX3. Thanks and best regards Aces Edit, I think I've answered my own question and I require the St. Nazaire Willhelmaffen extra ships mod installed, strange as I had it previously installed but it isn't installed at present?!. |
Yeah the first post does advise people enable the St Naz, Willy Schleuse mod first :DL
Pleased your sorted http://www.psionguild.org/forums/ima...s/thumbsup.gif |
Thank's I'll RTFM next time lol :D
Cheers Aces |
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you need the 'missing link' between new wilhelmshaven and wac pens LINK |
I'm not sure about which 'missing link' your referring to but if it's the sdl that is clearly signposted in the picture on the first post of this topic/thread :hmmm:
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nice
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GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5 & V6 and WAC4.1 SubPen_animated_18.02.2010 have both own harbor kits. they could not work together. i have a merged version in the link of my post before to merrie this both mods |
Great stuff, still using GWX here, loved the detail and graphics of WAC, nice touch. Always thought a combination of WAC's graphics and GWX gameplay would be a real winner and a great supermod so to speak. Like this one. Every bit helps, thanks.
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Looks very good. Can this be used with standard GWX campaign (that means without the new GWX3-Wilhelmshafenxxxxx - Mod)?
Thanks, h.sie |
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Look at the JSGME photo in #1 and put them in that order....starting with the Wilhelmshaven as the very first mod enabled then so on and so on before adding everything else I can see.
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