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-   -   WAC Animated Sub Pens Interior Start for GWX (https://www.subsim.com/radioroom/showthread.php?t=167001)

Jimbuna 04-06-10 03:19 PM

Quote:

Originally Posted by Magic1111 (Post 1349086)
Thank you very much ! :yeah:

Best regards,
Magic:salute:

Your welcome matey http://www.psionguild.org/forums/ima...s/thumbsup.gif

melnibonian 04-07-10 09:31 AM

Fantastic work guys

Thanks a lot :up:

Aces 04-07-10 10:06 AM

What he said,

Thank very much mate.

Cheers

Aces

Aces 04-08-10 06:21 AM

Hi mate,

A quick question if I may. When I installed the mod I lost St. Naziare or rather I lost the harbour layout on the map and the harbour itself is missing.

I first un-installed The Animated Sub Pens mod and then installed your mod. Do I require another mod installed first?. Without the mod and with the Animated Sub Pens mod installed I get a start in sub pens in St. Nazaire and the harbour is also shown on the map. I'm running GWX3.

Thanks and best regards

Aces

Edit, I think I've answered my own question and I require the St. Nazaire Willhelmaffen extra ships mod installed, strange as I had it previously installed but it isn't installed at present?!.

Jimbuna 04-08-10 06:31 AM

Yeah the first post does advise people enable the St Naz, Willy Schleuse mod first :DL

Pleased your sorted http://www.psionguild.org/forums/ima...s/thumbsup.gif

Aces 04-08-10 06:33 AM

Thank's I'll RTFM next time lol :D

Cheers

Aces

V-Modifications 04-08-10 07:03 AM

Quote:

Originally Posted by jimbuna (Post 1351981)
Yeah the first post does advise people enable the St Naz, Willy Schleuse mod first :DL

Pleased your sorted http://www.psionguild.org/forums/ima...s/thumbsup.gif


you need the 'missing link' between new wilhelmshaven and wac pens
LINK

Jimbuna 04-08-10 08:15 AM

I'm not sure about which 'missing link' your referring to but if it's the sdl that is clearly signposted in the picture on the first post of this topic/thread :hmmm:

urfisch 04-08-10 08:18 AM

nice

V-Modifications 04-08-10 08:21 AM

Quote:

Originally Posted by jimbuna (Post 1352061)
I'm not sure about which 'missing link' your referring to but if it's the sdl that is clearly signposted in the picture on the first post of this topic/thread :hmmm:


GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5 & V6
and WAC4.1 SubPen_animated_18.02.2010
have both own harbor kits. they could not work together. i have a merged version in the link of my post before to merrie this both mods

Ablemaster 04-08-10 08:42 AM

Great stuff, still using GWX here, loved the detail and graphics of WAC, nice touch. Always thought a combination of WAC's graphics and GWX gameplay would be a real winner and a great supermod so to speak. Like this one. Every bit helps, thanks.

h.sie 04-08-10 08:55 AM

Looks very good. Can this be used with standard GWX campaign (that means without the new GWX3-Wilhelmshafenxxxxx - Mod)?

Thanks,
h.sie

Jimbuna 04-08-10 09:23 AM

Quote:

Originally Posted by h.sie (Post 1352112)
Looks very good. Can this be used with standard GWX campaign (that means without the new GWX3-Wilhelmshafenxxxxx - Mod)?

Thanks,
h.sie

tbh it was never tested without the Schleuse mod so I can't honestly say :hmmm:

Jimbuna 04-11-10 01:07 PM

Look at the JSGME photo in #1 and put them in that order....starting with the Wilhelmshaven as the very first mod enabled then so on and so on before adding everything else I can see.

Jimbuna 04-11-10 02:21 PM

Quote:

Originally Posted by Brunos (Post 1356167)
Confirmed. When I enable these mods according to Jimbuna instructions alone they work fine, but after I enable the rest of my mods - no joy - CTD pointed to kernel.dll again :\ So I think there might be incompatibilities somewehere else. The last time I had issues with kernel.dll was FM_DieselInterior room mod which I had to forget also because of CTD on win XP with 2 GB of ram. I suspect it can be something very similar again.

I fear you may be right...there is obviously a conflict with another third party mod.


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