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Visually yes, but we can tweak to make the damage model more realistic.
Expanding the range within which damage occurs is just 1 step though. Another would be tweaking the values for the zones (the boxes you see in the image above), which I did for BRF, and I think the whole HP system needs a rework. Already increased hull HP for ships so you stand a chance of sinking them through flooding, but the HP for the individual compartments need attention too, and the torpedo damage needs to be balanced to that. Finally, you can rework the zones.cfg, the file which contains the values for the zones. Now, a lot of ships use the same zones, but in reality each type of ship has a unique behaviour. You could add more zone types in the zones.cfg and use Goblin to edit the zones used by the ship models, to get far more unique modeling and better behaviour. |
Ok about that i had no doubts, but what about the 3D model changes ?
I support the idea explosions in SH suck, as well as parts of the ships that fly away like in hollywood explosions, but improving this seems really hard to me. Btw i'm no expert at all. i was just asking for more info on his intentions because it's an eventual mod that i'd really be fond of |
I'm no 3D artist or particle master, so the visual stuff I leave to someone else. The actual damage modeling though, that is something I can work on.
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I understand. Badly needed for sure ;)
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the problem with realistic damage is that its impossible to estimate, if you hit a ship inbetween bulkheads with bulkhead doors shut then it would fracture / blow the bulkheads out with the blast preassure. if you did the same thing with doors open then bulkheads may still be damaged but some of that blast preassure would go though any openings within the boat and vent out somewhere...
luck of the draw if you ask me |
Something missing to me is that there are no clear rules on targeting.
I always try to shoot under the chimney but it depends on vessels...this should be taken into account. |
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Yes i meant where to hit, because as now i don't think there some rule about it.
I didn't know your BRF mod changed this too ;) |
It changes the "weight" of flooded compartments, so you see much more effect from hits; listing, sinking by the bow or stern, etc.
Better, but want a more refined solution to be honest. |
"Listing" ??
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There are many accounts of single ships being finished off with one or more 'coup de gras'. It is unknown whether the ship would have eventually sunk without these extra torpedoes. What bothers me is the way the games (all of them) don't give you credit if you don't actually see the target sink. I wish a routine was in place that would keep track of whether the ship sank, and tell you if sank later or made it to port.
One of the oddities where warships are concerned is the compartmentation. There were several instances of anything from a battleship down to a destroyer losing part or all of the bow due to a storm or a torpedo or bomb hit, and the crew managing to seal off the forward bulkheads and make it to a friendly port with 20% or more of the ship missing. This could only happen if the bow broke off foreward of a sealable bulkhead, but it did happen several times. The most extreme example I know of is the destroyer HMS Javelin. Quote:
http://www.uboat.net/allies/warships/ship/4451.html HMS Javelin Bow http://i14.photobucket.com/albums/a3...nDamageBow.jpg HMS Javelin Stern http://i14.photobucket.com/albums/a3...amageStern.jpg |
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Sailor Steve makes a good point about watertightness.
Warships, because of better design, compartmentation, damage control, better crew training, can withstand more damage, because the crew can quickly seal off the damaged portion from the rest of the ship. A merchant men is designed to carry the most cargo in an efficient manner, so the compartments may be bigger and not designed to withstand torpedo damage. There is also the issue of maintenance. A 10 year old cargo ship may not be very waterproof through years of neglect, poor safety practices and may not be able to stop the flooding from spreading throughout the ship, even if the crew are able to seal off the flooded compartment(s). For example, the USS California was hit by 2 torpedoes at Pearl Harbour. Because it was the flagship of the Pacific Fleet and was basically kept as a showrrom for the Admiral, it never received the required upkeep and was known to have poor watertightness. Even though all the bulkhead doors and hatches were closed, water was still able to seep into every part of the ship and she slowly sank over 2-3 days. This was in a 20 year old battleship. Many 10+ year old cargoships would have had the same issue. |
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Can happen in the game too btw. :yep: About ships sinking over time; best you can do is greatly increase the flooding times, but that really isn't a solution. I thought damage over time would be possible with the scripting, but I haven't seen anything that could be used to that effect. :( |
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http://uboatarchive.net/U-156BlakeleyMay72.jpg http://uboatarchive.net/U-156BlakeleyMay57.jpg More Photos War Damage Report |
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