SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 5 (https://www.subsim.com/radioroom/forumdisplay.php?f=244)
-   -   IGN's Silent Hunter 5 Review (https://www.subsim.com/radioroom/showthread.php?t=166544)

AngusJS 03-30-10 05:15 AM

Quote:

Originally Posted by HundertzehnGustav (Post 1340291)
open ended maybe more in the sense of
"do what you want to do , where you wanna do it, How you wanna do it as long as you wanna do it, how you see fit"

But given how much we hates scripted campaigns, using "scripted" to describe SH5 when it is not was irresponsible.

McBeck 03-30-10 05:55 AM

Quote:

What's even more awesome is that, depending on the boat you're using and the conning tower you've got equipped, you may not even be able to see the deck gun to select it yourself.
Lack of documentation leads to this....he "just" needed to find his way to the deck - then he could use the gun for himself.

Faamecanic 03-30-10 07:06 AM

Quote:

Originally Posted by Neal Stevens (Post 1340124)
http://pc.ign.com/articles/108/1080505p1.html

Steve Butts, ladies and gentleman, is a true pro.

A well worded review indeed..... hit just about all the points I like (few as they are) and dislike (far too many).

One thing I keep seeing tho is folks that say the DRM, while intrusive, isnt that bad.... I still say ANY DRM is bad that either 1) prevents a customer from playing their game due to either NO internet connection (like Sailor Steve) or a crappy ISP (like I had for 2 years because they were the only game in town... I couldnt get above 56 kb down most of the day!! and this was with CABLE) or 2) what about customers that have to PAY by the MB like those in the UK?

Faamecanic 03-30-10 07:07 AM

Quote:

Originally Posted by McBeck (Post 1340428)
Lack of documentation leads to this....he "just" needed to find his way to the deck - then he could use the gun for himself.

You can do that? How do you find your way down to the deck? I can only man my AA gun now????

McBeck 03-30-10 07:13 AM

Quote:

Originally Posted by Faamecanic (Post 1340494)
You can do that? How do you find your way down to the deck? I can only man my AA gun now????

On the outside of the conning tower there are ladders ;) Use F2 to locate them and use them just the other ladders.

Faamecanic 03-30-10 07:14 AM

Quote:

Originally Posted by elanaiba (Post 1340333)
Why?

Are you implying that I'm dodging answers?

You don't have to do almost anything to be moved around. We may have a bug related to changing homeport locations and I don't have my finger on it, but other than that, you should be moved when appropriate, regardless of what objectives you achieved.

Thaks for the answer there......

The fact that you stick around these forums and still interact with the players is why I still blame UBI for rushing you guys and not allowing you to implement your vision :yeah:

With that I will say I must be a strange duck. I see where the Devs were headed with the new morale system and RPG elements...AND I LIKE IT!! Just a shame that it wasnt fleshed out more (more dialog with the crewmen) and the morale system is vauge and broke ATM.

Faamecanic 03-30-10 07:15 AM

Quote:

Originally Posted by McBeck (Post 1340503)
On the outside of the conning tower there are ladders ;) Use F2 to locate them and use them just the other ladders.


LOL...guess thats what happens when your used to just clicking to get there...you forget "what would one use to get down on the deck" LOL

Onkel Neal 03-30-10 07:19 AM

Quote:

Originally Posted by AngusJS (Post 1340391)
But given how much we hates scripted campaigns, using "scripted" to describe SH5 when it is not was irresponsible.


Not disagreeing with you, and not defending Steve, but what I think he meant was, the career has a branching map, where you have several career path options, and there are more objectives presented to the player than simply, "go to grid AM43" and sink whatever you can. I think "scripted" was a poor choice of words to describe the changes to the campaign.

elanaiba 03-30-10 07:50 AM

The thing is we took the campaign of SH3/4 and built on top of it (strategic goals, branching strategic paths, etc) and suddenly people assume its no longer dynamic...

SH5's campaign/map is unfinished but clearly, for my next project - if any, if ever - I need to rethink some of this stuff and the way its presented to the player.

stellaferox 03-30-10 08:02 AM

Quote:

Originally Posted by Neal Stevens (Post 1340141)
I like subsims, even ones with problems. :DL

I like problems, even when presented as subsim.....:smug:

ReallyDedPoet 03-30-10 08:04 AM

Quote:

Originally Posted by elanaiba (Post 1340557)
The thing is we took the campaign of SH3/4 and built on top of it (strategic goals, branching strategic paths, etc) and suddenly people assume its no longer dynamic...

SH5's campaign/map is unfinished but clearly, for my next project - if any, if ever - I need to rethink some of this stuff and the way its presented to the player.

I liked this option in SH4 ( strategic goals, etc. ) and was glad it was included in 5. Sure it's not perfect, but it is an improvement over what SH3 has to offer :yep: You feel part of a larger effort.

Part of 4's struggle and now 5s is that SH3 was such a huge leap from SH2, even more so modded. So the bar was raised for anything that came after that. It's just too bad you guys were not given the chance to finish\fix things right out of the box with 4 and now 5.

Anyway, my .02.

scrapser 03-30-10 08:54 AM

I will ask the developers again here....

Can't you take what you have developed so far and polish it? If not, can you at least explain why this cannot happen?

I see SH5 as an experiment of sorts. You're trying new things and that's good. But just like a house, you need a strong foundation and right now I see a house with a lot of weak spots. Build enough on top of it and it will collapse.

janh 03-30-10 10:24 AM

Quote:

Originally Posted by elanaiba (Post 1340557)
The thing is we took the campaign of SH3/4 and built on top of it (strategic goals, branching strategic paths, etc) and suddenly people assume its no longer dynamic...

SH5's campaign/map is unfinished but clearly, for my next project - if any, if ever - I need to rethink some of this stuff and the way its presented to the player.

Elanaiba, I took the freedom to highlight part of your statement that I think is crucial. Maybe SHV is "unfinished" as compared to what many expected after their full and lush SHIII(+GWX) or SHIV(+OM) experiences, but aside from the DRM that is not what went wrong this time.

I think what you guys missed to do was "conveying to the gamers/public/customers" what is under the hood now. New features, list what is still the same, give examples of scripting and its potential etc. Just more information, and that way before the release date. And maybe you guys should still consider doing that now?

Without a mentionable manual (manual that really describes the game, its possibilities, career options, realism and historic features etc etc) like the "manuals of old", people cannot know what to expect. And will speculate and guess to the best of their abilities. The best thing I would find a three column table, comparing all features of SHIII, IV and V -- however long.

Faamecanic 03-30-10 10:32 AM

Quote:

Originally Posted by scrapser (Post 1340628)
I will ask the developers again here....

Can't you take what you have developed so far and polish it? If not, can you at least explain why this cannot happen?

I see SH5 as an experiment of sorts. You're trying new things and that's good. But just like a house, you need a strong foundation and right now I see a house with a lot of weak spots. Build enough on top of it and it will collapse.

Agree........

I see the crew, morale, and campaign style as a GREAT start. But that is just it...its a START in what was supposed to be a FINISHED product that people spend hard earned money for.

And this isnt the first SH that was released unfinished. SH3 was unfinished, SH4 even MORE unfinished. After SH3's final patch it was mostly finished, and SH4 after the PAY for Patch (Uboat missions) it was 90% finished. Now with SH 5, which was released in a worse state than SH 4, and UBI not giving info on patching it.... we wonder if we will even achieve 90% finished state. So we subsim vets have had a bad taste in our mouths for awhile now...

Elanaiba....I am not meaning to demean your or your co-workers hard work. I SEE THE GREAT VISON you had... and maybe thats why so many are so disappointed. ALL of IT is half done...... so all of it feels lacking.

drtechno 03-30-10 10:37 AM

"But no one who buys a submarine game wants to chat with dull crewmembers about their family back in Germany"
:har:

THANK YOU ! What was Ubi thinking.. :nope:


All times are GMT -5. The time now is 06:50 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.