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-   -   Are there any real deal breakers in SH5 ? (https://www.subsim.com/radioroom/showthread.php?t=166311)

Webster 03-27-10 01:34 PM

Quote:

Originally Posted by Sailor Steve (Post 1336582)
The only thing keeping me from buying it is the 'online' requirement. Nothing reported so far looks like it can't be fixed, and it seems like the game has a lot to offer in the long run.


agreed and IMO the devs took an idea from UBI to make sh5 into a FPS sub game and in the only way they knew how to "save" the game from such an endever, they creatively/cleverly structured it so the modders could eventually port all of sh3 to this game and have a new version of sh3 with better AI and grafics.

Boats 03-27-10 01:54 PM

I don't know of what I speak, but purusing the Goblin editor tool shows a list of uboats present. A type IIa and nearly all the varients of the VII. Including a couple of historical boats. (U-30, 99, & 552) And an Undine, whatever that is. I'm no modder so I'm not sure what I'm looking at. I'm looking forward to learning though.

When the pig is full that is.

horsa 03-27-10 02:20 PM

Quote:

agreed and IMO the devs took an idea from UBI to make sh5 into a FPS sub game and in the only way they knew how to "save" the game from such an endever, they creatively/cleverly structured it so the modders could eventually port all of sh3 to this game and have a new version of sh3 with better AI and grafics.
Interesting thought. If I understand you correctly, UBI call the design brief - it must be an FPS ( market decision?) Then the devs make it accessible for the likes of us to turn it into more of a grognards game.

I wonder what sort of company politics are at work here ? I think you have to start with the idea that UBI(Corporate) don't make sims as a labour of love (like we might if we had the resources). Its about running a profitable company. Given their design brief, would the devs then be sufficiently independent to build a game which they know can be modded into what we would recognise as a sim. Note the 'generous' access to modding tools.

The other thing that intrigues me about this strange release is the "only one sub" thing. My own gut feeling here is that it's intended to be the base game for a series of addons - Type IX addon, Type XXI addon, British U Class addon etc etc - not unlike the 'Rise of Flight' model. If SH5 sells well enough (Hmmm ..) its projected development might have been seen as a cash cow. All speculation. :hmmm:

U-Bones 03-27-10 02:28 PM

Quote:

Originally Posted by janh (Post 1336662)
I though they had opened up all the AI scripts to modding with this release? I thought that was the big excitement about "enhanced modability"? Don't scare me.

For the first time in the franchise, the AI is contained in mod-able scripts.

Faamecanic 03-27-10 02:31 PM

Quote:

Originally Posted by Neal Stevens (Post 1336613)
Very good question. My hope is, Ubisoft will focus on these major issues, the stuff modders cannot fix, if they decide to work on a 2nd patch.

For me, the AI is the biggest non-moddable issue with the game. I can ignore the weak/ineffective RPG stuff, I can see the game being modded to 1945, and I can live with one type of U-boat. For me to get repeated enjoyment out of the game, the escort AI needs to be improved, and other ship AI as well, so we do not have to see AI ships doing crazy things like ramming docks and running off into the woods.


Well said Neal.....

I would also say the lack of Historicallty correct cargo ships..... I mean a Liberty Cargo ship in 1939???? O-Rly??? And like someone else said.... only three types of ships??

And Radar in 1939 on by Uboat?? And Sonar??

Couple these with the craptastic UI and broke morale.... sorry but the realism is so far gone now I just cant play it...even with all the new eye-candy. I would have rather they worked on tweaking SH4 for a complete Uboat campaign then release this rubbish. The reason I stopeed playing SH4 was because the realism (or lack thereof..sub on rails, crewmen without eyes) totally ruined the game experience for me.

Hans Schultz 03-27-10 02:33 PM

for me the deal breaker is the lack of a true auto TDC

Glock17 03-27-10 02:37 PM

The sink so many battleship objectives :S

Webster 03-27-10 02:56 PM

Quote:

Originally Posted by horsa (Post 1336764)
The other thing that intrigues me about this strange release is the "only one sub" thing. My own gut feeling here is that it's intended to be the base game for a series of addons - Type IX addon, Type XXI addon, British U Class addon etc etc - not unlike the 'Rise of Flight' model. If SH5 sells well enough (Hmmm ..) its projected development might have been seen as a cash cow. All speculation. :hmmm:


well there is the typeII and typeXI in AI versions so im thinking its ready made for those to be tweaked to non AI versions that can be added as a mod, but maybe im assuming too much there but im sure if it can be done it will :up:

heck i'd be happy to replace some of the 7's with those two boats if thats the only way to get more types playable

Onkel Neal 03-27-10 03:16 PM

Quote:

Originally Posted by The General (Post 1336658)

I find it strange that Neal himself doesn't know wether or not we're getting a second Patch at this stage. :hmmm: I was hoping it would be released any minute and Neal hasn't heard through the grapevine if it's even in develpoment :o


I know what I hear, but until I see it, I am not going out on a limb with unconditional support. Did that with SH4, not my turn to do it again (Ubi's turn). :)



Quote:

Originally Posted by U-Bones
I though they had opened up all the AI scripts to modding with this release? I thought that was the big excitement about "enhanced modability"? Don't scare me.

For the first time in the franchise, the AI is contained in mod-able scripts.
That may be true, Bones. But I don't know if moddable scripts can fix this kind of AI behavior. :06:

.

NefariousKoel 03-27-10 03:21 PM

Quote:

Originally Posted by Sailor Steve (Post 1336582)
The only thing keeping me from buying it is the 'online' requirement. Nothing reported so far looks like it can't be fixed, and it seems like the game has a lot to offer in the long run.

:yeah:
I'm with Steve.

mcarlsonus 03-27-10 03:35 PM

I agree with Neal and others: the AI has been destroyed beyond belief - even when running 100% realism! I also wonder what happened to the formerly HUGE catalog of shipping !! Where're my fishing boats, my coasters...??

Know what I miss and what I haven't seen since SH3? The ability to manually set torpedo depth accurately so's one can use the magnetic trigger effectively and bust the target's back (er, "keel" for you purists!)

Overall, considering it appears Ubi, "threw out the baby with the bathwater" here, trashing even those things that added to the game and in the category, "ain't broke; don't fix," I suspect this was the last and final installment in the Silent Hunter saga. I'd be surprised if we even see another patch. As far as the stuff still showing up in the code, like the other sub types, these are all just left overs from previous versions that were left due to poor housekeeping. Nothing more...

KL-alfman 03-27-10 03:44 PM

Quote:

Originally Posted by Neal Stevens (Post 1336841)



ouch!
that hurts.
vids like that are what hurt the sales and the prestige of the franchise.
(not the holding out crowd aka whiners aka crybabies)

Decoman 03-27-10 04:00 PM

Quote:

Originally Posted by horsa (Post 1336580)
Which are the real deal breakers of SH5 ????

Why do you ask?

mcarlsonus 03-27-10 04:02 PM

OMG! I just watched it (the video on YouTube mentioned above)! That's bloody AWFUL !!! UBI - YOU SHOULD BE ASHAMED OF YOURSELVES !!!!

mookiemookie 03-27-10 04:07 PM

Quote:

Originally Posted by Neal Stevens (Post 1336841)
That may be true, Bones. But I don't know if moddable scripts can fix this kind of AI behavior. :06:

.

I couldn't resist: http://bit.ly/cFzCRv


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