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Now for the bad news, it doesn't work.
For some reason on the initial testing I had a line of stationary ship in a north/south line. There were also two carriers steaming at 20 knot east to west. The planes in the mission toward the North/south line of ships and dropped the torpedoes and the torpedoes hit the Carriers traveling east west about 1500 yards north of where the torps were dropped. This happened twice in two different test. But apparently it was a fluck, I do not know why the torps turned and headed for the carriers but I have been unable to reproduce the event. In fact I can not even get a 'homing torpedo' on a plane. What happened in the test is still a mystery. Peabody |
If I remember correctly there is a huge difference in the manner in which air dropped torpedoes work in 1.4 and 1.5. I believe in 1.4 when the torpedo was dropped it behaved like you would expect. However in 1.5 when the torpedo is released it immediately begins traveling quickly in the opposite direction of the dropping aircraft. I'll set up a mission to test this out to see if my memory serves me right and post the results here. This could help with your testing.
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So it appears to go backwards. In other words it doesn't come off the plane like its should, traveling at the same speed as the plane. But maybe what you have experienced is different, I appreciate any information you have. It is a mystery why the torps hit the carriers. They were US planes and US carriers so they should not have been attacked. But any testing data you have would be appreciated. Peabody |
In the test pictures I showed at the beginning of the thread, the torpedo dropped backwards, hit the water, then moved backwards and down deep (I followed it all the way) then started moving forward again, went up to torpedo depth (5 feet I believe) and went straight to the target.
in a pm, lurker_hlb3 told us : Quote:
keltos |
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Peabody |
how can we make it so that more planes attack ? so as to stop better the way the torps behave (I'm no good at mission editing..)
also : they would need to fly max at 120 mph at 250 feet for the drop, can that be set up ? Quote:
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http://img256.imageshack.us/img256/5665/fidox.jpg |
The main weapons carry within the Navy were the TBF Avenger and PBY Catalina, which employed the weapon in lieu of and supporting depth charges. The first victim of the new weapon was U-467, sunk by a plane of VP-84 in the Atlantic, May 25th, 1943. Following her would be 31 boats, with another 15 damaged. (Numbers for the U.S. Atlantic Fleet only, no figures found for Pacific drops. Likely none were executed. Weapon is included for the sake of completeness and the possibility that it actually WAS used.).FIDO could be dropped at 125 knots from 250 feet. FIDO homed via four hydrophones and a simple steering mechanism pointing the torpedo toward the source of the noise.
Typical mission profiles included forcing the submarine to dive, then drop the torpedo onto its head. http://www.microworks.net/PACIFIC/ar...24fido_air.htm see also : http://www.navweaps.com/Weapons/WTUS_WWII.htm |
Ok I was able to replicate what I described earlier. It seems to be a problem that affects only the US Torpedo bomber (aka Helldiver), and is present in both 1.4 and 1.5. In both versions of the game the Japanese Kate performed as expected with their torpedoes. The Helldiver however when dropping its torpedo instead launches it back and up away from the mother aircraft. I witnessed the weapon skipping off the surface of the water several times before entering the water. At this point the weapon was still traveling backwards and after a short run of maybe 100yds the weapon proceeded to dive, reaching a 90º angle on its decent. I followed the weapon as far down as I could before it got too dark to see. Presumably at some point the weapons' astern motion was overcome and started moving forward and reached its run depth. Of 6 torpedoes dropped only 2 made it to the target.
The problem I believe lies in the Helldiver. Upon investigation I found that both aircraft use the same torpedo, so that can be ruled out as a possibilty. I then looked into each planes dat file and found immediate differences in the structure. The Kate has a node dedicated to just the torpedo, the US does not. This could be the reason for the odd torpedo behavior. Now for something completely different! The torpedoes that you did drop. That behaved in precisely the manner the game told them. The "homing" torpedoes of the game use a passive homing system. If the target is not emitting any sound then the weapon will seek out the nearest target that is radiating sound. In this case the US carriers were the loudest sound. Another thing is the fact that the homing torpedoes can not change depth. The homing aspect of the weapon in game only controls the rudder. |
so adding that node to the ATB could solve the problem ?
not changing depth is kindo ok as it would give us a fighting chance.. keltos |
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The targets were all stationary and my sub was also, I only did the mission at first to be sure the planes would actually drop torpedoes. And when I started playing with settings I forgot to make something move, so the US Carriers were the only thing moving and BOOM. So, basically that is the mystery why it worked that time and won't work any more. Peabody |
torpedo test v 1.1 by Peabody : Jyunsen B and Convoy
[IMG]file:///C:/DOKUME%7E1/Besitzer/LOKALE%7E1/Temp/moz-screenshot.png[/IMG]correct height for torpedo release this time on :
http://img44.imageshack.us/img44/7996/atbtorp.jpg http://img204.imageshack.us/img204/6089/atbk.jpg keltos |
test 2 -
http://img267.imageshack.us/img267/3346/homtorpcopy.jpg
plane flying between ships http://img697.imageshack.us/img697/3346/homtorpcopy.jpg torpedo away ! http://img691.imageshack.us/img691/3346/homtorpcopy.jpg in water http://img248.imageshack.us/img248/3346/homtorpcopy.jpg down deep... (would never have made it to PH) http://img214.imageshack.us/img214/3346/homtorpcopy.jpg in water turn to port http://img694.imageshack.us/img694/3346/homtorpcopy.jpg back up and above water ! http://img641.imageshack.us/img641/3346/homtorpcopy.jpg target in sight - no tracking - http://img535.imageshack.us/img535/3346/homtorpcopy.jpg clean misss - no tracking - :nope: |
http://img535.imageshack.us/img535/8...mtorpcopyu.jpg
http://img266.imageshack.us/img266/3346/homtorpcopy.jpg http://img696.imageshack.us/img696/3346/homtorpcopy.jpg http://img202.imageshack.us/img202/3346/homtorpcopy.jpg got tracking on the newt attack !!! actually saw the torp veer to port towards marchant !!! I got hit too !!! sh*t was watching the merchies.. http://img691.imageshack.us/img691/486/homtorpcopyi.jpg http://img710.imageshack.us/img710/3346/homtorpcopy.jpg http://img689.imageshack.us/img689/3346/homtorpcopy.jpg other plane drop : torp seems tracking too ! booooom !!!!! |
lurker made a mk24 fido for WDAD airdropped, will try it out
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Hi,
in FOTRS i also got some problems with the air-torpedoes. It is important to place the torpedo outside the hull of the plane. When you place the torps inside the hull ( Avenger got this in real ) the torpedoes went on ground when they was dropped. Regards Maddy |
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