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-   -   [WIP] More Crew on Deck Gun (https://www.subsim.com/radioroom/showthread.php?t=166082)

BUKER 04-07-10 12:49 AM

To be continued?

Rolf Eschke 04-07-10 01:24 AM

Wow,that looks wonderful !
:yeah:

Manfred von Stein 04-07-10 03:12 AM

woooww nice hope you soon reinstellst the download so that my men have to do something soon and not just lazy beds in the rum are
have you ever thought more about scripts crew member so that the boat is full

Taurolas 04-07-10 06:06 AM

@ Heretic

Dude you are deffinately out there man! as for the problem with the other dudes not moving when the gun moves, how about having a guy on deck with a shell in his hands ready for the reload... doesnt nessecarily have to move but is just there as eye candy with a lovely 88mm round :)

just a thought if you really want a 3rd or 4th guy near the gun :D

oscar19681 04-07-10 07:49 AM

Quote:

Originally Posted by Heretic (Post 1333281)
I could do the guys lined up on deck if there were more waypoints defined in the GR2 files. The only wayoints on the deck are the two for the guns.

I hear waypoints can be added. if you use hex editing. At least that,s what someone claims in this thread . http://www.subsim.com/radioroom/showthread.php?t=166788

KarlSteiner 04-12-10 07:45 AM

Hi Heretic,

good job, indeed.:up:

But the state of the art will be to alter the hats of the Deckguncrew into
origin iron WWII-Helmets.:rock:
Also I think two active crewmembers using the deckgun is more real.
The reason is:
Every man more on deck needs more time to go under deck inside the boat, you know.

Are you able to replace these two crewmembers standing useless port and stbd. in the engine room running on diesel engines?

Best regards

Karl

oscar19681 04-12-10 10:41 AM

Quote:

Originally Posted by oscar19681 (Post 1350680)
I hear waypoints can be added. if you use hex editing. At least that,s what someone claims in this thread . http://www.subsim.com/radioroom/showthread.php?t=166788

Anyone care to comment on this?


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