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-   -   [WIP] High Resolution Interface (https://www.subsim.com/radioroom/showthread.php?t=166074)

TheDarkWraith 03-25-10 05:00 PM

don't forget the pattern running torpedo dials

reaper7 03-25-10 06:21 PM

Um.. Oops. Almost forgot them. Cheers will add 'em in. :up:

Just work on the Glass covers now. Very happy with the results.

Sneak Peak. No needles done yet.
http://i1004.photobucket.com/albums/...ass-Types2.jpg

Sargazm 03-25-10 07:22 PM

Wow look's Awesome! keep up the good!!:salute:

Barso 03-26-10 03:21 AM

These look fantastic.
Will they work on a 1920x1200 display?
When, when, when ?????

reaper7 03-26-10 05:15 AM

Quote:

Originally Posted by Barso (Post 1334604)
These look fantastic.
Will they work on a 1920x1200 display?
When, when, when ?????

Thanks, At the moment still in the graphics stage. I may just get the Perisope station working first and release, and then release each oter station when finished. Hopefully it should work with other UI mods out there. Just with my graphics vs Stock.
Should work no problem with 1920x1200 resolution and higher, as I can have it set via the Editor not to scale but just pull the spacing furter apart. :)

urfisch 03-26-10 06:03 AM

what are these red outlines for?

HanSolo78 03-26-10 07:58 AM

Really nice project!

I have to make a suggestion... what about using the correct view of the attack persicope from churchs mod. The attack periscope has a narrow sight.. the obs scope view that is currently used in both point of views a big sight to get a better surround view. Actually they should get different lenses:

http://img155.imageshack.us/img155/5...etacopy0ii.jpg

Decoman 03-26-10 08:11 AM

If the OP did rescaling in photoshop, I suspect that the images are abit too blurred. I'd be happy to rescale the dials with some decent filtering if I could access the larger files and be given instructions for the final size.

thfeu58 03-26-10 08:13 AM

Yes, with the suggestion of Han I go correspondent. I like this historical representation, the feeling is more honest. :salute:

Onkel Neal 03-26-10 08:44 AM

Impressive.

reaper7 03-26-10 09:42 AM

Quote:

Originally Posted by urfisch (Post 1334735)
what are these red outlines for?

Red outline are the frames of the glass, just used red as that what was on the original stock dds files. But looking at them they do seem to garnish.
Think i'll change them to black or silver. :)

Edit went with a Brass look.
http://i1004.photobucket.com/albums/...lass-Brass.jpg

Quote:

Originally Posted by HanSolo78 (Post 1334879)
Really nice project!

I have to make a suggestion... what about using the correct view of the attack persicope from churchs mod. The attack periscope has a narrow sight.. the obs scope view that is currently used in both point of views a big sight to get a better surround view. Actually they should get different lenses:

Wow, I didn't even realise it looked like that. Yes I would like to go the more realistic route with this. Any photos of the full scope - did a search but came up short. Must check out Churchs Mod is it for SH3 or SH4?

Quote:

Originally Posted by Decoman (Post 1334895)
If the OP did rescaling in photoshop, I suspect that the images are abit too blurred. I'd be happy to rescale the dials with some decent filtering if I could access the larger files and be given instructions for the final size.

Thanks Decoman, I'm unsure how to work out the size required for the Gracticule so as to maintain correct scalling. I was using the gracticule sizes from the More Realistic Periscope Mod, so I made the scope around that. Current scope layer in Photoshop (Including recticle and Background) is 950X1080. Anything in that range is fine. :up:

HanSolo78 03-26-10 11:48 AM

@Reaper7

Here are some shots of the attack scope`s lense which show that it has the narrow view. Church relesed his mod as "Obs_scope" but actually it should be "Attack_scope" mod, I think.

Have a look at the picture:

http://s7b.directupload.net/images/100219/dm76tssz.jpg

rcjonessnp175 03-26-10 01:56 PM

Nice!! Any hope to get this working with a eyefinitey resolution of 6048x1080?? game looks great on my 52 inch samsung but lately i converted over to a 3 screen setup with blows that 52 inch out of the water, when the games actually work with it.:damn:

Frederf 03-26-10 03:03 PM

Quote:

Originally Posted by HanSolo78 (Post 1334879)
I have to make a suggestion... what about using the correct view of the attack persicope from churchs mod. The attack periscope has a narrow sight.. the obs scope view that is currently used in both point of views a big sight to get a better surround view. Actually they should get different lenses.

:timeout: That's the part you look out of, not into. The rectangular housing did not produce a rectangular view. Both the observation and attack periscopes' views were round and similar if not the same field of view. One just took in more light.

No part of that picture is "correct." :damn:

reaper7 03-26-10 03:51 PM

Quote:

Originally Posted by HanSolo78 (Post 1335210)
@Reaper7

Here are some shots of the attack scope`s lense which show that it has the narrow view. Church relesed his mod as "Obs_scope" but actually it should be "Attack_scope" mod, I think.

Have a look at the picture:

Quote:

Originally Posted by Frederf (Post 1335511)
:timeout: That's the part you look out of, not into. The rectangular housing did not produce a rectangular view. Both the observation and attack periscopes' views were round and similar if not the same field of view. One just took in more light.

No part of that picture is "correct." :damn:

Found a version of his scope in this Mod:
REL_GWX_Flavored_to_Taste_FINAL.7z
Looking at the graphics its appears both the obs and attack scope are the same graphics just with the rectangular graphics housing drawn on top.
I think looking at it Frederf may be correct and that the eyepiece side of this would be round. Looking at the Pics the appature was rectangular alright but the lense would still reflect the image down a round tube and with round mirrors (Just my guess), you would end up with a round viewpoint.
If anyone can confirm either way, I will go with the correct method. :up:
Even though the rectangular one does look cool. :)

Quote:

Originally Posted by rcjonessnp175 (Post 1335389)
Nice!! Any hope to get this working with a eyefinitey resolution of 6048x1080?? game looks great on my 52 inch samsung but lately i converted over to a 3 screen setup with blows that 52 inch out of the water, when the games actually work with it.:damn:

A 3 x 1080P setup :o.

Guess it would work ok, but theres gonna be alot of deadspace between the scopes and the Periscope.
You would have a panel on a third of each side of the outer TV's and the scope in the centre ot the middle TV. :hmmm:


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