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-   -   Can a supermod team beat ubisoft to 1943-1945? (https://www.subsim.com/radioroom/showthread.php?t=166031)

Chromius 03-24-10 06:15 PM

The TypeII already has a detailed exterior in SH5, and has a more detailed interior than SH5 being worked on (originally for SH4 but they are looking to make it work for SH5 too.)

If someone figures out how to get it all in, I believe the work Tomi 099 is doing on the TypeII Engine room (including toilet, lol) and the Torpedo Room which was started by Mikhayl and I believe handed off to Tomi 099 to be finished.

Heres the links the Type II Engine Room is UNBELIEVABLE for anyone that has missed this. The problem may be with so much detail it may bring many computers to its knees (I may be wrong, just a guesstimate.)

Links (theres an excellent MUST SEE (better than SH5) U-Tube clip of the engine room somewhere in there.)

edit: heres a link to one video and his others are there

http://www.youtube.com/watch?v=6ihHH...eature=channel

Type II Torpedo Room started by Mikhayl and updates on Tomi 099 Engine Room

(see page 86 for a couple pics, pictures are scattered.)

http://174.123.69.202/~subsimc/radioroom/showthread.php?t=141858&highlight=torpedo+room+tom i

Original Engine Room thread

http://174.123.69.202/~subsimc/radioroom/showthread.php?t=153853&highlight=engine+room+tomi

If you have missed these threads you better look at them.

bigboywooly 03-25-10 12:29 AM

Quote:

Originally Posted by Chromius (Post 1332331)
The TypeII already has a detailed exterior in SH5,.

Aye I did see pics of the type 2 in one of the German sites preview shots using a beta
Obv didnt get time to finish the sub completely so removed enough so doesnt show ingame
Is lacking other files IIRC - crew waypoint info etc and the scopes,rwr need a good look at
But does look good for a future DLC unless they dont go on to complete it
A pity wasnt a type 9 tho

Tomi and Mikhayls work is exceptional as always

Mav87th 03-27-10 01:48 AM

I would rather see a US subs add on so the pacific war is upgraded to SH-5 standard.

Athlonic 03-27-10 02:44 AM

Quote:

Originally Posted by Bilge_Rat (Post 1331540)
I don't see the commercial logic of a 43-45 campaign. If it is done right, you would spend all your time being hunted down by aircraft and HK group.

A addon which includes a new sub, say the type IX, with additional missions/mini-campaign makes more sense. That is what they did with the SH4 addon.

Agree.

I just realized that I have never finished a carriere in 1945 nor in SH III neither in SH IV (with Uboat mission and Operation Mosoon).
Got fed up in late 1943 by thoses nasty aircraft :cry:
War is not always "cool" isn't it ?

This is why I take the time to enjoy "Happy times" in SH V right now, the Uboat Golden era.

And this remind me that the type VII/C is the only one I used in previous versions of SH (except the type II in '39).

So useless to tell you that I am more than Happy with SH V even with the '39-'43 and type VII "restrictions". :D

All I need right now is a few official patchs to fix what we can not fix by ourselves.

Sgtmonkeynads 03-27-10 03:24 AM

I was trying to explain the difference between Gwx and SH5 to a buddy of mine today. Where to start ?

By the end of the conversation he made me change my mind about it all, he said, " Well if this new game was made as hard as the one you say is very realistic, then you shouldn't survive that long. Let a lone till the end of the war. Especially if they want you to hunt down battleships and 500,000 tons of shipping per mission." "Even if you did, you'd be promoted amd taken out of action."

That last bit got me thinking of Thompsen, and how the end of Sh5 should be a promotion and a desk job, then once the war starts going badly, in the sequal, your brought back for a mighty return.

Now, as for the bet....my money is on the home team.

kylania 03-27-10 03:32 AM

Quote:

Originally Posted by Sgtmonkeynads (Post 1336075)
I was trying to explain the difference between Gwx and SH5 to a buddy of mine today.

GWX was designed by a group of people to whom historical accuracy is a passion and compelling and realistic gameplay is the ultimate goal no matter what it takes nor how long it takes.

SH5 was designed by a group of employees to whom historical accuracy is a design goal and compelling and realistic gameplay is a design document limited by time and budget and publishers focus.

The devs have their hands tied. We don't. That's why SH3 + GWX is "better" then SH5, but really that's not really a fair comparison. SH5 vanilla is (well, will be once the "basic UI fix" patch is out) is better than SH3 vanilla in graphics, immersion and potential.

Sgtmonkeynads 03-27-10 03:53 AM

That's why I said "Where to start"

I know you can't compare the two. My buddy just wanted to know what was so different about Sh5.

Sh3 is just the only other game like it to compare it with and I can't talk about Sh3 with out GWX.

I meant no offense to anyone.

urfisch 03-27-10 05:47 AM

i think extending the campaign itself is not that hard to realize. even with additional dynamic content...but getting new uboat types, this might be the harder way.

getting imported the older boats from sh3 or sh4 might be possible. but i dont know, what to do about the interiors...this is a bunch or work i guess.

alexradu89 03-27-10 07:09 AM

Ubisoft should release a DLC that adds 43-45 war period and introduces the type IX u-boats :yeah:

bigboywooly 03-27-10 08:25 AM

Quote:

Originally Posted by kylania (Post 1336088)
SH5 vanilla is (well, will be once the "basic UI fix" patch is out) is better than SH3 vanilla in graphics, immersion and potential.

Not so sure about the immersion part
You know now when your crew spots a ship its either your own or the enemy
Out in the atlantic its always gonna be the enemy
Sh3 spotted neutrals out the box SH5 doesnt
The lack of units is also an immersion killer
You know if you pick a contact on hydro its gonna be a minimum of 1850 tonnes unless its an armed trawler
No fishing vessels or tugs

Graphics and potential I cant argue with
SH5 has both in heaps


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