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Not sure what your mods skills are, mine are limited. How do you think it will work with other mods like TMO or RSRD...
I don't think you can refit and get fuel only..reloading torps at sea..argh. Obvious it's not historically correct, unless you're close to friendly waters, do you plan to keep it within those zones.. maybe giving people a few hundred miles. The concept is neat, but if anyone can call up a fuel ship per say, seems just as simple to use unlimited fuel, even though this could bring a balanced approach with the correct point hit. If a ship pops up in enemy waters, planes usually abound and should attack and sink it...correct..so how you gonna deal with that. One of those ideas that could be brilliant or take away too much from reality...keep reality in mind. I think if you stray from that it would take too much away from tracking correct fuel. I can see where some would love it and not knocking it. Certainly a sub wouldn't be left to rot a 100nms from base, so try to find balance. |
A simple option is to have the ship be another submarine. That happened in RL, and the most obvious problem is NOT running out of fuel (has yet to happen to me, since that is a player CHOICE ;) ), but rather an idiotic, career-ending loss of a rudder with no other control possible in game, or some other unlikely damage.
Alternately, eliminate the ship altogether. When you engage in such "emergency repairs" it fixes your boat, and you are honor-bound to RTB immediately making no attacks. |
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The biggest difference between this mod and playing with unlimited fuel setting is the massive renown penalty player receives for 'sending SoS'. As far as rescue ships popping up in enemy waters- they won't. I am implementing the rescue ships only in safe waters. They will not be sunk by enemy action. Please just wait and give it a chance. This mod is not a cheat. It will be balanced. There will only be perhaps 2-3 rescue rendezvous points at one time for the entire map. |
Well, I figured out how to implement it into each campaign mission. During testing in a campaign game, I rendezvoused with a repair ship, then returned back to Pearl Harbor. During debriefing, the base commander was pi**ed-off due to my incompetence, so I was court-martialed (due to the renown penalty).
lmao :har: |
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There were a couple cases where this happened with boats out of Australia as I recall.
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The EvaluationReason on a normal mission is usually "First Objective" so I would assume this is the reason the mission took place, since yours says "Status Report", the reason the mission was generated. As for exclusiveLayer, I thought it would be the only layer loaded, but I really do not know. Sorry I can't help on that one. As for the docking icon, I have not found a setting for that one either. Peabody |
Just wondering why there should be such a high renown hit?
Lets say your sub takes damage and you loose fuel but save the sub. So you take on some fuel but no torps and it's time to get back to work or limp home. I think the idea around the mod is cool though. |
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Unless he can find a way to change that, but I have not seen it anywhere. Peabody |
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Just giving idea's, obvious two ways to go about it, historical and just gameplay for those that like it, but as I've modded some you're so limited to tools due to code to find that perfect balance. The rescue sub would be cool, but with a refit not sure how you can do fuel only, although I think you could set it as a subtender would act unrealistic, may be no choice. Interested to see how the SOS works, sounds like a heck of a job. Question is how will it work with supermods. Don't think it would be a problem if you stay away from certain settings. Would have to work with TMO and RFB to be a success and few play stock, so are you trying that. Not beating you up, if you do it right could be a neat mod...however don't want to take fuel and get court sent to the brig...:haha: |
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As far as supermods are concerned, I will try and make four versions: one for RFB, one for TMO, one for RSRDC, and one for stock SH4. The initial test release will probably be for RSRDC. Other versions will come later. |
I need everyone's opinion regarding the player renown penalty for sending an SoS to call rescue ships/subs. How much penalty for each supermod?
RFB? TMO? RSRDC? stock SH4? |
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If a negative total for renown does cause problems, you may be able to set a trigger for some other form of punishment rather than negative renown. Just some thoughts. Peabody Peabody |
I thin Pea is right, that a neg amount would crash the game. I know for a fact a few people have gone wild with these playable surface ships and stack points beyond the scale to where it tripped over 100,000 and crashed the game. It may be easier that no hit at all if the tenders are within friendly territory.
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Regarding renown going negative and then positive, I am guessing that the game keeps track of negative renown. But I will test it and report back. |
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