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-   -   [WIP] Playable Cachalot class submarine (https://www.subsim.com/radioroom/showthread.php?t=165945)

Hitman 03-26-10 08:48 AM

There's always one thing in the V Boats that had a certain appeal to me: The classic fleet boat concept, which reached its WW2 pinacle with the Tench class was in fact the end of a long evolution with many failiures on the way. But in any case, the end-result was something way different to the german submarines, which were mainly short or medium ranged and sized. The only german submarine comparable to a fleet boat is a IXD/2 U-Cruiser, but not a type VII or even a normal Type XB.

However, the cachalot class was a brief attempt at making a smaller and shorter range submarine, something much more comparable to a Type VII. For those that had interest in seeing how a smaller sub could do in the Pacific, this Cachalot class is a good chance to put it to a test. The maneuverability and dive times should be close to a Type IX, because it wasn't much bigger (769 tons a VIIC, 1050 a IXB, 1120 a IXC, 1120 tons a Cachalot)

Quote:

even though their use in war was short-lived, I would like to see a custom campaign set up for these boats, harbor recon more than war patrols, should be easy to mix-and-match patrol objectives in the patrolobjectives.upc, which, this coming week, I'll be glad to work on!
Yes, a short campaign covering the first year of the war and those special missions would be good. Also, given that they were retired by the end of 1942, that will allow the player to swap boat, which makes for a more vaired and interesting career IMO.

keltos01 03-26-10 11:11 AM

Cachalot Early War Version :

http://img444.imageshack.us/img444/2302/cachalot1.jpg

tower :

http://img51.imageshack.us/img51/2302/cachalot1.jpg

Cachalot Late War Version :

can't get the tower to show up although it's ready ! :damn:

coming..

all AO maps done

all animations (tubes, planes..) done


keltos

virtualpender 03-26-10 02:39 PM

You guys really are amazing...

peabody 03-26-10 02:41 PM

Quote:

Originally Posted by keltos01 (Post 1335165)
Cachal

Cachalot Late War Version :

can't get the tower to show up although it's ready ! :damn:

coming..

all AO maps done

all animations (tubes, planes..) done


keltos

It's in your PM. Just an ID mistake.

Peabody

Hitman 03-26-10 02:50 PM

Quote:

You guys really are amazing...
99% of the credit goes to keltos, he does the lion's part of this all,:up: and he also takes it like a true sportman :yeah:

keltos01 03-28-10 02:04 AM

Cachalot Early War Version :

http://img444.imageshack.us/img444/2302/cachalot1.jpg

tower :

http://img51.imageshack.us/img51/2302/cachalot1.jpg

Cachalot Late War Version (after july 1942's refit):

http://img697.imageshack.us/img697/3...arcachalot.jpg

Conning tower :

http://img156.imageshack.us/img156/3...arcachalot.jpg

from bow, port side :

http://img175.imageshack.us/img175/3...arcachalot.jpg


A Special Thanks to Peabody who got it working... again.. don't know what I would do without you Buddy !! :up:

keltos

[edit] to do : shorten the wiring of both towers, flip the inside surface of the Late War Tower.

Sledgehammer427 03-29-10 06:48 PM

Bump, hows it coming along?:sunny:

keltos01 03-30-10 01:07 AM

Hitman did a new texture for the tower 2

still have trouble having both towers ingame...

Sledgehammer427 03-30-10 02:47 AM

prolly a stupid question but did you check that the dates match up in the NSS_Cachalot.upc?
under UnitPartsSlot1?

also, make sure they are matched up with your
unitparts(nn)Cachalot.upc in your UPCData/UPCUnitsData

could be an issue:hmmm:

keltos01 03-30-10 06:25 AM

she's coming ;)

danurve 03-30-10 03:23 PM

This looks cool. :know:
Appears smaller then the typical fleet boat, kind of like the Type II compared to a Viic. Wondering if that advantage will work for you or will this have 'noise' specs modeled after an existing boat?

Sledgehammer427 04-03-10 02:02 PM

I would think that as long as the actual model is small enough the game uses that as your noise model. I'm not sure how the game goes about it but that's my guess.

keltos01 04-12-10 04:31 AM

any update while I was gone ?

keltos

Hitman 04-12-10 11:13 AM

No, the remaining work (besides repositioning the conning tower a bit aftwards) is related to moving all nodes for crew etc, to correct positions, which must be done with Silent Editor. I haven't yet found time to do it.

MGR1 06-19-10 02:31 PM

Not sure if this could be construed as necro-posting, but I thought I'd give it a wee bump!;)

How's this mod doing?

Mike.:)


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