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-   -   Need Help getting JSGME to work (https://www.subsim.com/radioroom/showthread.php?t=165659)

Onkel Neal 03-21-10 01:44 PM

Quote:

Originally Posted by Silent Steel (Post 1326667)
Ahoy Simdruk,

I'll try to explain this to you in a few quite simple steps.

1 - Download and save the zip-file in a folder (for instance on your desk top).
To make it simple to find later give this folder the same name as the mod.
2 - Extract the mod into the folder mentioned above
http://www.subsim.com/radioroom/pict...pictureid=1453
In my example the .zip file should now be in the first folder named "Accurate German Flags" and the extracted mod right underneath (= the second folder named "Accurate German Flags").
All mods must have this structure to work. I mean the mod folder followed by the "Data" folder)
3 - Copy this second folder and paste it into your MODS folder:
C:\Ubisoft\Silent Hunter 5\MODS
What is really important is to keep the structure intact!
Here is a picture from my installation folder: C:\Ubisoft\Silent Hunter 5\MODS
http://www.subsim.com/radioroom/pict...pictureid=1452
The mod is now in the right place in the MODS folder.

4 - Open up the JSGME
The mod "Accurate German Flags" should now be to the left



First choose the mod and then press the arrow pointing right.
The mod moves over to the right side and is now activated.

It doesn't matter if your JSGME is open or not when you are playing.

Just remember that most mods only take effect when you are in port. To be sure to enjoy the mod - activate it while in port.

Hope this makes sense.

.

Best detailed explanation I've seen yet! PM me a mailing address, you just won yourself a Ping Prize :salute:

I unzipped my mods and moved the folder into MODS, and they show up in JSGME. But some of the mods are in the game, and some are not. I have CCIP's Command Keys and the No Halo mods working, but the DW UI and old style gauges, not working. I am checking to see if the mods are in using a Historical Mission. Ideas?

bigboywooly 03-21-10 01:54 PM

Quote:

Originally Posted by Neal Stevens (Post 1326918)
Best detailed explanation I've seen yet! PM me a mailing address, you just won yourself a Ping Prize :salute:

I unzipped my mods and moved the folder into MODS, and they show up in JSGME. But some of the mods are in the game, and some are not. I have CCIP's Command Keys and the No Halo mods working, but the DW UI and old style gauges, not working. I am checking to see if the mods are in using a Historical Mission. Ideas?

Depending on the DW mod he sometimes has an additional - mods - folder when unzipped

OldStyleSHControls_1_3_1_byTheDarkWraith\MODS\OldS tyleSHControls_1_3_1_ByTheDarkWraith

So you arent enabling them really
Check just to be sure

Onkel Neal 03-21-10 02:05 PM

Yes, he does. So what goes where? :haha:
http://www.subsim.com/radioroom/pict...pictureid=1458


http://www.subsim.com/radioroom/pict...pictureid=1458

7Infanterie19 03-21-10 02:12 PM

Which mods?
 
Quote:

Originally Posted by slmdtruk (Post 1326917)
i am continuing a campaign and when it starts i am on the dock.. when i enter my sub i can tell it didnt work because the buttons are the same.

What mod are you referring to?

Here's something to try: Start a new campaign under a different name, such as Test Captain, or whatever you'd like. Then see if the mod is working. If it isn't, then we have to dig deeper to figure out what you're misssing.

Quote:

Originally Posted by Neal Stevens (Post 1326918)
I unzipped my mods and moved the folder into MODS, and they show up in JSGME. But some of the mods are in the game, and some are not. I have CCIP's Command Keys and the No Halo mods working, but the DW UI and old style gauges, not working. I am checking to see if the mods are in using a Historical Mission. Ideas?

Neal, the mods should work in Historical Missisions or Campaigns. bigboywooly is right about DW's mods in that they have various subfolders that you choose from, but he does have a MODS\OldStyleSHControls_1_3_1_ByTheDarkWraith folder in there ready to go. The other folders and/or contents are for your choosing to be moved to that folder, so if you want something from the other folders, say "Dials\American\Imperial, then copy the contents (dials.dds) to the appropriate folder - 'MODS\OldStyleSHControls_1_3_1_ByTheDarkWraith\dat a\Menu\Gui', then enable the mod. He has a readme for those within the folder structure, so it's possible that you missed that. You can delete all the other folders before enabling if you want to, that's up to you. Try that and see what happens.

kylania 03-21-10 02:46 PM

Quote:

Originally Posted by Neal Stevens (Post 1326942)
Yes, he does. So what goes where? :haha:
http://www.subsim.com/radioroom/pict...pictureid=1458

Here's the clear instructions from the download thread:

Quote:

This is JSGME ready. Navigate to where you unzipped the mod to and open it up. Select the 'MODS' folder and right click on it. Select copy. Navigate to your '\Ubisoft\Silent Hunter 5\' folder and open it up. Right click in an empty area and select paste. Enable via JSGME.
(this assumes you setup JSGME to use the 'MODS' folder as default)
The only way someone could end up with extra stuff in the MODS folder is if they didn't read the instructions. :hmmm:

slmdtruk 03-21-10 04:47 PM

Quote:

Originally Posted by 7Infanterie19 (Post 1326957)
What mod are you referring to?

Here's something to try: Start a new campaign under a different name, such as Test Captain, or whatever you'd like. Then see if the mod is working. If it isn't, then we have to dig deeper to figure out what you're misssing.



Neal, the mods should work in Historical Missisions or Campaigns. bigboywooly is right about DW's mods in that they have various subfolders that you choose from, but he does have a MODS\OldStyleSHControls_1_3_1_ByTheDarkWraith folder in there ready to go. The other folders and/or contents are for your choosing to be moved to that folder, so if you want something from the other folders, say "Dials\American\Imperial, then copy the contents (dials.dds) to the appropriate folder - 'MODS\OldStyleSHControls_1_3_1_ByTheDarkWraith\dat a\Menu\Gui', then enable the mod. He has a readme for those within the folder structure, so it's possible that you missed that. You can delete all the other folders before enabling if you want to, that's up to you. Try that and see what happens.

I am trying to use the old style guages

slmdtruk 03-21-10 05:58 PM

I GOT IT thanx to someone telling me i must not be reading the instructions right..lol i need to cut and paste certain files from the extracted folder into the mod folder instead of just extracting the entire zip file into the mod folder.:rock:

Onkel Neal 03-21-10 06:30 PM

Quote:

Originally Posted by kylania (Post 1326996)
Here's the clear instructions from the download thread:



The only way someone could end up with extra stuff in the MODS folder is if they didn't read the instructions. :hmmm:


Oh yeah, I read that, smarty pants :haha:. But I already have a MODS folder in '\Ubisoft\Silent Hunter 5\'

So, I should overwrite it with the MODS folder buried in the MODS\OldStyleSHControls_1_3_1_ByTheDarkWraith unzipped file?

TheDarkWraith 03-21-10 06:39 PM

Quote:

Originally Posted by Neal Stevens (Post 1327308)
Oh yeah, I read that, smarty pants :haha:. But I already have a MODS folder in '\Ubisoft\Silent Hunter 5\'

So, I should overwrite it with the MODS folder buried in the MODS\OldStyleSHControls_1_3_1_ByTheDarkWraith unzipped file?

by pasting the folder you won't overwrite your MODs folder. You will merge the contents of the existing MODS folder with the one being pasted in. I tried making the setup and use of my mods simple.

Onkel Neal 03-21-10 06:50 PM

Lol, it's probably simple for 99% of the players ;)

I unzipped the mod in the main SH5 folder just to have a place for it, then dug down and moved the contents of the DW/Mods folder to the SH5/MODS folder, and used JSGME to add it.

http://www.subsim.com/radioroom/pict...pictureid=1463





I think I have it now. Great mod, love the pure brilliance of the guages.

Question: did you do anything to move the bridge hatch forward a few cm? :hmmm: I started a historical mission and that darn Dieter is standing on the hatch and I cannot dive the boat :haha:

http://www.subsim.com/radioroom/pict...pictureid=1462



BTW, I see the Album thumbnails are not working, I will look into that see what I need to do to fix it.

,

TheDarkWraith 03-21-10 06:52 PM

Quote:

Originally Posted by Neal Stevens (Post 1327325)
Lol, it's probably simple for 99% of the players ;)

I think I have it now. Great mod, love the pure brilliance of the guages.

Question: did you do anything to move the bridge hatch forward a few cm? :hmmm: I started a historical mission and that darn Dieter is standing on the hatch and I cannot dive the boat :haha:


nope. Didn't touch anything with the objects in the game. Strictly 2D interface items.

You're going to love the 'new' SH5 interface I'm about to release. I don't use the 3 dials anymore (that's what I was using). The new SH5 interface is the way to go now.

Onkel Neal 03-21-10 07:10 PM

:o But, but,... ok, cool!

Heretic 03-21-10 07:29 PM

http://webpages.charter.net/mdpeyton/SH5/Mods%20Dir.jpg

Onkel Neal 03-21-10 07:57 PM

Nice, thanks!


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