SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] Digital UI Clock (https://www.subsim.com/radioroom/showthread.php?t=165545)

Coldcall 03-20-10 07:11 AM

Interesting and (not unwelcome) clash with another mod.

I also have the less annoying TAI mod, and when i enabled your mod, it made the nav tools dissapear from the hud view (except for when in the big nav map).

This is great because i never used the map tools on the TAI in normal view, only in the big nav map view, and frankly found them annoying sticking up the left side of the view.

Cheers :-)

rededge 03-20-10 10:05 AM

Quote:

Originally Posted by Junglist (Post 1325096)
From the first post (!!!):


Yes, I saw that but still not sure how you go about it! :doh:

gutted 03-20-10 11:20 AM

Quote:

Originally Posted by rededge (Post 1325030)
Nice little mod thanks!

Sorry, I'm being rather thick here, but can you elaborate a bit on how to merge this mod so it doesn't interfere with others?

I have the "Less Annoying TAI map" and the "Player Guidance Icons Removed" mods already installed.
I backed these out through JGSME and then tried re-enabling with your digi-clock mod first up but no joy, as you've already said.

Any pointers would be welcome, I would really like to have the clock on screen all the time. I'm surprised it was missed off in development originally.

Thanks again.

google winmerge.

open both files up in it side by side and it will highlight the things that are different. use common sense and make a merged copy of the files.

it's really that easy (and quick too).

rededge 03-20-10 12:40 PM

Righto!

I'll have a bash as you say. I've not had any trouble with mods so far, and not really had any clashes either, luckily. I have currently 33 of them activated in JGME...

I'm new to SH and the mods and not too familiar with altering files, etc. :)

Mostly it's a case of patching a game and away you go...

I seem to have SH5 working as I would like now, and it is the little, subtle things like this mod that can make the game I think, (as well as the more prominent things like the major interface changes obviously).

Thanks for replies.

Von Hinten 03-20-10 01:02 PM

Nice! Another one to scratch from the 'things I miss dearly' list. Thanks! :up:

Ringy 03-20-10 01:57 PM

Thank you, excellent mod and the winmerge program is very handy. :)

Ringy.

Ringy 03-20-10 02:05 PM

Quote:

Originally Posted by rededge (Post 1325030)
Nice little mod thanks!

Sorry, I'm being rather thick here, but can you elaborate a bit on how to merge this mod so it doesn't interfere with others?

I have the "Less Annoying TAI map" and the "Player Guidance Icons Removed" mods already installed.
I backed these out through JGSME and then tried re-enabling with your digi-clock mod first up but no joy, as you've already said.

Any pointers would be welcome, I would really like to have the clock on screen all the time. I'm surprised it was missed off in development originally.

Thanks again.

If you use the winmerge program that was mentioned I found it very easy to use and coming from me thats saying something :) if you still have problems lemme know and I'll give you my email whereby you can mail me the 2 files and I can sort it for you and mail them back to you if you wish mate.

Ringy.

7Infanterie19 03-20-10 02:24 PM

winmerge
 
Quote:

Originally Posted by gutted (Post 1325404)
google winmerge.

open both files up in it side by side and it will highlight the things that are different. use common sense and make a merged copy of the files.

it's really that easy (and quick too).

gutted, that's a nice tool that I never knew about until you mentioned it. Thanks ! :salute:

7Infanterie19 03-20-10 02:40 PM

"We are under water" icon
 
Once submerged, the "We are under water" icon covers the left part of the clock. Anyone else getting that? Anyone know how to adjust that? I do use TheDarkWraith's Old Style Dials if that has any bearing.

Thanks.

Edit: Same with the propaganda or meal icons, etc.

Ringy 03-20-10 04:30 PM

Quote:

Originally Posted by 7Infanterie19 (Post 1325691)
Once submerged, the "We are under water" icon covers the left part of the clock. Anyone else getting that? Anyone know how to adjust that? I do use TheDarkWraith's Old Style Dials if that has any bearing.

Thanks.

Edit: Same with the propaganda or meal icons, etc.

Same here but I can live with it be nice if those icons could be moved along tho I agree, otherwise luv the mod. :)

Ringy.

Blücher 03-20-10 04:34 PM

Quote:

Originally Posted by 7Infanterie19 (Post 1325691)
Once submerged, the "We are under water" icon covers the left part of the clock. Anyone else getting that? Anyone know how to adjust that? I do use TheDarkWraith's Old Style Dials if that has any bearing.

Thanks.

Edit: Same with the propaganda or meal icons, etc.

Hi, you can easily displace the submerged-icon. Just left-click on (or near to) it and put it where you like!

Salute!

jdkbph 03-20-10 07:41 PM

Many thanks for the mod. The digital 24 hour clock is great, if not historically correct, because you can tell at a glance whether it's AM or PM while in high TC.

The home port anchor icon does cover it though when it's visible. I'm pretty sure I can live with that... but just thought I'd mention it.

JD

Weather-guesser 03-20-10 07:50 PM

Three cheers! :rock:

Blücher 03-20-10 07:58 PM

Quote:

Originally Posted by jdkbph (Post 1326063)
Many thanks for the mod. The digital 24 hour clock is great, if not historically correct, because you can tell at a glance whether it's AM or PM while in high TC.

The home port anchor icon does cover it though when it's visible. I'm pretty sure I can live with that... but just thought I'd mention it.

JD

As I wrote before: you can move all the message-icons (homeport, shallow waters and so on) where you want to by left-clicking near them (drag and draw...).

Salute!

jdkbph 03-20-10 08:04 PM

I saw the little draggy icon appendage thing and thought that's what it was for... but it wouldn't move for me. I'll have to try again.

Thanks

JD


All times are GMT -5. The time now is 04:41 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.