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-   -   [REL] External Torp Reload Time (https://www.subsim.com/radioroom/showthread.php?t=165416)

wamphyri 03-20-10 07:29 PM

Quote:

Originally Posted by Furia (Post 1325815)
To make this MOD more real it would be nice to add the feature that while the process to reload using the externally stored torpedos, the sub could not dive, or that at least not mak an inmediate dive since this was one of the main dangers during such operations.
Just extending the reload time does not make it much of a challenge if you can crash dive any minute.

Could this be implemented? :up:

I haven't found any way to do this.

Turm 03-20-10 07:33 PM

Bowfin is right, JSGME warns about a clash when enabling your mod because the pitch & roll mod alters the same .sim files.

I'd also appreciate a combined version if possible?

Thanks a lot for the mod, anyway. Very much needed!

wamphyri 03-20-10 07:56 PM

My apologies, I thought his mod changed one of the other submarine files. First post includes a version with them combined.

BowfinSS287 03-20-10 10:35 PM

thank-you....:)

reboot 03-20-10 11:52 PM

Quote:

Originally Posted by wamphyri (Post 1324895)
Do please let me know if my math is off. I haven't been able to figure out what equation they use. but it seems to be right as far as I can tell.

Looks like your math is right. :up: 95 minutes.

Turm 03-21-10 01:40 PM

Quote:

Originally Posted by wamphyri (Post 1326085)
My apologies, I thought his mod changed one of the other submarine files. First post includes a version with them combined.

Thanks a lot, wamphyri! :salute:

I noticed your combined version doesn't include the SeaParameters.cfg file in the 'Env' folder that comes with the pitch & roll mod. That file only changes the waves slightly, though. Also doesn't include fixes for the AI boats from that mod. I'm not bothered about those things myself (and understand why you wouldn't include them since you didn't modify those files), but thought others might like to know.

In order to have both mods active in full, you would need to enable the original pitch & roll mod first, then enable this mod and overwrite the other mod's .sim files for the player submarines.

Der_KHAN 08-19-10 06:32 AM

the link is down. could someone do a re-up plz? :)

Sepp von Ch. 08-20-10 05:40 AM

I would join the request. Please reupload this mod.

binzy62 08-20-10 06:20 AM

Is the link broken or was it taken down for a reason .... i would love to have this mod

binzy62 09-09-10 07:24 AM

Bump

Had to bump this .... can someone put up a link for this please

mobucks 09-12-10 06:59 PM

anyone?

Dawicon 09-13-10 10:26 AM

Try this one. It also includes external reload time. But I never tried it myself.

binzy62 09-13-10 02:48 PM

Thanks for the link my friend .... sorry for the bad english i am english :yeah:

Sepp von Ch. 10-31-10 06:11 AM

Really anyone?:cry:

wamphyri 10-31-10 08:53 AM

Hi everyone.. I'm back. It's been around 6 months away from sh5 cause it was making me angry :)

I redid the links.. filefront deletes files if it hasn't been downloaded after a certain amount of time or some such. The problem is that these files are back from March.. and I highly doubt their compatible with any of the mods out there now.

I'm working on getting the latest and greatest mods out there and seeing if any of the ones I made are still needed. And if so to make them work with the ones out there now


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