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Bowfin is right, JSGME warns about a clash when enabling your mod because the pitch & roll mod alters the same .sim files.
I'd also appreciate a combined version if possible? Thanks a lot for the mod, anyway. Very much needed! |
My apologies, I thought his mod changed one of the other submarine files. First post includes a version with them combined.
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thank-you....:)
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I noticed your combined version doesn't include the SeaParameters.cfg file in the 'Env' folder that comes with the pitch & roll mod. That file only changes the waves slightly, though. Also doesn't include fixes for the AI boats from that mod. I'm not bothered about those things myself (and understand why you wouldn't include them since you didn't modify those files), but thought others might like to know. In order to have both mods active in full, you would need to enable the original pitch & roll mod first, then enable this mod and overwrite the other mod's .sim files for the player submarines. |
the link is down. could someone do a re-up plz? :)
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I would join the request. Please reupload this mod.
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Is the link broken or was it taken down for a reason .... i would love to have this mod
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Bump
Had to bump this .... can someone put up a link for this please |
anyone?
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Try this one. It also includes external reload time. But I never tried it myself.
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Thanks for the link my friend .... sorry for the bad english i am english :yeah:
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Really anyone?:cry:
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Hi everyone.. I'm back. It's been around 6 months away from sh5 cause it was making me angry :)
I redid the links.. filefront deletes files if it hasn't been downloaded after a certain amount of time or some such. The problem is that these files are back from March.. and I highly doubt their compatible with any of the mods out there now. I'm working on getting the latest and greatest mods out there and seeing if any of the ones I made are still needed. And if so to make them work with the ones out there now |
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