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But in native res the image quality is much better on a LCD screen. The question is: how complicated or time consuming is it to set up a GUI for a particular resolution and what needs to be done to convert it to a different resolution?
Forget about the gfx for a moment, that's my least worry (technically speaking). They can be done at max res (say 2560 x 1920) and downscaled in PS with little or no loss in image quality for lower resolutions. My question is about data editing. I'm into gfx stuff myself but I know little to nothing about SH UI coding. Hence my question. |
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re: the 2d gui stuff, it might be possible to re-tool sh4s interface tga files as they have options for multiple resolutions (i think), either way its still a lot of work.
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It will run at a user given resolution as we do actually with highresolution mod...but it will run in WS aspect correctly now. (so you must give WS resolutions to it obviously). The 2d stuff is yet fixed at 1024x768, so for now the best resolution to run it is at 1360x768 (WS 16:9) just because it's ready out of the box. But this will probably change (for the good side) because Seeadler is yet working exactly on this issue. The movies were made in 1360x768.:yep: |
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Now, 1280x800 (16:6) isn't a correct WS resolution (16:10 or 16:9 are the standard for WS) so I can't promisse, but it's much probably that it will work too. |
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The menu_1024 file and some image edition is what will bring it to life.:yeah: ( all Guis modders area here) In the end we don't have this anwser yet as Seeadler is yet working exactly on it.:up: |
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Ok, i will now go back to my home, i guess that all main questions were replied. Got back in one or two hours.
But now, please, watch that F#*$ movies!:arrgh!: |
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Great!
This is amazing! Can't wait
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it adds a whole new dimension!
greatly done!!!!!! looks tremendous. :yeah: |
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