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-   -   New Wide Screen mod: the next definitive SH3 step! (https://www.subsim.com/radioroom/showthread.php?t=165039)

Rubini 03-15-10 06:32 PM

Quote:

Originally Posted by kiwi_2005 (Post 1317635)
Will this WS work for window mode as well, I like to run in window mode cause in full screen the game wont let me go to desktop, Alt tab or Alt-Ctrl-Del wont even work unless i get rid of the hi res mod which i dont.. SH4 i can play in WS in window mode - perfect, SH3 i have to use the 1024x768 window not perfect. I know SH3 window is lock at 1024x768 so i presume it wont work. Worth a try asking anyways. :) And if it still dont work with this mod well I will just have to harden up and play in full WS. :up:

Will take a look at your vids now.

I guess not (in windowed mod)...isn't the aim of the mod. I guess that if Seeadler just fix the alt+tab issue is enough, no?:up:

Nico71 03-15-10 06:36 PM

But in native res the image quality is much better on a LCD screen. The question is: how complicated or time consuming is it to set up a GUI for a particular resolution and what needs to be done to convert it to a different resolution?

Forget about the gfx for a moment, that's my least worry (technically speaking). They can be done at max res (say 2560 x 1920) and downscaled in PS with little or no loss in image quality for lower resolutions. My question is about data editing.

I'm into gfx stuff myself but I know little to nothing about SH UI coding. Hence my question.

Rubini 03-15-10 06:36 PM

Quote:

Originally Posted by 609_Avatar (Post 1317683)
This sounds great! :yeah: Especially since I have a 32" 1920x1080 monitor I use and would like to take full advantage of it. The impatient side of me begs to ask if you have any ETA on when this lovely mod might be available? :) Thanks.

I don't have the anwser for this...but I guess that the first release will be soon. After that (even it's totally playable as you can see at the videos) probably we will have the time to the GUI modders adapt their mods and make use of the new available space that we have on screen, and so on.

Sailor Steve 03-15-10 06:38 PM

Quote:

Originally Posted by kiwi_2005 (Post 1317635)
IAlt tab or Alt-Ctrl-Del wont even work unless i get rid of the hi res mod which i dont..

Have you tried the 'Windows' key (the one between Ctrl and Alt)? That's the one I always use.

flakmonkey 03-15-10 06:38 PM

re: the 2d gui stuff, it might be possible to re-tool sh4s interface tga files as they have options for multiple resolutions (i think), either way its still a lot of work.

Rubini 03-15-10 06:41 PM

Quote:

Originally Posted by flakmonkey (Post 1317699)
so what res will the game be run at?? 1024x640? 1680x1050? Just wondering.

Hi FM,

It will run at a user given resolution as we do actually with highresolution mod...but it will run in WS aspect correctly now. (so you must give WS resolutions to it obviously).

The 2d stuff is yet fixed at 1024x768, so for now the best resolution to run it is at 1360x768 (WS 16:9) just because it's ready out of the box. But this will probably change (for the good side) because Seeadler is yet working exactly on this issue.

The movies were made in 1360x768.:yep:

Rubini 03-15-10 06:45 PM

Quote:

Originally Posted by vergol (Post 1317700)
I just watched the vids. Absolutely breathtaking! I can't wait.

(I hope my resolution is supported - 1280x800)

Thanks mate!
Now, 1280x800 (16:6) isn't a correct WS resolution (16:10 or 16:9 are the standard for WS) so I can't promisse, but it's much probably that it will work too.

Rubini 03-15-10 06:54 PM

Quote:

Originally Posted by Nico71 (Post 1317724)
But in native res the image quality is much better on a LCD screen. The question is: how complicated or time consuming is it to set up a GUI for a particular resolution and what needs to be done to convert it to a different resolution?

Forget about the gfx for a moment, that's my least worry (technically speaking). They can be done at max res (say 2560 x 1920) and downscaled in PS with little or no loss in image quality for lower resolutions. My question is about data editing.

I'm into gfx stuff myself but I know little to nothing about SH UI coding. Hence my question.

Nico, i also have poor knowledge about D3D stuff and GUIs mods as i never made one. But In only few hours I was able to make the game use that new availbale space using this mod also and corrected the aim and marks of the guns/peri, etc...what I mean is that probably or the mod will make the 2d scalable what could be the best solution for all different hardware or will be need to find a middle ground to make things as you wrote: big and them make them just minor to fit all or some possible differents WS resolutions.

The menu_1024 file and some image edition is what will bring it to life.:yeah:
( all Guis modders area here)

In the end we don't have this anwser yet as Seeadler is yet working exactly on it.:up:

Rubini 03-15-10 06:56 PM

Quote:

Originally Posted by Sailor Steve (Post 1317729)
Have you tried the 'Windows' key (the one between Ctrl and Alt)? That's the one I always use.

SS, this don't work for both HR mod and also for this new WS mod. Seems that alt+tab works out of the box when you run the HR/WSmod in a different resolution from your monitor native one. But i'm not sure about this issue.

Rubini 03-15-10 07:00 PM

Quote:

Originally Posted by flakmonkey (Post 1317731)
re: the 2d gui stuff, it might be possible to re-tool sh4s interface tga files as they have options for multiple resolutions (i think), either way its still a lot of work.

I guess not. In the link at the first post a Sh4 guy (i can't recall it's nick now) that is very expert on Sh4 Guis said that it's not possible. Anyway it's a lot more easy than it seems at first. As I said is just so much easy to make/put any thing that you can imagine on that new available space using only Sh3 stuff.:up:

Rubini 03-15-10 07:03 PM

Ok, i will now go back to my home, i guess that all main questions were replied. Got back in one or two hours.

But now, please, watch that F#*$ movies!:arrgh!:

609_Avatar 03-15-10 08:11 PM

Quote:

Originally Posted by Rubini (Post 1317727)
I don't have the anwser for this...but I guess that the first release will be soon. After that (even it's totally playable as you can see at the videos) probably we will have the time to the GUI modders adapt their mods and make use of the new available space that we have on screen, and so on.

Thanks for the response. Can't wait to try it out!

nycoroner05 03-15-10 08:14 PM

Great!
 
This is amazing! Can't wait

609_Avatar 03-15-10 08:14 PM

Quote:

Originally Posted by Rubini (Post 1317780)
But now, please, watch that F#*$ movies!:arrgh!:

Forgot to say that I have already and nice job making them. Thanks for posting them.

KL-alfman 03-15-10 08:25 PM

it adds a whole new dimension!
greatly done!!!!!!

looks tremendous. :yeah:


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