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Hi Guys,
I completed a patrol tonight and got both a new sub (VII C) and some promotion points. I gave it a try and gave the navigator some intensive training. ;) Now I am able to hold the depth at 150 m at slow speed without problems. Couldnīt check any deeper, since I am still in the north sea on my way to the western approaches, but the problem of sinking to death seems to be fixed now. Donīt know if itīs the new boat or the navigatorīs skills, but finally Iīm able to sneak away deep and slow.:woot: |
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Modern submarines have a system for hovering that involves two tanks one for flooding that is vented and one for blowing ballast that would be pressurized. A large three way ball valve can be hydraulically positioned to quickly gain or loose ballast to maintain depth without any forward speed. Rip :|\\ |
Oops, yeah MBTs would have no effect on trim being full for diving. Are there any instances of partial MBT usage like decks awash?
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In fact at least on submarines I have been on we left MBT vents open for some time after submerging to ensure there was as little air in them as possible. :know: Rip |
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Maybe some modding guys should look into this how they made this in VIIC possible? VIIB has very big problems holding even 50 m (falling to 55-57 at low speeds) and VIIA is little bit better. |
No this is definitely a bug i cant trim the boat at a mere 30 mts it keeps going down the only depht that the boat maintains its periscope depht.
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i always thought that the uboats were maintained intentionally abit heavy. you couldnt stay stationary whilst submerged and still maintain your depth. i thought it was related to avoiding breaking the surface once the weight of the torpedo left the tube, or as fuel weight decreases as its burnt off, etc.
bouyancy was maintained by continual weight management, ballast juggling and importantly for uboat designs; forward momentum over the dive planes. .....or have i missed something? |
It's not a morale / experience thing, is it? In Dangerous Waters, you need a little speed to maintain depth in some of the larger vessels. I quite like this feature; the 'hovering' behaviour is a bit naff.
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EDIT: I think you mean this one? http://www.subsim.com/radioroom/down...o=file&id=1568 |
I would say its normal behavior for a sub, subs don't only use balast tanks for keeping debt, they also use there dive planes for this, as you hang stil in the water there is not water going over ya dive planes and thus ya can't maintain your debt. add that up with the balast tanks leaking and no working pumps because you as you are running silance. I would say it is normal that your boat "sinks" deeper.
As the Type VIIC is more modern, it could verry well be posible that german engeneers found a way to keep better debt with this ship. That would make the game more realistic in my opinion and historicaly correct. |
Yes Sergei, I just checked.
I tested the drift last night. Went down to @ 180 m it stayed steady even when using time compression x 32. Now, whether it's the mod effecting this, I can't say. |
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I found solution for this. Looked at VIIC values at goblin editor and tweaked them little bit for VIIB....
After you load everything you need (GR2 and sim files) look for: unit_submarine obj_hydro change this: mass to 620.8 surfaced displacement 629/draught4.55 submerged 730/draught6.4 With these values I could hold depth at 160m w/o moving! I hope this helps a bit. It definately needs more tweaking but I think it`s a good thing to start with. |
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I would say they could certainly trim the vessel to at least able to maintain depth with not much over 1 KT. Doing this at periscope depth would be much more of a challenge than say 50M. |
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