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absolutely awesome!
looking forward to this mod :yeah: |
maybe reduce the color down to a more transparent effect.
well done adding it. :03: |
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Deja Vu all the way.
Just like it happened with SH3. Only much faster! LOL!:rock: |
just a little update. I hope to have this ready for all the subs - even the AI ones here in the near future :cool:
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Does a Type VII uboat have two exhaust ports?
I vaguely recall reading how exaust was vented through the rear part inside the structure of the conning tower, in the compartement below the flak gun. Hm, or maybe it was perhaps an air inlet or something. |
okay need some help. I don't have 3DS Max or any 3D modeller program that can load the GR2 files so I can get 3D positions from the models used in game. Thus I'm having to hex edit the file for the exhaust, run the game see where it moved to, re-edit the file, run the game, etc. etc. This is taking too much time to do.
Can someone load all the sub models up and give me the 3D coordinates for the center of the exhaust ports on all the subs? This will help me tremendously :yep: |
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Just wondering how its comeing along? I can't wait to see.
Sorry for bumping an old post. |
This would be a very cool mod:up:
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The smoking is confirmed by veterans in this German forum: uboot-netz.de (awesome resource for German speakers, with marine personell answering questions, unless classified.) |
Sub exhausts are coming along. VIIA, VIIB, VIIC, VIIA_AI, VIIB_AI, VIIC_AI complete. This screenie is the VIIA_AI, VIIB_AI, and VIIC_AI subs steaming along:
http://www.subsim.com/radioroom/pict...pictureid=1627 There is one horrendous bug that I haven't been able to put my finger on that will prevent this ever being completed. You load up a mission - everything fine. You exit to menu then go into another mission - looks like you hit some acid or something as the screen goes psychadelic with colors. It has to be with where I put the code for the exhausts. Still trying to work it out. |
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