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Lucky you but unfortunate for the present buyer.
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Yes i have to agree too!
At first i was furious about how many things were missing, but after I tried out the Mod that brings the SH4 UI into Sh5 (nice work btw, don't get me wrong), I noticed right away that I actually missed the slick and nice Vanilla UI. As the OP said, it does a very good job to bring you all the little tools you need to get a hang on whats going on around you. AND It isnt all over the screen like the sh4 UI. All I needed was the MOD that remaps the keys and brings you depth under keel back in the game(many many thanks CCIP I think he´s name is!). So after my first stuttering hours with the game, I now have high hopes that this will turn out to be a really good game after some more patches, and some more work by this BEAUTIFUL community here at SUBsim! You have my gratitudes! |
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My views on SH5 so far
There's loads of these floating around, so thought I might as well add mine.
I'll be honest, this isn't an accurate review of the game because I got the UK version - which wasn't released until Friday, as such I've already added a fair number of mods which solve some of the problems I see others complaining about. In simple terms I like Silent Hunter 5. I can only speak from my own experience so far, but I haven't had a single crash (not counting with the sea bed of course. :cool: ), the frame rate's been fine and I haven't run in to any major bugs, but maybe I'm just lucky. As for the whole DRM thing, I understand why a lot of people are annoyed at the idea of it as it's lacking in moral virtue and is a slap in the face to a lot of people without constant interent, but again - on the most basic gameplay level, and from my experience thus far - it hasn't been a problem for me, the only snag I've had so far is that it told me it lost connection once when I loaded a save yesterday evening and I had to reload the game, but other than that it's been clear sailing. As for the direction of the game, I like the first person aspect of it as I feel it makes it seem more like you're the Captain of a U-Boat, as opposed to a number of camera angles inside a 3D model, it helps add to the realism as far as I'm concerned. The lack of a usable TDC is abit annoying, although I like the way it's set up so that you're telling the Weapons Officer what you see in the scope and he sets it up himself, as I imagine a Captain might, equally it's quite annoying that you can't "use" the dials in the 3D environment, as that would increase the feeling that you're the Captain even more. I don't realy see where all the talk of it being an Arcade game comes from, as my experience thus far has been pretty much the same as with SH3 but with more emphasis on you being the Captain (i.e. a single person) as opposed to it being a recreation of all the different stations and jobs on a U-boat, again maybe this is because I never played stock SH5, as I type this I've had the game for about a day and already have 15 mods activated for it, some people would say that that is proof that the game is unfinished because the modders have to do everything for us, I partly agree with that, however I'm more one of those people that think that the fact that there are so many mods out already and more in development is a good thing. In closing, yes it needed more development time, no it isn't rubbish, no it isn't arcade and yes it can be much better than all the rest if the modders can do their magic. One thing I can't forgive them for, however, is the removal of the Brass Band and the Nurses. :nope: |
Amazon pre orders are only £23 :) which is nothing in todays money, i mean, driving lessons are £25 for just one hour, RC helicopter training can be £35 per hour, One gallon of beer is £23.....which last one night lol....this sim should last longer than just one hour, so you get your moneys worth.... :)
I really like it so far.....only done two patrols and sunk a few 1,000 tons of shipping and dodged a few destroyers..which is what its all about :) there are a few bugs, but I'm sure they will get fixed, and it looks awesome at 1920x1200, just took a bit of getting used to at first as all the controls/interface have changed from the other SH titles, so it felt quite different, but i do like it so far :) Simon |
My Opinion on SHV
Though the number of people who bought SHV is surprisingly high, the number of good reviews is low.
My opinion is: It's a great game with some bugs. It's fun and I've been very entertained with it. The campaigns are good. Many pet peeves I had with SHIV like all merchants being armed are gone. The graphics are great, some unexplained issues with Nvidea cards causing lagging. DRM has had no problems what so ever, no connection trouble. I am glad I bought it, though the upload of the game was a little delayed(8:00 PM), I plan to play it for a long time. Unlike in SHIV, the campaigns are varying and interesting. People say the Ubisoft dev team did badly on SHV, I thing the goofed up more on SHIV. The bad: The Nvidea problems I mentioned earlier, non-manual targeting is still quite difficult(please say if there's a way other than lining up those numbers) and a few options I miss from SHIV like depth below keel. Overall: 9.5/10 |
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The more I play the UI seems to be that much better. I like it well enough. It does need some addition that could be keyboard. I think a mod has handled that. Return to course is one that needs to be added. Unless of course I missed something!
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check this out: http://www.subsim.com/radioroom/show...99&postcount=1 |
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http://www.subsim.com/radioroom/showthread.php?t=163444 |
With the Modders help and future patches , I see alot of future in SH5. :yeah:
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Any time I get a new game I like to give it a test drive before I read about the game interface, as for me that allows what is read to sink in much better.
What I discovered is that I really didn't need to do any reading for the game interface. Everything seemed to react very intuitively in the game. The immersion has stepped up another big notch by being able to walk the entire Uboat. I like how the outline of important items is slightly hilighted in the dark. This helps avoid much confusion. I like how easy it is to travel the length of the boat. I always have to do a bit of a course correction when going down the ladder; but that's OK. I too love the mini map with the periscope heading superimposed. This greatly cuts down on getting turned around. There seems to be less clutter on the screen that is another plus. Perhaps this game does not appeal to many in the traditional sense but I am pleasantly surprized with my 1st look at this game. |
A very good game but there are bits missing and the abilites of crew and the torps have been turned down. Now to get those abilities back up to what they should have been from the start, you have to buy them with renown points.
I know why this has been done, the devs wanted it as a part of the role play part of the game. Where the crew "gain knowledge and experience*" mission after mission. *Renown points = aility increase = knowledge and experience. And while I can see why they did this with your crew , there was no need to do the same with the torpedos. |
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