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-   Silent Hunter 5 (https://www.subsim.com/radioroom/forumdisplay.php?f=244)
-   -   Modders to the Rescue! - Have A Look At These Mods (https://www.subsim.com/radioroom/showthread.php?t=163261)

Pablo 03-07-10 03:10 PM

Added "jimimadrid's Tools"

laugi 03-07-10 03:18 PM

an you give me a link where there is instructions where to download the mod in sh5 or how?

Pablo 03-07-10 03:22 PM

Quote:

Originally Posted by laugi (Post 1300276)
an you give me a link where there is instructions where to download the mod in sh5 or how?

Hi!

There are two lines beneath the description of each mod identified in the first post of this thread:
Discussion thread: This is the forum discussion thread for the mod
[Subsim] Download: This is the download URL as extracted from the discussion thread. Click it to download the mod in question.
Pablo

jazman 03-07-10 05:30 PM

Supermod time, or I'll have 200 mods installed within a couple of weeks. That is just totally unworkable.

Woodybcn 03-07-10 05:56 PM

Yes Jazman, I agree, it's time for a first MOD COMPILATION.
I'm waiting for the simulator because in Spain it'll apperar on march 11th :nope:
But I'm reading every day about this fabulous work that modders are doing to make playable SH5. CONGRATULATIONS!!!

lynx 03-07-10 07:25 PM

very good work thanks!:):salute:

Pablo 03-07-10 09:46 PM

Quote:

Originally Posted by jazman (Post 1300540)
Supermod time, or I'll have 200 mods installed within a couple of weeks. That is just totally unworkable.

Hi!

I think the current approach is workable for now since there is a lot of work that is still on-going, and because JSGME is very good at allowing you to manage new versions of component mods.

I think the point to start considering "merged mods" is when the fixes start over-writing the same files, since the point of a "super mod" is to integrate mods that are otherwise incompatible.

Pablo

jazman 03-07-10 10:26 PM

Quote:

Originally Posted by Pablo (Post 1300981)
Hi!

I think the current approach is workable for now since there is a lot of work that is still on-going, and because JSGME is very good at allowing you to manage new versions of component mods.

I think the point to start considering "merged mods" is when the fixes start over-writing the same files, since the point of a "super mod" is to integrate mods that are otherwise incompatible.

Quite agreed. I was exaggerating, but the mods will be coming fast and furious. There's a lot of work to be done.

Heretic 03-08-10 12:24 AM

Pablo,
The link for MightyFine Crew Mod 1.0 is obsolete. Current link is:
http://www.subsim.com/radioroom/down...o=file&id=1572


thanks

Pablo 03-08-10 12:40 AM

Quote:

Originally Posted by Heretic (Post 1301132)
Pablo,
The link for MightyFine Crew Mod 1.0 is obsolete. Current link is:
http://www.subsim.com/radioroom/down...o=file&id=1572


thanks

Hi!

Updated. Thanks!

Pablo

shearerc 03-09-10 12:04 PM

Thanks to all modders your fine efforts!

Indietro 03-10-10 12:00 PM

I would like to ask all moders to use version numbers next to the thread name and update it when necessary. Version numbers hugely helps to follow all the news about the mod this way. Thanks.

Heretic 03-10-10 12:13 PM

Quote:

Originally Posted by Indietro (Post 1306353)
I would like to ask all moders to use version numbers next to the thread name and update it when necessary. Version numbers hugely helps to follow all the news about the mod this way. Thanks.

The management recommends that we keep the same thread for each mod, rather then a new one for each release. It makes it a lot easier to keep all discussion of a particular mod in one thread rather than spread out over several.

Quote:

NOTE - when you are starting a mod thread it is recommended that the "version" number should NOT be used as part of thread title but instead please put any mod version number in the first line of the thread text so you can go back anytime and edit or update it as you see fit.

Indietro 03-10-10 12:55 PM

Quote:

Originally Posted by Heretic (Post 1306386)
The management recommends that we keep the same thread for each mod, rather then a new one for each release. It makes it a lot easier to keep all discussion of a particular mod in one thread rather than spread out over several.

Ok.. The the thing is the amount of mods is increasing very rapidly. So to keep track on all of them you have to open every thread that begins with [REL] just to check that there is nothing new on that release. But if we could see the version in the thread title updated evey time something new has been added it would save loads of time don;t you think so ? I try to keep the track on all the mods I can but I just feel my head will soon gonna explode from sweeping them again and again when somebody makes a new post in the thread :) I honestly hope you get the idea how much it is frustrating for the guy who wants to follow any news on mods like mad :)

Pablo 03-10-10 10:52 PM

Added Salvo Spread Angle Dial by FLB Sale U-999


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