SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 5 (https://www.subsim.com/radioroom/forumdisplay.php?f=244)
-   -   Damage model in SH 5 (https://www.subsim.com/radioroom/showthread.php?t=163256)

kylania 03-05-10 12:30 AM

Quote:

Originally Posted by mookiemookie (Post 1294565)
Horrendous - I put 2 torps, one bow and one stern, into a Hog Island freighter (a ~4000 ton ship). It sailed on flaming like a Viking funeral pyre at top speed and I believe I heard laughing and saw raised middle fingers from the decks.

I've lost like 6 ships coz of this. Fire every, two torps into them below the water line and they don't stop at all.

I really miss the listing, dragging, slowing feedback of damage. The slowly sinking ships that you know are flooding but not quite when.

As far as I can tell ships in SH5 are perfectly fine, albeit on fire everywhere, until they lose all their Health Points then they are dead. No middle ground.

Bubblehead1980 03-05-10 01:00 AM

Quote:

Originally Posted by Ducimus (Post 1294616)
I hear the escorts either had a frontal lobotomy, or have a "bottle in front of me". Fixing that will probably be my only contribution mod wise to Sh5. Unless someone is already on it, or thinks they can do better, then ill gladly drop the idea, as im not too enthusiastic about the idea of reliving SH4's early days again. Gonna play, not mod this time around.


As long as you do not abandon TMO!!!!

walsh2509 03-05-10 02:16 AM

While I await my copy "better be hear this morning or lunchtime , got delivery notice from Shopto Wed lunchtime" I agree on the damage model , the explosions of fire on all pics and videos Ive seen it over the top. As other have mentioned, the base engine is still the same and in some videos I've seen cranes and "goalpost" rigging over holds slide off the ship in one piece.

Looking at a lot of ships behind hit by Torp(s) most have huge billowing black smoke explosions with splinters of ship being blown out.

http://www.secretcodebreaker.com/ship01.jpg

and Ive seen other pics where there's little fire but masses of smoke

LukeFF 03-05-10 03:54 AM

Quote:

Originally Posted by iambecomelife (Post 1294509)
In the next few days I will be working on both ship and torpedo hitpoint values so that there is a bit more uncertainty when you hit a ship. I would like to have randomized flooding rates for individual ship compartments, but I am not yet sure if this is possible. If I'm satisfied with the results I will release my changes as a mod.

Good to hear. Likewise, I plan on eventually looking at the ship damage models and if need be, mod them for RUB.

CCIP 03-05-10 03:55 AM

Quote:

Originally Posted by LukeFF (Post 1294927)
Good to hear. Likewise, I plan on eventually looking at the ship damage models and if need be, mod them for RUB.

Is that a hint that an SHV RUb is already in the plans?

McHibbins 03-05-10 04:53 AM

Do you see any damage from the deckgun on enemy ships ?

Dowly 03-05-10 04:55 AM

Quote:

Originally Posted by McHibbins (Post 1294995)
Do you see any damage from the deckgun on enemy ships ?

Yes, you get similar holes than you get from torpedo hits, only smaller.

coronas 03-05-10 05:12 AM

A NYGM damage mod will be great. :yeah:
:salute:


All times are GMT -5. The time now is 01:11 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.