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All commonwealth countries are consolidated for simplicity. This includes the capacity their colonies and such provide in industry and military, all take from the video game Making History, which seems to be working reasonably well.
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Very interesting concept!
My suggestion would be not to worry about stuff like ship models for now, you can always use generic units at the beginning. This sounds like a long term project so people would come along and offer to model ships, do re-skins and stuff for you. As far as Lurkers campaign is concerned, I'm sure he'll be sticking 100% to historical events and shipping so the two of you would have completely different target audiences. |
That's probably true. However, my goal is to have history followed to a fairly realistic extent. I don't want totally off the wall scenarios, just to have the player feel like it's a living dynamic world in which he can play a part. ;)
And yes, ship models are a low priority. I'm working on getting my first war log spit out first! |
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Canada's PM Mackenzie King didn't formally declare war on Germany until 10 September 1939, after a special Parliamentary sitting approved his request to do so. Although listening to his 3 September 1939 speech here you'll hear, unsurprisingly, that Canada provided full support after Britain's declaration. South Africa's new PM Jan Smuts declared war on Germany on 6 September 1939. This occured after his predecessor, JBM Hertzog, was disposed through party disagreement over his preference to remain neutral. Unlike Australia, New Zealand and Newfoundland, these two countries had adopted the Statute of Westminster 1931, which gave them political independence. Australia, New Zealand and Newfoundland thus were considered at war as soon as Britain declared (although both PMs gave rousing speeches, and in the case of NZ, at the same time as Chamberlain). |
I'm aware of those events, but due to my desire to simplify what is already turning out to be a massive project, I'm going to consolidate the commonwealth. Why? It would be very complicated to do anything else, and basically they all follow each other anyways, just a matter of how long it takes for them to do it. ;)
A few days inaccuracy should not cripple the game neccesarily. |
Hmmm long been a subject of debate just what would have happened if Britain had surrendered
Most likely the rest of the commonwealth would have fought on Nice project but to see Aus\NZ etc following Britains path verbatim is not quite right methinks |
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Just kidding, it's fine. :) Fine, I'll make them seperate countries with super high relations. They should theoretically still most of the time follow each other if the "best buddy is at war" routine I wrote is standing up. Chances are this will mess up the first war log, but hey, let's give it a try anyhow. Why not? :D |
interesting project!!!
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It may have freed up RAAF and RNZAF pilots from the European Theatre for duty back home also. Interesting scenario and good luck with the mod. |
This is the current AI thought process. I'm going to use this to determine the first campaign that will be generated. This is just psuedocode, I'm going to finish the real code tomorrow as well as (hopefully) publish the first war journal:
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Just an update, the AI is coming along well and I'll have a war log posted before this evening comes. :)
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Looking great!
Man..... My dream would be to have a Falcon 4.0 Dynamic Campain System in SH5... :rock: |
Just in between lines of code, got to rest my brain...
What is Falcon 4.0? Never played it. Would be good to have some inspiration. :) |
wow this is absolutely amazing guys.. this would be like my dream come true.. have you considered setting up a paypal donation account.. im sure alot of us would like to donate to such a project
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