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-   Silent Hunter 5 (https://www.subsim.com/radioroom/forumdisplay.php?f=244)
-   -   I give up. (https://www.subsim.com/radioroom/showthread.php?t=163075)

Sgtmonkeynads 03-04-10 01:38 AM

Dam straight !

They give the entire life story of you crew, but the iinstructions on how to use your main weapon is " Good aim - Bad Aim" along with the photo....

OH, how do you know how many rounds you have left, without going down and checking for yourself.
As Captain I do not want to go count shells in the middle of a fire fight inorder to know if I have enough ammo to finish the fight or not.

Laffertytig 03-04-10 02:51 AM

another good, though disapointing to read post. this game is really beginnin to sound horrible and im so glad i waited a few days before pullin the trigger on it.

the only pluses i can glean from all these posts are that it looks real nice and the campaign is a step forward from previous versions.

i have to ask though, why didnt they just keep the core UI from SH3 or SH4 and then add most of this new stuff on top of it? that wouldve kept everyone happy.

jwilliams 03-04-10 03:03 AM

Quote:

Originally Posted by Laffertytig (Post 1292086)
i have to ask though, why didnt they just keep the core UI from SH3 or SH4 and then add most of this new stuff on top of it? that wouldve kept everyone happy.

Yep i agree. and i think thats what everyone wanted them to do. I know for a fact that, that is what i wanted. But no they had to totally change it.
And then, they didnt even finish it.


SH3 GWX, with new graphics, and improved AI,improved phisics, and 1st person camera view = everyone Happy. (Well ME anyway).

sergei 03-04-10 03:04 AM

Quote:

Originally Posted by Laffertytig (Post 1292086)
another good, though disapointing to read post. this game is really beginnin to sound horrible and im so glad i waited a few days before pullin the trigger on it.

the only pluses i can glean from all these posts are that it looks real nice and the campaign is a step forward from previous versions.

i have to ask though, why didnt they just keep the core UI from SH3 or SH4 and then add most of this new stuff on top of it? that wouldve kept everyone happy.

Yeah you are right. It looks real nice, and the campaign seems to work quite well (you basically chose an area of operations for 6 months or so, then move on).
But yes, there is a lot of functionality missing from the game.
I have the game, so have decided to try and tweak it to make it better, but honestly, I am not sure I could in all honesty recommend someone else buy the game.

Lord Zimoa 03-04-10 04:42 AM

Quote:

Ordering your crew to perform the most perfunctory tasks is another guessing game. Do you have enough "morale points" to order silent running? Guess what!? Your XO is in a cranky mood today so no morale points and no silent running for you, Kaleun! Someone get my Luger. I've got a clip full of morale points for you.
LOL :up:

Adriatico 03-04-10 05:19 AM

Quote:

Originally Posted by CCIP (Post 1291921)
I do partially blame my situational awareness habits in SHIII/IV for disorienting me in SHV, but there's no question that some of the functionality should've never been changed.

"Noise bar" and "U-boat mark" on surface are must have:yep:

Why they have to take out the best gameply parts from SH3 ?
:hmmm:

DeadlyWolf 03-04-10 07:29 AM

Quote:

Originally Posted by CCIP (Post 1291978)
yes your hands are off the buttons, but as the captain you NEED to be precisely aware of the situation and have a chance to respond to it with precise orders. Especially on the awareness front, the way the game is presented just won't cut it. Also as the captain, you NEED to have a way to make sure that your crew gets things done, NOW. Without having to go up in their face and "dialogue" them or pat them on the bottom.

Unless, of course, you play with external camera, map contacts and auto aim... then you don't need that precision and timely-ness and can leisurely see everything from your mini-map perch.

Instant, crucial situation info (from course to nearest contact) needs to be back within a click's or keystroke's reach. Same goes for virtually all orders that would be issued by voice command or mechanical input on a real military unit.

Quote:

Originally Posted by Sgtmonkeynads (Post 1292006)
They give the entire life story of you crew, but the iinstructions on how to use your main weapon is " Good aim - Bad Aim" along with the photo....

OH, how do you know how many rounds you have left, without going down and checking for yourself.
As Captain I do not want to go count shells in the middle of a fire fight inorder to know if I have enough ammo to finish the fight or not.

OMG

I cannot believe they made it like that.

Galanti 03-04-10 07:38 AM

Quote:

Originally Posted by Adriatico (Post 1292276)
"Noise bar" and "U-boat mark" on surface are must have:yep:


:hmmm:

Are you serious? That's the first thing that gets modded out. And U-mark is still there, on top off all the other childish console grabage added to the UI.

Decoman 03-04-10 08:14 AM

It would be nice to see some hints in game as to how a submarine is understood to be either silent or noisy.

The game now has some info displayed about the two periscopes, and I liked learning this. It said something like that the observation periscope was more suitable for night time operations. I wonder if this is a functionality that is reflected with the options given to the player in this game.

The ekstra info in-game, about various technologies would only really make sense if this can be adequately represented in a simulated environment like the silent hunter games.

Perhaps the wording is critical. Instead of saying "The attack periscope bla bla", it should say "In ww2, the attack periscope on german u-boats were bla bla". Hinting at some limitation, and not insinuating that something is really simulated in-game.

609_Avatar 03-04-10 08:20 AM

Quote:

Originally Posted by mookiemookie (Post 1291908)
...Your XO is in a cranky mood today so no morale points and no silent running for you, Kaleun! Someone get my Luger. I've got a clip full of morale points for you.

:har: I'm sorry, but that just cracked me up big time!

Gezoes 03-04-10 08:42 AM

Quote:

Originally Posted by Laffertytig (Post 1292086)
...i have to ask though, why didnt they just keep the core UI from SH3 or SH4 and then add most of this new stuff on top of it? that wouldve kept everyone happy.

Because dev's nowadays seem almost purely motivated to take out exactly the things that people like and/or define a series. Maybe it's time some split off like happened with MOH/COD.

No silent running because I have no moral points? C'mon... bargain bin.

Sailor Steve 03-04-10 12:15 PM

Already fixed with a little mod. No need to complain now.

Faamecanic 03-04-10 12:27 PM

After getting burned by SH III, then SH 4...... I decided to WAIT this time to see how SH 5 shakes out.... by reading the posts here Im glad I did.

Back to GWX for me it seems......

I cant BELIEVE with the number of fans, and intelligent posts made here over the several iterations of the SH francise the devs STILL instist on implementing crap that no one wants, and NOT implementing stuff we have been begging for for YEARS now. :nope: :nope:

FIREWALL 03-04-10 12:30 PM

I don't know. :hmmm: I keep going back and trying to play it especially with the mods that have been done so far.

I have yet to say a game is smarter than me. :03:

Armistead 03-04-10 12:40 PM

Sounds to me like a arcade game.

I learned something long ago..never buy a released game. One, you're overpaying for it. Then it's full of bugs that take the pleasure away and most always takes a year until someone makes it playable. I don't care how pretty it is or how good some aspects are, if it's full of silly bugs I'll just sit there at the screen mad as hell.. Third point. By the time they fix it all, it's usually in the bargain bin for $10. Maybe it should be the other way around. Maybe it should sell for $10 released and the top dollar charged when it's fixed.




Things are fine in the Pacific and I'll be staying here for some time.


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