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double post
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I'm giving it a 6.5/10 as the game stands right now.
Pros: Graphics Intuitive crew roleplaying kind of system Sub interiors and working machine systems Being able to walk around the dock and talk to your crew members Full scripting now included in modding system Cons: Immersion is gone Explosions are more like a firework show Surface ship crew walks around their decks while sinking New UI isn't up to par from SH3/4 Menus instead of radials Manual targeting system is cumbersone and not intuitive Bugs and glitches (i know these can be fixed through patches) It's not a horrible game, but it's not a great game either. To those modders out there, this game needs alot of work but we have extreme confidence that this game will turn out great ONCE it's modded. :) |
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I can't wait to see the reviews, and how it develops. |
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The options are a bit overlapping anyhow. A game can be "amazing", "good but not perfect" and "disappointing in some aspects" at the same time.
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I think this thread is a good idea. The more honest the answers, the more information some of us that are 'on the fence' about SH5 have to make a more informed decision. I could be swayed if the modders can correct some of the missing equipment. |
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My theory is that a lot of people have way too much expectations for a game that has, on one hand, very complex demands, and on the other, can only hope to sell around 250 000 copies (or maybe a bit more) but never 9 000 000 copies like other console games (which might be less complex to create). So, from what I've seen so far (played about 5 hours, could play more but my computer really needs an upgrade). SH5 has some bugs, but more importantly, few things are missing (TDC, showing gyro angle, impossibility to know the depth under keel, etc). Nevertheless, when I think about SH3 and SH4 vanilla (both games had a LOT of issues on release, I'm sure you know what I'm talking about), I'd say that SH5 is a step forward, not a HUGE step, but it seems to be a better (and is supposed to be particularly open to modding!). I already know what some people will say: ''oh, if they would stop investing efforts in eye candy, they could succeed.'' Well I'd say that if they ignore eye candy, a lot of new potential customers could also ignore the game. Just my 2 cents. |
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Good but not perfect. I cannot give an objective "out of ten" rating yet due to limited experience with it so far, but it's very promising. I have a hunch that out of the box, it's already a much better game than III and IV were. It has good sea legs and frankly the ommissions and glitches so far that I've run into have been anything but show-stoppers, just minor irritations.
You have to keep in mind what it's going for though. At this moment, an ultra-accurate simulation of the Atlantic war it is certainly NOT. But that's not what it's going for. It's not trying to be a game-ification of Clay Blair's U-boat War, it's trying to be Das Boot. And so far it's doing a good job of that. |
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Wait a minute! It came out already?!?! :o
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