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-   -   Option Screen screenshots (https://www.subsim.com/radioroom/showthread.php?t=162542)

Nisgeis 02-27-10 01:17 PM

Quote:

Originally Posted by Frnocom (Post 1282663)
Holy Smokes....."Realistic Sound Travel Time" :rock::rock::rock:

I bet that's only for above water sound. SH4's underwater sound travelled at the speed of light. Still, I can hope :DL.

difool2 02-27-10 01:43 PM

"Deck gun projectile path"-what, they put a colored parabolic trail on your shells, a quasi-tracer?

Heretic 02-27-10 01:46 PM

Quote:

Originally Posted by difool2 (Post 1282877)
"Deck gun projectile path"-what, they put a colored parabolic trail on your shells, a quasi-tracer?

The screenshots from the German mag showed what looked like a blue dotted line to help aim the gun on easy level. That might be it.

Frnocom 02-27-10 01:47 PM

Quote:

Originally Posted by Nisgeis (Post 1282851)
I bet that's only for above water sound. SH4's underwater sound travelled at the speed of light. Still, I can hope :DL.


I would hope so. Sound travels much much faster through solids and liquids than it does through air.:yep:

PL_Andrev 02-27-10 02:17 PM

:damn: :damn: :damn:

We are still in the same place !!!

The worst possible solution. If someone forgets to set correctly signed to fair-play clan game and start play multiplayer then what?

I wrote on the UBI forums:

1) Let the host manages this option
2) New option: KIA = signatures on, SURV = signatures off
:down:

http://img32.imageshack.us/img32/6871/signaturesz.jpg

Nisgeis 02-27-10 02:29 PM

Quote:

Originally Posted by Frnocom (Post 1282883)
I would hope so. Sound travels much much faster through solids and liquids than it does through air.:yep:

About twice the speed in water than in air, but still nowhere near instantaneous.

Wraithe 02-27-10 02:37 PM

Quote:

Originally Posted by Nisgeis (Post 1282915)
About twice the speed in water than in air, but still nowhere near instantaneous.

I think it's more like over 4 times as fast as in air and it would be nice hearing a thud in the water 4 times faster than above the waterline =P

Frnocom 02-27-10 02:39 PM

Quote:

Originally Posted by Nisgeis (Post 1282915)
About twice the speed in water than in air, but still nowhere near instantaneous.

I don't mean to keep going with this, but if the facts in wiki are anywhere near correct (one can't believe everything on there), it states sound through air is 343 m/s, where through water it is 4.3 times faster at 1484 m/s. Of course there are many variables.

Wiki Link

Anyways....I'm just glad to have this option, even if it isn't in effect below the surface.:up:

edit: uppp^^^...you beat me to it.

tommyk 02-27-10 02:52 PM

Quote:

Originally Posted by Frnocom (Post 1282883)
I would hope so. Sound travels much much faster through solids and liquids than it does through air.:yep:

i think about 330m/s in air and about 1530m/s in seawater. Depending on temperate and pressure..

Sailor Steve 02-27-10 02:59 PM

Quote:

Originally Posted by Frnocom (Post 1282663)
Holy Smokes....."Realistic Sound Travel Time" :rock::rock::rock:

That's already in SH4 - three years old now.

Quote:

Huh?
Oscar was reviving an old joke: Take something very minor, act as if it's the most important thing in the game, and say you won't buy it for that reason. Most of us have done it at one time or another.

Nisgeis 02-27-10 03:02 PM

Quote:

Originally Posted by Frnocom (Post 1282927)
I don't mean to keep going with this, but if the facts in wiki are anywhere near correct (one can't believe everything on there), it states sound through air is 343 m/s, where through water it is 4.3 times faster at 1484 m/s. Of course there are many variables.

Whatever it is, it has a speed, which was my point... it's not instantaneous, as it was in SH4 with the 'realistic sound travel' turned on. Let's hope it's fixed this time round!

Quote:

Originally Posted by tommyk (Post 1282937)
i think about 330m/s in air and about 1530m/s in seawater. Depending on temperate and pressure..

And salinity (more salt makes it faster as it's more dense) ;-)

Jimbuna 02-27-10 03:03 PM

Quote:

Originally Posted by tommyk (Post 1282937)
i think about 330m/s in air and about 1530m/s in seawater. Depending on temperate and pressure..

I'm impressed :know:

No need to look it up now :DL

tommyk 02-27-10 03:20 PM

Quote:

Originally Posted by Nisgeis (Post 1282952)
And salinity (more salt makes it faster as it's more dense) ;-)

jupp, thats why I wrote 'seawater', more specific 'north atlantik seawater', but I think we have it good enough :)

would be interesting to hear the sonar reporting the explosion and then hear it 'yourself' in the tower... but quickjump from sonar to tower is not possible i think..

cheers

Sailor Steve 02-27-10 03:26 PM

Quote:

Originally Posted by tommyk (Post 1282983)
jupp, thats why I wrote 'seawater', more specific 'north atlantik seawater', but I think we have it good enough :)

would be interesting to hear the sonar reporting the explosion and then hear it 'yourself' in the tower... but quickjump from sonar to tower is not possible i think..

cheers

Hydrophones are more sensitive than unaided ears, just as binoculars outperform the naked eye. The sound doesn't travel to the hydrophones any faster though. The soundman can hear things no one else aboard can, but if it's something everyone can hear, he won't hear it any sooner.

msalama 02-27-10 04:31 PM

Quote:

...but if it's something everyone can hear, he won't hear it any sooner.
How come, if the sound source in question radiates into water and air both, and soundwaves are known to travel faster through liquids & solids than gases? Enquiring buggers with tiny minds want to know :know:

PS / EDIT: Got it. Within typical hydrophone detection ranges the delay between the two is so short that it's not detectable by ear, right? AFAIR the shortest delay the human ear / brain combo decodes as an aural delay is some 20-30 milliseconds, and anything less than that is heard as a phase shift / comb filter effect... am I right?


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