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Expand on this please. I'm interested in your thoughts on how you see it happening |
This thread has served it's purpose already. :yep:
Just check Neon's post, that's about all there is to it. I'd say the main supply is someone who works in a game store etc. who gets his hand on to a copy before the street date. :hmmm: |
Bwa ha ha. This thread was derailed and moved. Full service. Where are we? :o
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Anyhow we generally don't edit or delete posts unless they violate the major rules. If moderators had to clean out OT posts in threads, Neal would need a full time paid staff of several moderators to handle that work load. |
They make so much money selling the copies.
One is nothing. |
I've found this thread very interesting as an academic discussion.
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Well there's got to be an answer how to stop this.
How long do companys like Ubisoft and others need to have their products hacker free until they feel they've made a satisfactory profit. Maybe a set term for a drm stated on the packageing. |
One of the rationale put forth for the implementation of DRM is the prevention of launch-day piracy. Of course, the argument against this is to simply have the DRM removed after a few months. However, few (if any) companies do that. Thus, it seems like the rationale is just more spin to justify draconian DRM.
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If I had the answer to that Heritic I'd be a hero. :haha: Well to the paid customers and the Game Publishers. |
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The advantages would be the same dev team and engine could be kept on, which would minimise disruption and time lost in setting up a new titile and maximise the knowledge of the game engine being developed for. Also, there would be a steady income stream for the developer and steady improvements for the community. Even if people didn't want to play it, they could decide to 'donate' their money to support the genre. If the same title were continuously developed then we'd have, after a while, a very deep sim, with most of the issues addressed. Of course this would have to be done properly, e.g. not have the same bugs ignored over and over, like in the patches. It would have to be a serious attempt to better the product, not just dash for the cash. |
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Now, those games have been out for months/years. So, it is conceivable that the launch-day piracy 'threat' has long passed. Why not take it off and go with a less intrusive protection mechanism like simple ID#s the way Matrix does it? I think that there are plenty of folks who would gladly sit out a launch-day piracy scheme and patiently await the DRM-free version. |
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That old saying " Out of the mouths of Babes " :DL I would like to be able to hear Neal say "It Happened Here " :woot: |
The Storm Eagle DRM model caused me to pass up Jutland. They're such a small studio, I didn't think I could risk getting that final patch to make the game playable, if they went belly up.
Matrix games uses a serial number model. It seems to work pretty well, but they're an even smaller niche than sub sims and their games are cheap to make, relatively, and sell only a few thousand copies. I don't know the answer to this. Maybe there isn't one. I think it will end with the publishers just getting out of the PC market. |
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Run with it. :salute: |
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