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-   -   JSGME and SH5? (https://www.subsim.com/radioroom/showthread.php?t=161562)

JScones 02-10-10 03:53 AM

Quote:

Originally Posted by Highbury (Post 1263304)
I use it with rFactor and it works great. I don't know if rF was ever thought of by JScones, but it works.

I would bet it will work with SHV in it's current state, but as mentioned above it would be totally unsupported. At least for the time being.

I get emails from people all the time telling me how it works with games that I've never heard of! It's great to hear, but it was always my intention to make it as dynamic, thus flexible, as possible.

To that end, I've no doubt that it will work with SH5 in the sense of simply enabling/disabling mods. The compatibility issue arises in the sense of DRM/OSP and how that affects SH5's way of handling mods.

The thought of using JSGME to enable mods only to have them blown away by some auto on-line update or synchronisation concerns me for a number of obvious reasons.

JScones 02-10-10 04:02 AM

Quote:

Originally Posted by Highbury (Post 1263304)
(Actually JScones, considering rF is probably one of the most modded games in history you should think abput posting your tool at rFactorcentral.com, it would probably give you a large influx of downloads/potential donations. Just a suggestion ;))

Missed this part.

I just wikipedia'd rF and it certainly seems like a heavily moddable/modded game. It actually seems like a game I'd be interested in buying!

Highbury 02-10-10 04:56 AM

Quote:

Originally Posted by JScones (Post 1263313)
I just wikipedia'd rF and it certainly seems like a heavily moddable/modded game. It actually seems like a game I'd be interested in buying!

Literally thousands of mods, almost every era and type of car you would like. AI is a bit weak but can be tweaked, as can almost anything in the game. Online is great though.

I recommend ordering the DVD as the download version has a limited activation scheme like Black Shark (although ISI has always re-credited my key with new PCs or reformats so I have only used up my original activation). I hear that the DVD does not have this.

(I seem to recall you are in Aus.... the Bathurst track mod is simply awesome ;))

LtCmdrMaverick 02-10-10 09:40 AM

Quote:

Originally Posted by JScones (Post 1263313)
Missed this part.

I just wikipedia'd rF and it certainly seems like a heavily moddable/modded game. It actually seems like a game I'd be interested in buying!

Got to say some circuit graphics are a little bit dated but the 'modded' cars and 'series' are in abundance and the majority are of an exceptional quality...my personal favourite is a DTM car on the Monaco circuit and is an absolute pleasure to drive...Give it a go you will not be disappointed.

There are literally hundreds of servers online most of the time (dedicated servers) catering for just about all the Mods and stock games that are available and which also allow for the most basic or most professional of 'Car Setups'.

BTW I can understand you feelings re your product and SH5, your product has maximum credibility and deserves not to have it's name tarnished.

Maverick:salute::salute::salute:

TDK1044 02-10-10 09:47 AM

Quote:

Originally Posted by JScones (Post 1263296)
At this stage I will not support JSGME with any new Ubisoft release until compatibility is assured (or even required). In other words, use at own risk.

Sorry guys, this is not meant as "punishment", but while DRM/OSP may bring down Ubisoft's reputation, it sure as hell won't be bringing down mine in the process (I am more than capable of doing that my own self ;)).

If this means that an alternative manual approach to applying mods is required in the meantime, then I am sure you'll understand that it's not being forced on you by me.

Support will resume if/when a) compatibility is assured and b) JSGME is even needed (ie SH5/other games may handle mods through the Ubisoft Online tool - I don't know that much about it yet).

Regarding a), as I am not buying any new Ubisoft release, I will have to rely on guinea pigs letting me know if JSGME works. Fortunately, there's many, many users across many, many games, so I am sure I will get a lot of useful data to help me confirm/deny compatibility reasonably quickly.


Your product is superb. I would happily buy the collectors edition of the JSGME. Just add some clip art of a metal box and a uselesss map and you're good to go. Donations for the Collectors Edition of JSGME should start at $25. :)


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