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Oh well, how sad that someone can even make those jokes... But a good laugh.
I guess in younger years I also used to be a devils advocate and buy any new sim game on the release day. I though there were laurels for being the first to play. But over the years I became more patient -- consequence of having bought many crappy games that way. In the early days, 5 1/4" disks, prior to the internet age, there was little patching and indeed the games appeared to be perfectly bug free. Think of Aces of the Deep, or Silent Service. Sure less complex, but also much more efficiently programmed and coming with lots of gimmicks. But I learned, and nowaday I wait at least for 3-6 months after release, skim the forums, check what and how much is patched and in best case wait for a PDF manual to look how many real features have been added. Taste of the new graphics and effects everyone can get from the screenshot grabs in any gamer forum, and my eyes "saturate" over time. Or in case of SH series, mods like GWX coming out has become a crucial requirement, so I waited a long time, but got a big reward with GWX!!! Now, I will wait for that with SHV, too, not mentioning the trivial condition that the decision for online-DRM will be reversed...(or wait for the "budget release" without...) What I'd like to see is some responses from MAJOR active modders, such as the left-over members of the GWX team: Does any team still want do a major mod for SHV, or did you loose your interest irreversibly already? If so, then I revise my decision too... |
Some dark part of UBI decided to push their games onto DRM. This decision went round a few meetings where targets were set and deadlines pulled out of the air. The resulting oxymoron of a "project plan" was then delegated to the middle managers who generally interface with the workers, or developers if you will.
Like all similarly "planned" projects it fire fights daily development issues by using short-cuts, effectively suppressing the issues in the short term in the hope that there'll be time to fix them properly later. Of course there is never time to fix them later. So the project ends up in the classic state of "80% done, 80% to go"....and as the plucked out of air dates can't be shifted by much (that would be tantamount to admitting a flaw in the "project plan"), they decide instead to cut back on functionality and quality. End result is a game that is deeply flawed. Does this sound familiar ? UBI's version of DRM will be just like UBI's games, UBI's TV and UBI"s relationship with its customers........it will be, in a word, PANTS! Alas it is the same for most companies in the world....a group of school kids could do better....in fact they have, many a time. UG |
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For example, when Everquest 2 started, there were issues like you couldn`t log, server crashes, wrong version of patch uploaded = downtime, etc. So everytime this happens, they need to get old data which are saved every period of time (sometimes they rolled just an hour, sometimes even whole day). It`s called Rollback. The bad thing here is that you can`t do anything with that since savegames are dependant on their servers. Of course, EQ2 is MMORPG which works on a different pattern than this UBI online service, but since you posted what happened in "CoD MW2" I suppose it won`t be much different from that... |
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(j/k of course) |
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Steam is the way of the future IMO. |
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