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i'll explain
remember in SH3 when GWX was released and all the N00|3s cried about how you set "silent running" and the speed drops to 2 or 3 knots and it goes ahead slow but the destroyers can still hear me wha wha wha? and then the GWX crew says "well in real life the chief would have had the option to set the electric motors to 50 RPM ahead to achieve maximum stealth" yadda yadda yadda recall that? I'm thinking this is Ubi's version of that little "tweak". what i think was "lost in translation"... ...is that it was called an "active ability" or "special ability" for lack of a better phrase that the casual gamer would associate with. call it what you will... i assume this is what the order achieves. of course until it is released or we get definitive proof from the devs... its pure speculation, but i think it is REASONABLE speculation. I mean... what else is the chief going to do? run back there and put all the pillows and bedding around the motors? and how about the "ability" to "push the diesel beyond its factory limits" field engineers CAN do this in real life. factory limits are a "manufacturers recommended limitation" in aircraft engines for example... there are certain tweaks and field modifications you can do to a light aircraft engine which will add an extra 150 - 200 RPM thereby gaining 10 to 15 extra horsepower. (of course this requires documentation and approval from the FAA but still... possible to do it) is it too "outer limits / twilight zone ./ sci-fi fantasy" to assume that our diesel mechanic is at least smart enough to perform some similar task in the field and boost engine performance even if it only achieves an extra 2 knots??? seriously? i certainly think its not THAT outlandish. perhaps the choice of "special ability" was a poor choice of words. but you surely follow my logic. |
we need to get this MW/50 or GM-1 thing in, that system with "laughing gas" that they used in the 109s and 190s... injected into the engine, it will boost the air fuel mixture...
but dont break the system, because then the crew :har:wont be able to do any:haha: silent running any more for the rest of the cruise:haha::har: |
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Thanks for clearing up that for me. :sunny: I recall someone mentioned there were 3, but now that I think of it - I remember a discussion about SH4, which had 3 watches and how U-Boat add-on couldn't simulate two watches properly. :) |
Regarding 'overcharging' diesel engines.
Yes, I think that is outlandish. Aircraft engines where built with mechanisms to run them at speeds that reduce the service time. They where designed that way. It wasn't some modification or tweak. It was done in one of three ways; by removing the manifold pressure limitations (i.e Spitfire V), by injecting methanol and then water to prevent knock (i.e. P47) or by increasing the supercharger speed and injecting cold fuel after the supercharger to prevent knock (i.e. FW190). Uboat engines had no mechanism to run them at speeds that would reduce the service time. It is inconceivable how this could be changed in the field or even at port. You can't add anything to the motor as you don't have an injection system and without a protective layer methanol would very quickly corrode the engine (there was hardly enough chromium in Germany to proof aeroplane engines, let alone uboats). You can't run the supercharger any faster or your engine will just knock and there is no point opening the throttle beyond what the engine can suck in. Better fuel might help (the uboats got crappy fuel), but your hardly going to sit there with a bucket of premium ready, even if you did get your hands on some. How would you put it in anyway? If it was possible and it was done, uboat.net would know about it. It wasn't. The concept of overcharging engines in general isn't wild fantasy, but the idea that uboat engines could be, or where, overcharged is fantasy. |
As long as they didn't get rid of Willi Pelz, I'm ok.
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I cannot say for sure what the Devs have in mind... but i'm willing to assume that they have a plan on this matter that does not involve "magic" in any way shape or form |
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Can't find it now, though, so it's just a memory. |
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;) |
i remember in a tv program, a uboat captain, forget who, saying that while on surface, they used the electric engines as well as the deisel, to escape a convoy escort.
enyone heard of that? |
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$10? I say there are at least a couple of things that can be done at sea by a knowledgeable mechanic to temporarily improve the performance of a diesel engine. i dont care what machine, what computer, what device you are working with - there is always some way to boost the performance beyond "factory limitation" which is the exact language the ubi web site used. I'm confident that this will only be effective for a short period of time... im also quite confident that it will not involve "magic" and that it will ultimately result in a gain of only one or two extra knots. you wont see your Type VIIA cutting wake at 35 knots.:doh: |
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OK, a $10 donation to subsim is fine by me. If ubisoft explain what it is that makes the engines go faster and how it was possible during the war (and thus no magic is required); you win. If ubisoft don't explain what makes the engines go faster and/or it wasn't possible during the war (and so it must be magic); I win. If the feature isn't in SHV; it's a draw with no transaction. /shakes. |
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:har: Letum i like you but im no fool. the entirety of our bet relies on Ubi explaining something? :haha: oh.... oh... oh... My sides!!! I'm crying!!! LOL how about this... if anyone can produce reasonable evidence that increasing the performance beyond factory default - even if by a small margin, of a desiel engine at sea is possible. and in SH5, once released, the mechanic doesnt just say "Jawol herr kaleun" and it suddenly happens. then we have a deal |
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