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-   -   Would the DRM (& etc.) be more palatable if SH5 was a MMO? (https://www.subsim.com/radioroom/showthread.php?t=161054)

trenken 01-30-10 02:39 PM

Quote:

Originally Posted by HundertzehnGustav (Post 1252927)
naah this type of game is not for me. back in the day i tried the medal of honor series, but running around with a gun in my hand is not for me. never went back.

i think more of the rproblems encountered in other Flight simulations.
CoD is a FPS, SHV a Simulator.
And i take it the idea discussed in here will leave SHV to still be a simulator in permanent online mode.

and to be a simulator, we all have the same mods installed, otherwise it will get ridiculous, and split the small SHV community. (Il-2 1946 and the mods, and the Mod packages come toi mind)

With that in mind, i still have montain high doubts that a Simulator, in wich a big team must be controlled by one player (warships, Bombers, Submarines, Tanks...) can be an "online only MMORPG Style Simulator and still be moddable"

Noone is talking about this replacing the single player mode. Thats entirely seperate. The game would always remain a sim, even if some sort of team wolfpack mode or whatever was added. The only problem I see is the time compression thing.

But I already thought about this. When you log in to play an MMO style wolfpack match, you all would be assigned to a limited area of the map.

HundertzehnGustav 01-30-10 02:41 PM

Quote:

Originally Posted by trenken (Post 1252929)
You never know. Feels good to have something to hope for right instead of complaining about everything, doesnt it?

Feels even better to haul arse and try to get what you expect you were getting in the first place.
Even if it takes some broken bones.

Submarine
Simulations.

HundertzehnGustav 01-30-10 02:41 PM

Quote:

Originally Posted by trenken (Post 1252934)
Noone is talking about this replacing the single player mode. Thats entirely seperate. The game would always remain a sim, even if some sort of team wolfpack mode or whatever was added. The only problem I see is the time compression thing.

But I already thought about this. When you log in to play an MMO style wolfpack match, you all would be assigned to a limited area of the map.


for that we already have single missions...
no? dont we?
never done the online thing...

trenken 01-30-10 02:44 PM

Quote:

Originally Posted by HundertzehnGustav (Post 1252939)
for that we already have single missions...
no? dont we?
never done the online thing...

Of course you would have single player missions still, thats entirely seperate, im talking about a NEW mode, a new menu option to choose. You go in, you see a wolfpack room on the server with some guys already in it, you log in, drop into the zone, meet up with them, talk on mic to work on strategies, it could be very cool.

Had the game not been online like it is now, none of this would work. Im not even saying this will end up happening, im just saying its possibility now.

Letum 01-30-10 02:45 PM

...that's more or less what we have had since SH2.

trenken 01-30-10 02:48 PM

Quote:

Originally Posted by Letum (Post 1252945)
...that's more or less what we have had since SH2.

Yeah but im talking about the possibility of a consistent world, something that is running all the time.

There are u-boats out there on patrol, they are real people. You put to sea, maybe meet up with some of them and hunt, or maybe just talk on the mic a bit and never meet them. Who knows. It's possible now though.

Maybe one of those guys out there gets damaged and put out a distress call, you go to help them, and thats a real guy you're helping out there.

HundertzehnGustav 01-30-10 02:49 PM

so you want only offline missions, or online campaigns.


what about 90 percent of the submarine work - the patrol in itself?
The port? the boat upgrades as war continues?

Look, i for one am a campaign buff, except for Il-201946, where Dogfights were all i did.

You proposal is to make SH*X* so that a "campaingn" will be fought in quick online battles against convoys, results stored on a server run by ubi, and war progress (Maps with convoy encounters, successes, losses, personel files, stats and such) will be presented to you on a Ubi website to wich you log on with your Ubi account?

Come on, develop your thoughts! draw it out in front of me, i am trying to understand what it would be like on my screen...

ETR3(SS) 01-30-10 02:51 PM

Quote:

Originally Posted by difool2 (Post 1252876)
Because that's how MMOs work; you must be online all the time, the game will hang if the connection goes wonky (on either end), and you must save your game on the server, natch.

Not saying that SH5 will be a MMO in any way, shape, or form, because I doubt that any such change of direction could be pulled off with a mere month to go before release, but my anger and annoyance would pretty much vanish if this was in fact the case, as real human-run wolfpacks would become the big thing. The issues surrounding time compression are well known here (it basically would turn subs into "warp"-capable vessels), but just throwing that out there to be chewed on a bit...

Well that's the thing with an MMO and DRM. An MMO's DRM is the account key that comes with the purchase. I could take my copy of WoW and install it on every computer in town, but nobody would be able to play without an account key. Being constantly connected to the MMOs server is a product of the game, not a deterrent to piracy. I'm willing to bet that when you get your copy of SH5 there will be an account key in there for the game, otherwise this isn't really stopping piracy of the game at all. And as someone pointed out earlier, and I have myself, you can't make a simulation an MMO without losing the spirit of what a simulation is. At least at this time.

trenken 01-30-10 02:51 PM

Quote:

Originally Posted by HundertzehnGustav (Post 1252950)
so you want only offline missions, or online campaigns.


what about 90 percent of the submarine work - the patrol in itself?
The port? the boat upgrades as war continues?

Look, i for one am a campaign buff, except for Il-201946, where Dogfights were all i did.

You proposal is to make SH*X* so that a "campaingn" will be fought in quick online battles against convoys, results stored on a server run by ubi, and war progress (Maps with convoy encounters, successes, losses, personel files, stats and such) will be presented to you on a Ubi website to wich you log on with your Ubi account?

Come on, develop your thoughts! draw it out in front of me, i am trying to understand what it would be like on my screen...

Yeah I dont think you're getting the idea that this is a seperate mode, not at all related or connected to your single player campaign. I dont know how to explain it any other way, but if you dont have experience with games like this then I dont expect you to get it, just have to try it out I guess.

Letum 01-30-10 02:52 PM

:rolleyes:

trenken 01-30-10 02:54 PM

Quote:

Originally Posted by ETR3(SS) (Post 1252953)
Well that's the thing with an MMO and DRM. An MMO's DRM is the account key that comes with the purchase. I could take my copy of WoW and install it on every computer in town, but nobody would be able to play without an account key. Being constantly connected to the MMOs server is a product of the game, not a deterrent to piracy. I'm willing to bet that when you get your copy of SH5 there will be an account key in there for the game, otherwise this isn't really stopping piracy of the game at all. And as someone pointed out earlier, and I have myself, you can't make a simulation an MMO without losing the apirit of what a simulation is. At least at this time.

Seperate mode man. When you fire the game up, maybe you see 2 options now, single player campaign, and online. Under online could be a server listing of different types of games.

Maybe one is just team wolfpack missions, maybe another is the consistent world mode. Now that the game is all online and centers around the server, that is what is opening up the possibilities of what can be done.

HundertzehnGustav 01-30-10 02:56 PM

First screen/ loading game
second screen/ single mission or participate in the online war.
third screen/ choose server :
  1. server one - you have no account
  2. server 2 - you have an account,
    • with 500 renown (like SHIIIrenown)
    • Type VII/B,
      • deck gun, single AA gun, steam torps
      • noob crew
    • Server Time: Oct 1940
    • Base/ Wilhelmshaven
  3. server 3 - you have an account,
    • with 750 renown (like SHIIIrenown)
    • Type IX/C,
      • deck gun, single two double AA guns and a Quad , steam torps and homing torps mix
      • experienced crew
    • Server Time: Jan 1943
    • Base/ Brest
fourth screen/ Choose patrol grid
fifth screen: loading map... Once upon a time...
fifth screen: 3D, in the ocean, crappy weather, chat window open to contact other submarines





something like that?

ETR3(SS) 01-30-10 02:57 PM

I understand what your getting at. I have quite the repertoire of games, both online and offline. Correct me if I'm wrong but your talking like in BF2 they have the single player offline mode and the online multiplayer mode that tracks stats and so forth.

Sgtmonkeynads 01-30-10 03:01 PM

Ehhh...instead of this DRM crap why not just give us a usb card that has to be plugged into a port inorder to play. Make it uncopyable and in shape of a Knights Cross, so when not in use it looks like a real one.

Letum 01-30-10 03:01 PM

Either it's the same as SHII/III/IV or there are time compression issues.

Neither way, however, requires an internet connection for the single palyer mode. No DRM needed.


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