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-   -   Icebergs? (https://www.subsim.com/radioroom/showthread.php?t=160699)

PaulH513 01-25-10 04:09 PM

Quote:

Originally Posted by Frank0001 (Post 1245527)
Is that your sub right in front of her? I'm beginning to think she wasn't sunk by an iceberg :D

The iceberg thing is a myth and let the truth now be known that it was indeed a German sub that sent her to the bottom. :yep::yep:

Delareon 01-25-10 05:41 PM

Ah! Thanks for the wiki link, that makes sense now.... the word "berg" came from the Dutch.

Snestorm 01-26-10 12:27 AM

Does anyone know if one can safely dive below them?

It's something I always wondered, but afraid to "seek the truth" about.

krashkart 01-26-10 02:44 AM

Quote:

Originally Posted by Snestorm (Post 1246241)
Does anyone know if one can safely dive below them?

It's something I always wondered, but afraid to "seek the truth" about.

Not sure if it's the lame difficulty settings I have in place when I play SH3 (I'm at a whopping 3% :rock:), but I can still use my periscope when submerged below periscope depth. *shrug* Dunno. Do higher difficulty settings cause seal blowouts at depths much greater than periscope depth (as in DW)?

If not, then by all means raise that periscope when you dive to the great dark depths of the sea and observe the icebergs as you majestically careen off of their underwater projections (or not... you most probably are a much better skipper than I). :DL


On a sidenote, I love DW's High Frequency sonar at the 'scope.

Leandros 01-26-10 09:43 AM

Quote:

Originally Posted by Snestorm (Post 1246241)
Does anyone know if one can safely dive below them?

It's something I always wondered, but afraid to "seek the truth" about.

Of course you can. Just try it.....:DL......Just remember, there is much more ice under the water than above. Being from the North you would know that, wouldn't you.....?

Snestorm 01-27-10 02:15 AM

Quote:

Originally Posted by Leandros (Post 1246499)
Of course you can. Just try it.....:DL......Just remember, there is much more ice under the water than above. Being from the North you would know that, wouldn't you.....?

Ja, unfortunately.
Just had to ask because hitting one while submerged has unpleasantly crossed my mind.
This time I was kind-of hoping SH3 messed up.
But no, I'm not brave enough to try it deliberately.

Leandros 01-27-10 12:03 PM

Quote:

Originally Posted by Snestorm (Post 1247808)
Ja, unfortunately.
Just had to ask because hitting one while submerged has unpleasantly crossed my mind.
This time I was kind-of hoping SH3 messed up.
But no, I'm not brave enough to try it deliberately.

Bruk periskopet - vannet er klart så langt nord, vet du...:DL..

Snestorm 01-27-10 03:16 PM

Quote:

Originally Posted by Leandros (Post 1248266)
Bruk periskopet - vannet er klart så langt nord, vet du...:DL..

God idé! Tak.

Lt.Fillipidis 01-29-10 03:59 PM

Just dont look at them from below... They look scary.... :o

Siantis 01-29-10 04:51 PM

The real question is how much tonnage do you get for sinking one?

8 torpedos and 200 deckgun rounds didn't even dent one :cry:

Jimbuna 01-29-10 04:54 PM

Quote:

Originally Posted by Siantis (Post 1251810)
The real question is how much tonnage do you get for sinking one?

8 torpedos and 200 deckgun rounds didn't even dent one :cry:

IIRC they're moddeled as environmentals and therefore indestructible, just like the dolphins and whales.

http://img683.imageshack.us/img683/4...2218491132.jpg

http://img683.imageshack.us/img683/8...3120213140.jpg

http://img39.imageshack.us/img39/281...2218553067.jpg

Lt.Fillipidis 01-29-10 05:47 PM

Thought that its impossible to moddel something as enviromental and add course, name and make it possible to indentify it at the same time...

bigboywooly 01-29-10 06:50 PM

Quote:

Originally Posted by Siantis (Post 1251810)
The real question is how much tonnage do you get for sinking one?

8 torpedos and 200 deckgun rounds didn't even dent one :cry:

lol you wont sink one
They have no damage model

When the game was released ( and after patching ) the Icebergs never worked - that is they never moved

After various attempts and ways of trying I think was Rubini who did it that way
Classifying them as a ship not only got them going but also meant your crew gave you an audible warning they were there so you didnt plough into one and if submerged you could hear them and save a crash also

bigboywooly 01-29-10 06:51 PM

Quote:

Originally Posted by Lt.Fillipidis (Post 1251900)
Thought that its impossible to moddel something as enviromental and add course, name and make it possible to indentify it at the same time...

Always a way around most things

ryanglavin 01-29-10 07:02 PM

Now i wish you could kill the dolphins and whales. Get blubber for a profit back home and some meat for the crew, eh? :yeah:


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