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-   -   Ghost Ship! (https://www.subsim.com/radioroom/showthread.php?t=160101)

Jimbuna 01-13-10 07:31 AM

That explains the Bermuda Triangle then....tis situated right above a breeding area for shrimps :DL

gmuno 01-13-10 07:37 AM

Not to forget the giant of the upper depths. When he's gasing, planes explode and small green people with extra long necks start running through the woods...

You've only had a ghostship, i had a task force vanishing. I watched them (map contact) coming up the western scottish coast, moved to intercept, had sound contacts of multiple warships heading my way and all the sudden... zilch, gone with the wind and fallen from the edge...
I had this already a few times with GWX 3 and it always makes me wonder.

PappyCain 01-13-10 07:39 AM

Yes! That explains the Triangle well. Billions & Zillions & Gillions of shrimp fripping. The release of all that methane could cause a plane to lose lift when it flies into a 'frip release' zone. It too is doomed.

:salute:

Jimbuna 01-13-10 12:34 PM

Quote:

Originally Posted by gmuno (Post 1235577)

You've only had a ghostship, i had a task force vanishing. I watched them (map contact) coming up the western scottish coast, moved to intercept, had sound contacts of multiple warships heading my way and all the sudden... zilch, gone with the wind and fallen from the edge...
I had this already a few times with GWX 3 and it always makes me wonder.

That's the curse of the vanishing waypoint.

Red Heat 01-13-10 03:45 PM

Quote:

Originally Posted by PappyCain (Post 1234647)
... aah, could have been a Gas hydrate release. When there is a subsea eruption the methane will cause a passing vessel entering the realease zone to lose buoyancy and sink. I am quite sure that was it. Methane! What did you eat before you played??

:har::woot::haha:


Good one! :haha:

gmuno 01-14-10 02:53 AM

Quote:

Originally Posted by jimbuna (Post 1235752)
That's the curse of the vanishing waypoint.

Not really. I've loaded later a savegame and watched this task force tour around Scapa to the Firth of Forth. I was lurking south-west of Scapa during the first encounter, so...

Jimbuna 01-14-10 09:25 AM

Quote:

Originally Posted by gmuno (Post 1236187)
Not really. I've loaded later a savegame and watched this task force tour around Scapa to the Firth of Forth. I was lurking south-west of Scapa during the first encounter, so...

So....check the mission editor to ensure there is no % chance scripted into the possibility of said event (delete at final waypoint).

gmuno 01-15-10 04:14 AM

Quote:

Originally Posted by jimbuna (Post 1236315)
So....check the mission editor to ensure there is no % chance scripted into the possibility of said event (delete at final waypoint).

During a campaigne? Ok...


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