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-   -   Weather = Seriously Bugged? (https://www.subsim.com/radioroom/showthread.php?t=159984)

Tweety 01-07-10 08:05 PM

Thanks Hitman,:up:

That is very good information that I will have try it myself.

Tweety

Magic1111 01-08-10 05:04 AM

Quote:

Originally Posted by Spunky48 (Post 1231890)
Ok, so how is it that this weather report can possibly remain exactly the same throughout almost my entire patrol:

Clouds Overcast, Precipitations Medium, Fog Heavy, Wind Speed 15 meters, Direction 221.

I ignored it for a while because I figured it would go away by the time I had to sink a ship. But no, 15 minutes later when I've found a ship to sink, I'm all lined up, ready to fire my torp as soon as I can get a nice lock in the periscope, the ship sails right in front of me. Because there was so much fog, I couldn't see a giant C2 cargo vessel right in front of me. Is there some patch or mod that fixes the ****ty weather? I'd rather not turn it off altogether if I don't have to, but that's an option as well if there's no other way to fix this.

Hello !

You can use the "RealWeatherFix", look here:

http://www.subsim.com/radioroom/show...ght=weather:up:

Best regards,
Magic

urfisch 01-08-10 06:11 AM

the realweather-fix just fixes the bad weather problem,but not the problem itself. i also had good weather for weeks...so the former posters are right: the weather often gets stuck. only if you change your location over far distances, e.g. from the northern sea bay into the northern parts around england, or even higher into the north, the weather changes.

seems, as if weather acts for different zones, instead of different seasons, etc...

PappyCain 01-10-10 08:06 PM

Call me daft. Call me wingy. Call me whatever! But I love the weather. I never had it "stucK' in an endless loop. Dunno why. Maybe lucky, although I have logged a billion hours at sea. Maybe I just like whatever conditions are thrown at me when on a patrol. Fog is a great challenge as is a heavy sea when one has to manage the boat well. With good boat management and changing the course to ride out a sea is fun. Immersive. But honestly mates I have never seen an inordinate amount of heavy weather that did not eventually abate. Sort of like RL in the North Atlantic. Hmmmm.


:up:

S'
PC

GlassTrain 01-13-10 07:38 PM

Hitman, the suggestion on using Silent editor is awesome! I don't mind the stock campaign weather, but having the flexibility to 'set' the weather is nice!

Couple of questions....

1. How do I set the clouds to something other than 'partial' in the file? With the controller set to true, all I get are partial clouds.

2. Does the scene.dat file control the hours of day/night in the game? I had a weird problem when I completely reinstalled the game. I never initialized the simulation itself, modified the scene.dat file first and then started a campaign. The sun was high noon at 0500 and the sun came up at 21:30 around St. Nazaire! :rotfl2:

It went back to normal when I reset the controller to false (had set it to 'true') and started a new campaign.

Thank you!

Hitman 01-14-10 08:57 AM

Quote:

1. How do I set the clouds to something other than 'partial' in the file? With the controller set to true, all I get are partial clouds.
Yes, the controller set to true is good only for a constant good weather and you can't change anything except the wind speed. That's the file you would enable to patrol in the tropics or in the mediterranean in summer.

Quote:

2. Does the scene.dat file control the hours of day/night in the game?
Not AFAIK :hmmm:

OuNiS 01-31-10 12:23 PM

Quote:

Originally Posted by GlassTrain (Post 1236017)
It went back to normal when I reset the controller to false (had set it to 'true') and started a new campaign.

It happend to me couple of times.
I think that if you set controller to "TRUE" engine set default values of wheater from begining (initialization) of campaign. Probably time is set the same which was at the start of campaign but it is not coherent with time in saved game.
When you start new campaign engine resets all values to default.

bigboywooly 01-31-10 12:31 PM

Quote:

Originally Posted by Hitman (Post 1232366)
Oh I forgot: Theoretically (Jaesen Jones will know better) you could place those customized scene.dat files in SH3 Commander and have it put automatically the correct weather for you depending on your flotilla (F.e. Mediterranean). I'm not sure if it can be coarsed to do it according to the assigned patrol area and time of year :hmmm:

SH3commander already adds a scene dat in when you are in any of the med flotillas - not sure if he did if for the black sea too,dont think he did but it was discussed
AFAIK only changes the blue of the sea tho
Nothing else
Its perfectly feasable to change out a dat using the date function - just as you would a ship skin

bigboywooly 01-31-10 12:37 PM

Quote:

Originally Posted by OuNiS (Post 1253793)
It happend to me couple of times.
I think that if you set controller to "TRUE" engine set default values of wheater from begining (initialization) of campaign. Probably time is set the same which was at the start of campaign but it is not coherent with time in saved game.
When you start new campaign engine resets all values to default.


Could be worth a try using SH3commander to add in a dat set to true with auto rollbacks enambled
When you go to exit SH3commander will pull that dat out of the game so there is a possibilty it will still be set to true

For summer periods and extended patrols in the med/carribbean or indian ocean

Hitman 01-31-10 01:09 PM

Quote:

SH3commander already adds a scene dat in when you are in any of the med flotilla
IIRC it only will add one Env file, not the scene.dat itself. In the Env files is the colour of the sea and sky :up:

The game has different possible colours for Atlantic, Mediterranean and Arctic, but they are only used in the single missions (Code bug), not in the campaign. SHCommander takes one old mod -I think from Markhimov- and replaces the Atlantic colours with Mediterranean colours when you play 23rd or 29th Flotilla careers. Of course it will work the same with any other environment file you give it, SH3 commander is flexible enough, but so far I don't know that anybody has done more similar tweaks for it.

As much as we love SH3 Commander, I feel it is still largely underused in its potential... probably our fault to concentrate in modding the game itself, instead of paying attention to things that are much better under our control, as the SH3C features :hmmm:

comet61 02-01-10 04:58 PM

Quote:

Originally Posted by Hitman
If you want to have smaller waves in 15m/s wind, then simply go in the same path:

6:Node Sky-->13 EnvSim-->14EnvSim--->Wind-

To wave properties and copy the values for scale from node 2 (8 to 14 m/s waves) to node 3 (15 m/s waves) and you will have at most waves of that size.

Nice little fix. Did the editing to those lines and it works just fine. Doesn't corrupt saved games. But I have a question:

On the line: WindSpeedChangeSpeed= 0.01 can it be increased? If so, what are the results of increasing the varibles by .10±. As it stands now there's usually a change in weather every 2-4 game days (without gross time compression, I rarely go over 128). Trying to get a grip on what the variables mean on these lines and what the increments mean when changing them. Thanks!!

tomfon 05-09-10 04:39 PM

Quote:

Originally Posted by Hitman (Post 1232365)
You can also set the fogchange speed to zero and thus see no fog at all during your patrol.

Does this mean that weather status will be stuck at ''visibility 15km'' thus no change of visibility throughout the patrol?

schlechter pfennig 05-09-10 07:57 PM

I used to have the 'stuck weather' too. But since I've started playing no faster than TC256, and frequently at TC128, I see the weather changing quite a bit.

In fact, the wind direction at times changes around once an hour, with wind speed changing every couple of hours before it settles down and goes stable. But the longest (so far, anyway) I've been stuck without anything changing is two days.

flakmonkey 05-10-10 06:24 AM

Quote:

Originally Posted by Spunky48 (Post 1231890)
Ok, so how is it that this weather report can possibly remain exactly the same throughout almost my entire patrol:

Clouds Overcast, Precipitations Medium, Fog Heavy, Wind Speed 15 meters, Direction 221.

I ignored it for a while because I figured it would go away by the time I had to sink a ship. But no, 15 minutes later when I've found a ship to sink, I'm all lined up, ready to fire my torp as soon as I can get a nice lock in the periscope, the ship sails right in front of me. Because there was so much fog, I couldn't see a giant C2 cargo vessel right in front of me. Is there some patch or mod that fixes the ****ty weather? I'd rather not turn it off altogether if I don't have to, but that's an option as well if there's no other way to fix this.

Ignoring the issue of glitchy weather which has already been answered, bad weather need not stop you sinking ships!

For sinking ships in heavy fog, its quite possible to go by sound only, if you can get to within 500m or so of the target`s projected course you should be able to estimate speed and sink the ship using just the hydrophone plot. At such close range any errors in range speed estimations are usually not enough to cause the torpedo to miss.

The only problem is identifying the nationality but its usually a matter of location, if youre just off the english coast its pretty much 100% that it`ll be an enemy ship.

Hitman 05-10-10 06:40 AM

Quote:

On the line: WindSpeedChangeSpeed= 0.01 can it be increased? If so, what are the results of increasing the varibles by .10±. As it stands now there's usually a change in weather every 2-4 game days (without gross time compression, I rarely go over 128). Trying to get a grip on what the variables mean on these lines and what the increments mean when changing them. Thanks!!
Yes it can be increased and decreased, but after much experimenting modders considered that this was the best parameter. But you can of course test a lot and see if you get something different; actually we use to take many things for granted while the developing status of knowledge and technic could in fact make another try worth it :up:

Quote:

Does this mean that weather status will be stuck at ''visibility 15km'' thus no change of visibility throughout the patrol?
No, you will still getbad weather, with overcast skyes and rain, but fog will never appear even in the worst weather possible. :)

Quote:

I used to have the 'stuck weather' too. But since I've started playing no faster than TC256, and frequently at TC128, I see the weather changing quite a bit.
One has to think about the origins of SH3 to understand why many things happen in the game. In the development stages, Sh3 had no dynamic campaign at all, instead it was a series of missions (updated dynamically depending on the outcome of the previous one) where you would actually travel at high speed on a map screen with progress bar from your base to the assigned patrol area. Then you would cruise along there at lower TC, probably no more than 256x if no enemy nearby. Then the plans were changed due to the pressure from the community, and the dynamic campaign was thrown in. Result: The need to increase TC brutally for players who had no patience or time to play the game that long caused lots of problems in an engine initially not designed for that, and the result is the current broken air attacks and weather at high TC. So far I have experienced pretty stable weather with reasonable changes if not going past 256x or 512x at most, but higher TC in SH3 is guarantee for trouble :dead:


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