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-   -   All I want to do is sink your pretty ships... (https://www.subsim.com/radioroom/showthread.php?t=159783)

Jimbuna 01-04-10 09:53 AM

Is that the one with the hunter killer group bringing up the rear and the K-Ship above it? :hmmm:

Sailor Steve 01-04-10 10:39 AM

No, that's the one that takes place on April 8, 1940 (ten years to the day before I was born :sunny:), off the Rockall Banks. The convoy is heading toward the north of Ireland with only a single Hunt class destroyer. There is a mixed DD group ('C' class and 'Flowers') several miles ahead, on their way to take the group to safety. You have a limited time to sink what you can before escape becomes your only priority.

Dissaray 01-04-10 10:52 AM

I can't recal the name of the mission but there is one that realy helps for geting into position; I think it may be called "Bucket Bergade." It is a mission that takes place in the Caribian and you are tasked with sinking some unescroted tankers, thoguh some of them are armed. They give you the general corse and speed of the convoy, which only comprizes of a hand full of ships. There is some air cover so you have to stay under and make use of the scope sparingly.

If you are having truble geting into posistion to attack effectivly and are having too much truble practising due to pesky escorts you might give this mission a go. Once you get teh hang of moving sealthaly into position and firing on targets you can move up to some escorted ships. That is what I have been doing for a while now, that and sinking a lot of single ships in campains.

frau kaleun 01-04-10 01:26 PM

Thanks for the suggestions - I may give those a try right off and see how I do.

Jimbuna 01-04-10 05:28 PM

Quote:

Originally Posted by Sailor Steve (Post 1230141)
No, that's the one that takes place on April 8, 1940 (ten years to the day before I was born :sunny:), off the Rockall Banks. The convoy is heading toward the north of Ireland with only a single Hunt class destroyer. There is a mixed DD group ('C' class and 'Flowers') several miles ahead, on their way to take the group to safety. You have a limited time to sink what you can before escape becomes your only priority.

Ah yes....I remember now. :up:

I was thinking it was one of the missions I wrote for the mod. :hmmm:

sergei 01-04-10 09:18 PM

I remember the sub school missions being being completely over the top for new kauleuns.

Starting right next to the convoy, in very shallow water etc...

Seems to me a proper training mission should start you quite far away from the convoy, give you the chance to track it, decide upon the convoy speed and course, decide on a track to intercept and attack it, then give you enough room to evade the escorts.

I am going to use the mission maker to make such a mission
I think I would be very useful for new Kauleuns.

EDIT: This may take me a few days !

Dissaray 01-04-10 10:34 PM

That sounds like a very use full mission indeed. Though I expect that some one just starting out with the game would find it a tad overwhelming. I know it took me a solid month or so befor I was able to get into position and attack a single ship, let alone sneeking up on a whole convoy with escorts and make a sucsesful attack; or at least an attack that put torpidos near the target. I have been thinking about doing up a mission like that for my self, or finding one like it, to practise convoy attacks; the ones that come with GWX are good but the escorts are eather too advanced or to numerous for my level of skill just now.

The Naval Acadamy missions give new players just the ammount of dificulty that alows for some sucsess while still learning the basics of what you need to know to be sucsesful in the game.

frau kaleun 01-05-10 07:01 PM

Well I finally passed the Convoy Attack exam with flying colors - which involved waiting until the rear escort turned back some distance and getting three quick shots off at the leading escort and two of the merchants. Missed the escort but slipped fast down the inside of one of the convoy lanes and managed to hit the returning rear escort before she even tried to shoot at me. Dove to 80 m and ran silent back up in between the fleeing merchants and evaded one depth charge run by the remaining escort. Came back to periscope depth after she seemed to have lost track of me and was able to take her out with one lucky shot. Much to my surprise the rear escort sank too while I was busy playing footsie with her comrades.

Still had some really stupid misses with my remaining eels and had to finish off the last couple of ships with the deck gun, but at least I didn't spend two solid hours running silent at 100 m down trying to outwit the Royal Navy, and then have to catch up again from 8 km away. :D

Brag 01-05-10 07:45 PM

Congratz, Frau K!

When attacking convoys in your career, shoot two or three targets and dive deep. Don'y hang around to watch results. :salute:

frau kaleun 01-05-10 10:55 PM

Quote:

Originally Posted by Brag (Post 1231099)
Congratz, Frau K!

When attacking convoys in your career, shoot two or three targets and dive deep. Don'y hang around to watch results. :salute:

Nah, that's what the Event Camera is for! How did the real Kaleuns ever do without it?

I have to admit - it is very tempting to stay at P depth and wait to see them blow up. Not a luxury most real Kaleuns could take advantage of in a convoy attack and live to talk about, methinks.

Dissaray 01-05-10 11:08 PM

I bet a few got away with it early in the war. The sensors weren't vary good at that time and thru the whole war they were kind of spoty when the target was at parascope depth.

One thing you might keep in mind when you get into a convoy attack in your campains: Save your eels for the merchants. They are almost always bigger than the escorts and that will give you more renown to buy new toys for your boat with. The exception being capital ships, batle ships, crusers and carriers.

Rangoon 01-07-10 11:57 PM

Quote:

Originally Posted by Dissaray (Post 1229267)
Ya, your stelth meter can be light up bright red and you still may go undetected. What it is tell in you is how easy the top side crews will be able to identify you using the noise you are making.

I'm still confused on this issue. A number of times now I've confirmed the following:

1. I'm 30 meters down (with only 5 meters room below me)
2. A Destroyer and/or Trawler is searching for me
3. I'm in silent mode at < or = 100 RPM, around 1-2 knots speed
- or -
3. Stopped
4. Noise meter shows green
5. Suddenly, without me changing anything, the noise meter becomes RED and I start hearing the sonar pinging me and getting louder.

I have not changed anything, yet suddenly I'm making more noise? Or is it possible that the meter does somehow convey the search mode or detection by the enemy?

EDIT: Also, I recall that I can be at full speed on the surface and the icon is green. So it must have something to do with who is listening as well.

KL-alfman 01-08-10 01:23 AM

the icon is not only a "noise-o-meter" but an indicator of the state of detection as well, I suppose.
once I was down at 150m and as a DD was closing in the indicator showed gradually all its colours: green, light green, yellow, orange, light red, red.

I've now turned it off.
there's actually no need for it.

Rangoon 01-08-10 03:05 AM

I've gone back and forth having it display and not. Since I'm still learning the ropes, it is good for investigating how the SH3 world operates. Knowing what it's telling me is helpful. But I'm with you and expect it'll come off soon since I'm learning that really all you can do is stay deep and stay quiet and let the slow dance play out. Hopefully they keep guessing wrong (even better if they never knew you were there except for the sinking ships all over the place).

Dissaray 01-08-10 05:17 AM

The stealth meter was a little confusing for me at first too. But then someone explained it real well for me, or someone elce I don't recall; a fat lot of good it did me to seeing as I tured it off shortly after I figured out what it dose and how to interpert it :O:. The meter isn't an indication of weather or not you have been detected but rather an indication of how detectable you are at that moment.

Take for example what you said earlyer: You were siting full stop just off the botom riged for silent runing and the meter was green as would be expected beacouse it is hard to find a silent boat down there visualy or audably. Now it turned red when the enemy started to ping you; this is to be expected beacouse now you are reflecting the sound of the ping for the enemy to hear making you more detectable. Just beacouse the meter is red dosen't mean that they have found you only that if they point their hydrophones in your direction they are very likely to find you; even having the enemy pinging you is no gaurantee that they have found you, if I had a nickle for every time I was pinged and not found... Well I don't know how many nickles I would have but it would be a lot of them.

The only real way to know the enemy has found you when you are submerged is when a depth charge bounces off your hull or detonates realy close to you. Though I supose you could also use hydraphone readings to figure their search patern and see if it bisects you, but the depth charge meathod is way more fun.

Same goes for the surface in terms of the meter. It can be green even though it is a cleer sunny day but there is no one around beacouse the distance from you to the nearest ship is so great that there is zero chance that they will see you.


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