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-   -   List of whats new in SH5 wrapup (https://www.subsim.com/radioroom/showthread.php?t=158303)

PL_Andrev 11-22-09 03:58 PM

13 of 30 not so bad - these are improvements..
IF SH5 is bugs free (known in SH3 / SH4) you should add 50 x YES YES YES!!!
:yeah:

Ritmeister 11-23-09 07:49 AM

I'm just thankful Ubi and the development guys have gone ahead and developed this new sim.:woot: New sims, naval or otherwise are getting fewer and further between as PC game (and sim) sales sink lower and lower.:wah:

Egan 11-23-09 02:03 PM

Quote:

Originally Posted by sober (Post 1204610)
Whats new in SH5 wrapup INFO UP TO 18/11/2009
Enhanced weather system.
Weather corresponds to climate zones.
Blizzards added.

Lots of cool stuff on that list but anything that improves the weather is very, very welcome. I hope it's not random, but creating a truly or even halfway realistic weather system would probably be a major challenge.

THE_MASK 11-23-09 11:30 PM

Quote:

Originally Posted by Ritmeister (Post 1207772)
New sims, naval or otherwise are getting fewer and further between as PC game (and sim) sales sink lower and lower.:wah:

Oh really http://gonintendo.com/wp-content/pho...10_500x512.jpg

Dave Kay 11-24-09 12:09 AM

Quote:

Originally Posted by sober (Post 1204610)
Whats new in SH5 wrapup INFO UP TO 18/11/2009
SH5 is now first person style game .
External camera goes higher.
Changed the water and terrain rendering engine.
Increased the rendering distance.
Better manual describing manual targeting .
Talk to other crew in first person using dialogue boxes.
Crew management screen with crew abilities and performance .
Crew abilities based on real mechanics with outcomes based on those abilities.
Harbours are in first person .
Full access to the uboat in first person.
Player can operate key equipment in first person .
Realistically modelled stations such as nav map , hydrophone etc .
Player works side by side with the crew .
Greatly improved recognition manual.
Added flooded mechanics to ships.
Boyancy is more realistic.
Improved submarine textures.
Surround sounds .
Ships can break in multiple parts but still stay afloat.
Enhanced explosions and special effects.
AI submarines , friendly and enemy .
Resupply from milk cows .
Meeting other u boats will be possible.
Enhanced damage system.
Enhanced dynamic campaign.
Damaged ships encounters .
Dynamic shadows.
Enhanced weather system.
Weather corresponds to climate zones.
Blizzards added.

Uh... AHEM: I din't see any mention of wolfpacks... or is that hidden somewhere in the small print?

Kaleun_Endrass 11-24-09 02:46 AM

Quote:

Originally Posted by Dave Kay (Post 1208192)
Uh... AHEM: I din't see any mention of wolfpacks...

Wolfpacks weren't announced yet by the devs.

PL_Andrev 11-24-09 03:06 AM

Quote:

Originally Posted by Dave Kay (Post 1208192)
Uh... AHEM: I din't see any mention of wolfpacks... or is that hidden somewhere in the small print?

UBI "thinks" about wolfapck now. It's mean that they are calculating the budget for it...

In my opinion better solution is free-bug game without wolfpack than bugged game with bugged wolfpack

THE_MASK 11-24-09 04:35 AM

Wolfpacks are neither in or out as i type this .

Alex 11-24-09 05:06 AM

Quote:

Originally Posted by Dave Kay (Post 1208192)
Uh... AHEM: I didn't see any mention of wolfpacks... or is that hidden somewhere in the small print?

Quote:

Originally Posted by Antar (Post 1208224)
UBI "thinks" about wolfpack now.

Antar's right :

Quote:

Originally Posted by GKane
Will there be any AI operated boats forming a Wolfpack?

There will be AI operated boats. Wolfpack mechanics are under consideration. This is something we always wanted to do but we want to do them properly so there’s a question if we’ll be able to fit them before release.

Also,
Quote:

It's mean that they are calculating the budget for it...
It's not about budget, but rather about creating new AI routines now. And doing so at this point in the development would be rather unexpected, in my humble opinion that is.

Webster 11-24-09 11:58 AM

Quote:

Originally Posted by Alex (Post 1208247)
It's not about budget, but rather about creating new AI routines now. And doing so at this point in the development would be rather unexpected, in my humble opinion that is.


agreed, It's not about budget, unless we are talking about budgetting how time is spent on things

but i would also say the time has also long since past for creating new AI routines as well and in my opinion its much more likely that any work being done on sh5 now is only about trying to iron out issues with things that are done but not working just right

THE_MASK 11-26-09 01:41 AM

Can i edit the first post thanks . Cheers Webster .

Annatar 11-26-09 07:43 AM

If you're going to be editing new things into the list it might be helpful to put new additions under their own header in the post, so people can quickly and easily see what's been added since they last checked.

So you'd have...

Nov 11 2009:
Old stuff
Old stuff
Old stuff
Old stuff
Old stuff
Old stuff

Nov 18 2009:
New stuff
New stuff
New stuff

Nov 25 2009:
Newer stuff
Newer stuff


Or something like that anyway. Just a thought.

Webster 11-26-09 11:56 AM

Quote:

Originally Posted by Annatar (Post 1209414)
If you're going to be editing new things into the list it might be helpful to put new additions under their own header in the post, so people can quickly and easily see what's been added since they last checked.


erm.... but isnt that what the DATES are for? :06:

new entries are posted by date so look at the date and thats whats been added since the last time you checked

Annatar 11-26-09 09:42 PM

Quote:

erm.... but isnt that what the DATES are for?
Well yes, that's what I'm saying. I think.
If new stuff is going to be added to the list in the first post it might be more convenient if the newer items are specifically dated, so that when people check the thread they can see at a glance what's new.

If new stuff is going to be put in separate posts then obviously it doesn't matter because separate posts are displayed separately anyway.
I just thought that new info was being added to the original post because of sober's post just up there ^ asking if he could edit the op.

Probably a misunderstanding on my part.

Subnuts 11-26-09 09:53 PM

And most importantly of all:

A helmsman. So the Chief Engineer will stop giving the bulkhead steering commands. :)


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