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I have installed it over the olc gui, no problems found.
The only matter that i have now is the calculations. Because you can now zoom in with the periscope and there are no figures in the scope... |
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Using GME did you disable the OLC Gui or load them both? Sorry for the idiot questions but I get easily confused when trying to install mods. :88) |
A time ago I have installed olc gold mkII. Today I installed this mod over it.
I am really glad with it. You can now constantly see your tdc. |
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the MaGui is a stand alone mod,that means that it containes anything it needs to 'run' properly.as long you enable it LAST in your mod list you will have no problem.BUT be careful with the mods that you may enable AFTER MaGui.....if jsgme complain when you enable something AFTER MaGui then you will have....problem Quote:
ATTENTION TO ALL:i have include wrong readsme.txt for Manos Optics in the documents(i took them from an earlier version of my optics and the uzo fuctionality is not described correct.) FOR THE UZO: you have to place the ABOVE RED HORIZONTAL LINE to the top mast of the ship and read the mark that the waterline is showing on scale and then : 10x(mark)x(mast)=range |
Your page it up Here.... http://www.silenthuntermods.com/foru....php?board=7.0 :salute:
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I do mean the vertical line.
But which zoomfactor do i have to use for the tdc calculation? |
Grats Makman :salute:, that wood texture make me feel I'm playing the Rolls Royce of the Kriegsmarine :haha:. I bet you haven't played an entire patrol in weeks, the fate of modders :nope:.
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the u-jagd rings are set to work at x15 zoom level (this doesn't mean that your x6 zoom is useless...read the readsme to get it). in the optionals ,i have include the set of u-jagd rings for the x6 zoom level.if you proceed to use the optional that means that the u-jagd rings are set now to work at x6 zoom level (again your x15 zoom level will not be useless,read the readsme) Quote:
still searching for some good textures for dark metal used panels. what do you think about these panels....are ''too much'' or no? http://i545.photobucket.com/albums/h...before1-12.jpg |
WOW!!!! Very nice work:yeah:
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Thank you, thought that the readme.txt was in this mod.
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Getting good metal textures that look believable is a nightmare, I know what I'm talking about :damn: |
Come on.. it's not that hard...
A few tutorials: http://www.tutcity.com/tutorials/photoshop/textures/ SOme textures for adding details: http://www.smashingmagazine.com/text...st-industrial/ http://www.bencloward.com/textures_metal.shtml And the best for last: http://fc08.deviantart.com/fs14/f/20...se42_stock.jpg I've used this baby in ACM Reloaded (just a part of it). After playing with contrast and placing a light effect it looked just like metal. |
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but i have allready found a texture i was looking for and have allready start making the dark metal panels .here is a pic of what is coming: http://i545.photobucket.com/albums/h...n94/peri-1.jpg |
I Must say GREAT JOB!! Will be using this one for a long time!
I do have a question though, how do you find the target speed? is says in the manual that you must 'flip over' the wheel thingy, but how do you do that? Just can't figure out target speed! Thanks, and Great Work! |
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thank you for your words U-48Kriegsmarine :up: bye |
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