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-   -   [REL] Manos Gui (MaGui) (https://www.subsim.com/radioroom/showthread.php?t=157376)

java`s revenge 10-18-09 11:38 AM

I have installed it over the olc gui, no problems found.

The only matter that i have now is the calculations. Because
you can now zoom in with the periscope and there are no figures
in the scope...

Platapus 10-18-09 11:58 AM

Quote:

Originally Posted by java`s revenge (Post 1191240)
I have installed it over the olc gui, no problems found.


Using GME did you disable the OLC Gui or load them both?

Sorry for the idiot questions but I get easily confused when trying to install mods. :88)

java`s revenge 10-18-09 12:22 PM

A time ago I have installed olc gold mkII. Today I installed this mod over it.

I am really glad with it. You can now constantly see your tdc.

makman94 10-18-09 08:55 PM

Quote:

Originally Posted by Platapus (Post 1191245)
Using GME did you disable the OLC Gui or load them both?

Sorry for the idiot questions but I get easily confused when trying to install mods. :88)

hello Platapus,
the MaGui is a stand alone mod,that means that it containes anything it needs to 'run' properly.as long you enable it LAST in your mod list you will have no problem.BUT be careful with the mods that you may enable AFTER MaGui.....if jsgme complain when you enable something AFTER MaGui then you will have....problem

Quote:

Originally Posted by java`s revenge (Post 1191240)

The only matter that i have now is the calculations. Because
you can now zoom in with the periscope and there are no figures
in the scope...

??? what do you mean ? the vertical scale and the horizontal scale is there

ATTENTION TO ALL:i have include wrong readsme.txt for Manos Optics in the documents(i took them from an earlier version of my optics and the uzo fuctionality is not described correct.)
FOR THE UZO: you have to place the ABOVE RED HORIZONTAL LINE to the top mast of the ship and read the mark that the waterline is showing on scale and then :

10x(mark)x(mast)=range

SeaWolf U-57 10-19-09 04:41 AM

Your page it up Here.... http://www.silenthuntermods.com/foru....php?board=7.0 :salute:

java`s revenge 10-19-09 09:55 AM

I do mean the vertical line.


But which zoomfactor do i have to use
for the tdc calculation?

karamazovnew 10-19-09 10:08 AM

Grats Makman :salute:, that wood texture make me feel I'm playing the Rolls Royce of the Kriegsmarine :haha:. I bet you haven't played an entire patrol in weeks, the fate of modders :nope:.

makman94 10-19-09 11:27 AM

Quote:

Originally Posted by java`s revenge (Post 1191575)
I do mean the vertical line.


But which zoomfactor do i have to use
for the tdc calculation?

get the readsme.txt from my optics mods(the ones that describes the reversed optics). the vertical scale are these red marks on periscope view.
the u-jagd rings are set to work at x15 zoom level (this doesn't mean that your x6 zoom is useless...read the readsme to get it).
in the optionals ,i have include the set of u-jagd rings for the x6 zoom level.if you proceed to use the optional that means that the u-jagd rings are set now to work at x6 zoom level (again your x15 zoom level will not be useless,read the readsme)

Quote:

Originally Posted by karamazovnew (Post 1191581)
Grats Makman :salute:, that wood texture make me feel I'm playing the Rolls Royce of the Kriegsmarine :haha:. I bet you haven't played an entire patrol in weeks, the fate of modders :nope:.

:DL,wait to see the metal panels...will be the 'bad' sub of Kriegsmarine! i have forgot when was my last patrol...maybe more than 7-8 months!

still searching for some good textures for dark metal used panels.

what do you think about these panels....are ''too much'' or no?
http://i545.photobucket.com/albums/h...before1-12.jpg

Laufen zum Ziel 10-19-09 11:59 AM

WOW!!!! Very nice work:yeah:

java`s revenge 10-19-09 12:08 PM

Thank you, thought that the readme.txt was in this mod.

Hitman 10-19-09 02:09 PM

Quote:

what do you think about these panels....are ''too much'' or no?
Looks to me like marmor or granite :hmmm:

Getting good metal textures that look believable is a nightmare, I know what I'm talking about :damn:

karamazovnew 10-20-09 08:35 AM

Come on.. it's not that hard...
A few tutorials: http://www.tutcity.com/tutorials/photoshop/textures/
SOme textures for adding details: http://www.smashingmagazine.com/text...st-industrial/
http://www.bencloward.com/textures_metal.shtml

And the best for last: http://fc08.deviantart.com/fs14/f/20...se42_stock.jpg

I've used this baby in ACM Reloaded (just a part of it). After playing with contrast and placing a light effect it looked just like metal.

makman94 10-20-09 03:34 PM

Quote:

Originally Posted by Hitman (Post 1191711)
Looks to me like marmor or granite :hmmm:

Getting good metal textures that look believable is a nightmare, I know what I'm talking about :damn:

oh yes Hitman ! it was much more difficult than i thought !

Quote:

Originally Posted by karamazovnew (Post 1192039)
Come on.. it's not that hard...
A few tutorials: http://www.tutcity.com/tutorials/photoshop/textures/
SOme textures for adding details: http://www.smashingmagazine.com/text...st-industrial/
http://www.bencloward.com/textures_metal.shtml

And the best for last: http://fc08.deviantart.com/fs14/f/20...se42_stock.jpg

I've used this baby in ACM Reloaded (just a part of it). After playing with contrast and placing a light effect it looked just like metal.

thank you very much Karamazovnew for your help ! i really appreciate it ! :up:
but i have allready found a texture i was looking for and have allready start making the dark metal panels .here is a pic of what is coming:
http://i545.photobucket.com/albums/h...n94/peri-1.jpg

U-48Kriegsmarine 10-20-09 04:04 PM

I Must say GREAT JOB!! Will be using this one for a long time!

I do have a question though, how do you find the target speed? is says in the manual that you must 'flip over' the wheel thingy, but how do you do that? Just can't figure out target speed!

Thanks, and Great Work!

makman94 10-20-09 05:53 PM

Quote:

Originally Posted by U-48Kriegsmarine (Post 1192295)
I Must say GREAT JOB!! Will be using this one for a long time!

I do have a question though, how do you find the target speed? is says in the manual that you must 'flip over' the wheel thingy, but how do you do that? Just can't figure out target speed!

Thanks, and Great Work!

no you don't ''flip over'' anything although i don't really understand what you mean.you find the speed with exactly the same way you did it so long. But becuase the u-jagd rings are setted for the x15 zoom you will read the speed from the 'new' mark that is paint on the inner inner ring.(note that if you use the optional set for the x6 zoom ....you will still ''read'' the speed from the mark that you knew till today)

thank you for your words U-48Kriegsmarine :up:

bye


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