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-   -   AI U-boat behavior (https://www.subsim.com/radioroom/showthread.php?t=157258)

Jimbuna 10-14-09 05:32 AM

Quite a shopping/wish list GT.....here's hoping http://www.psionguild.org/forums/ima...s/thumbsup.gif

GoldenRivet 10-14-09 05:33 AM

i agree that the threat should be present.

however, i would hate to be attacked by a submerged allied sub on every port departure as well.

i have mixed feelings on the AI U-Boat attacks against the player.

most sub v sub attacks failed miserably.

I would like to have that experience in game... but like i said... i dont want it to be annoyingly repetitive or predictable.

i think that if a person went out on 10 patrols... they should perhaps be attacked twice and said attacks should always occur within about 100nm of port.

JU_88 10-14-09 05:51 AM

Quote:

Originally Posted by GoldenRivet (Post 1188972)
i agree that the threat should be present.

however, i would hate to be attacked by a submerged allied sub on every port departure as well.

i have mixed feelings on the AI U-Boat attacks against the player.

most sub v sub attacks failed miserably.

I would like to have that experience in game... but like i said... i dont want it to be annoyingly repetitive or predictable.

i think that if a person went out on 10 patrols... they should perhaps be attacked twice and said attacks should always occur within about 100nm of port.


Freaquencey is purely down to how many Enemy subs are scripted in the campaign Layer and their location.
(plus you can set probablilty of prensence to something like 10%)
No sane person is going to script Brit subs to lurk around Biscay 24/7, maybe a dozen occurences spanning over the entire war - so it will be extremely rare.
Its ideal for the attcks to fail miserably, as it would be good for the scare factor.
As for predictablitly, I dont follow...
Why would it be any more or less predictable than the way a DD or an Aircraft attacks you?
Same meat different gravy.

PL_Andrev 10-14-09 09:57 AM

Quote:

Originally Posted by GoldenRivet (Post 1188901)
AI U-Boat essential capabilities

The AI U-boats, if included in final release, should be able to complete the following tasks IMHO.

Convoy battles:
1. AI should control all ships in convoy, all warships attacked or not detected sumbamines and packs of submarines with tactics and thousand of values.

General map:
2. AI should control thousand of ships with enemy submarines...

All is correct... but not for realise.
We have not a supercomputers...
Sorry.
:rotfl2:

JU_88 10-14-09 10:19 AM

Quote:

Originally Posted by Antar (Post 1189140)
Convoy battles:
1. AI should control all ships in convoy, all warships attacked or not detected sumbamines and packs of submarines with tactics and thousand of values.

General map:
2. AI should control thousand of ships with enemy submarines...

All is correct... but not for realise.
We have not a supercomputers...
Sorry.
:rotfl2:

huh? You lost me there, fella... :06:

DarkFish 10-14-09 12:07 PM

Quote:

Originally Posted by JU_88 (Post 1189154)
huh? You lost me there, fella... :06:

yup, me too. Why wouldn't it be realisable? Wouldn't it have pretty much the same inpact on cpu as the strategical units (e.g. the graf spee) have in stock UBM?

JU_88 10-14-09 12:48 PM

Yes why a few people seem to think AI submarines / wolfpacks will require the processing power a super computer is totally beyond me.
This is not the 1970's! There is absolutley ZERO logic behind this argument.
Hell its not even a argument - just jibber jabber (sorry guys but its the truth):O:

kemeri 10-14-09 01:07 PM

...

F. Sensors usage

1. Must be capable of using visual sensors

2. Must be capable of using hydrophone

3. Must be capable of using sonar

4. Must be capable of using radio (IN, OUT)

G. Logistic

1. Must be capable of estimating target type/treat level.

2. Must be capable of engage/evade target.

....

Webster 10-14-09 01:44 PM

the list looks good and i think most of us agree with everything there but let me add a notation on part of it:

my opinions are from looking at this both ways, being attacked as well as wolfpack action which is how i think it has to be done in the game.

C. Weapon usage
1. Must be capable of firing the deck gun (but not have sniper accuracy with it)

2. Must be capable of firing the flak gun (but not have sniper accuracy with it)


3. Must be capable of firing torpedoes while surfaced (i agree with having the ability but shouldnt the deck gun be the prefered weapon here until its disabled?)

4. Must be capable of firing torpedoes while submerged @ PD

#4 i think the submerged enemy subs (or all submerged AI subs) should have to stay at periscope depth and either have the scopes stay up or raise them every few minutes to let you have a better chance to detect them. i dont want it too easy but i dont want ot too hard either.

silent running can defeat your sonar and by having them stay at periscope depth it gives you the ability to correctly set your torpedo depths since just finding and hitting subs is going to be hard enough without the need for guessing the correct depth fo a sub that could be changing depth constantly.

kemeri 10-14-09 02:40 PM

Is there any information how many U-boats were on patrol simultaneously (in average)?
For example, 25 June 1943 on patrol were .... U-boats.

Just interesting :hmmm:

Jimbuna 10-14-09 02:45 PM

Quote:

Originally Posted by kemeri (Post 1189281)
Is there any information how many U-boats were on patrol simultaneously (in average)?
For example, 25 June 1943 on patrol were .... U-boats.

Just interesting :hmmm:

On your stipulated date there were 96 U-boats on one kind of patrol or another http://www.psionguild.org/forums/ima...ies/pirate.gif

http://www.uboat.net/boats/patrols/

GoldenRivet 10-14-09 05:32 PM

the merchantmen used to say "There are more U-Boats in the water than there are sharks."

they were damn near right about that:o

kemeri 10-18-09 10:56 AM

http://img193.imageshack.us/img193/4111/53279031.png

U-boats on patrol during the war.
Just for info.

difool2 10-18-09 05:19 PM

Quote:

Originally Posted by sober (Post 1188902)
If after playing SH5 you cannot tell the diffrence between player controlled uboat and AI uboat then that is the definition of AI .

The Turing test as applied to submarine AI. :know:

The book Das Boot indicated that Allied subs were a concern-heck they were convinced that the Brits knew the exact time of the U-boats' departure, thanks to spies in port and such.

THE_MASK 10-18-09 05:44 PM

Quote:

Originally Posted by difool2 (Post 1191280)
The Turing test as applied to submarine AI. :know:

The book Das Boot indicated that Allied subs were a concern-heck they were convinced that the Brits knew the exact time of the U-boats' departure, thanks to spies in port and such.

Smarty pants :)


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