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-   -   How about 3-d damage assesment? (https://www.subsim.com/radioroom/showthread.php?t=157240)

Payoff 10-13-09 11:17 PM

Quote:

Originally Posted by iambecomelife (Post 1188863)
That would be awesome! Although to avoid having a lot of dialogue & tons of wav files, it would be interesting if the damage assessment was done through a combo of text menus and crew animations. Once you order someone to give a damage report:

Damage Level 1: Engineer walks up to you holding a wrench. "Herr Kaleun, we took a beating but we'll be up in no time." Cue a menu opening up with various items of minor damage.

Damage Level 2: Engineer walks up to you dirty & soaking wet. "Herr Kaleun, those escorts worked us over good - this is going to take a while. Menu opens up with moderate flooding, fuel leaks, a damaged TT, etc.

Damage Level 3: Engineer enters command room coughing on gas from ruptured batteries, wet from head to toe, with singed clothes. "I'm not sure we're going to make it, sir - this is really bad." Menu opens up with heavy flooding, fire, smashed equipment, etc.

Damage Level 4, plus injuries: Engineer bursts into the command room, staggering & choking, supported by another crewmember, covered in oily water, with burned clothing. Smoke pours through the opened hatch behind them. Gasps, "We gotta act NOW, Sir!" Menu opens up with a laundry list of bad news - fire, massive hull breach, gas buildup, dead or injured men, &c.

This is just four lines of dialogue and four animation routines, but much more likely to "grab" the player than a simple 2d menu alone. Maybe 3-4 phrases for each damage level could be added to improve variety, but you get the idea. It makes for a dramatic situation without having to have wav files detailing every possible type of damage.

:up: This is a great idea. Hope the devs see this one.


Payoff

TarJak 10-14-09 12:05 AM

Steve's point is as usual very valid. IABL's ideas are great. The one thing is a must is the ability to manage more than one damaged compartment at a time as you would in RL.

Having crew fix the leaks in the compartment they are assigned to and then move onto the less urgent damage as well as being able to assign additional crew to work on a specific job would be great as well.

Frankly I don't care whether the interface is 2D or 3D but managing more than one job at a time is something that would be worth having.

Of course splitting the resources would mean that the job of fixing takes longer.

JScones 10-14-09 02:14 AM

Quote:

Originally Posted by Sailor Steve (Post 1188633)
Real life: the captain doesn't go all through the ship checking for damage - his crew report to him.

Game: Doing it as you describe would involve walking through the entire boat after every engagement, clicking every single piece of equipment. Realism issues aside, I would hate to have to do that.

Exactly! I'm the Kaleun - I have 50 other guys to tell me what's wrong.

Sometimes I wonder if people want a submarine simulation or a bloody XBOX game!

sabretwo 10-14-09 03:06 AM

I agree with the ability to assign different teams to damage mitigation in different compartments at the same time.

More important than having a dialogue with the crew about repairs or seeing missing UZOs, I'd like to see the crew working on the repairs...bucket brigade fishing out water from compartments, ankle deep water in adjacent compartments, tired looking mechanics at work with wrenches in hand,

GoldenRivet 10-14-09 03:08 AM

i would say that it would be important to SEE the damage in the 3D environment.

however - addressing the repairs should be through the 2D interface we are all used to.

kapitan_zur_see 10-14-09 04:46 AM

Cannot be more than happy to see this thread!!! :arrgh!:
It's been quite a time I've been saying damages, repairing and the tense situations that go with it makes up for an enormous immersion factor, memorable gameplay moments and etc. :up::up::up:

Jimbuna 10-14-09 06:11 AM

Quite happy to continue with the already tried and accepted 2D screen.

What really would appeal to me is TarJaks idea of repairing more than one compartment at a time by splitting resources and incurring additional time penalties.

Snestorm 10-14-09 06:48 AM

Quote:

Originally Posted by Seeadler (Post 1188856)
It's the LI (Leitender Ingeniuer = Chief Engineer).
The Kaleun receives only the damage reports, the repair and the disposition of the repair crew is in the responsibility of the LI.

So if it should to be done correct in the game, then you see as player (if you can only play the Kaleun!) only the damage reports, how long the repair will be and what is repaired and where. Everything else must take care of the AI ...no clickable 2D/3D screens for the player as in SH3/4, only a info screen ;)

I'm with Seeadler on this one. 100%!

subvers4 10-14-09 07:51 AM

Quote:

Originally Posted by jimbuna (Post 1189003)
Quite happy to continue with the already tried and accepted 2D screen.

What really would appeal to me is TarJaks idea of repairing more than one compartment at a time by splitting resources and incurring additional time penalties.

Jimbuna has it spot on, for me at least. :up:

kapitan_zur_see 10-14-09 07:59 AM

Quote:

Originally Posted by subvers4 (Post 1189064)
Jimbuna has it spot on, for me at least. :up:

I second that! no more "one thing at a time"

Sailor Steve 10-14-09 11:02 AM

I like IABL's and TarJak's ideas as well.

Quote:

Originally Posted by sabretwo (Post 1188928)
I agree with the ability to assign different teams to damage mitigation in different compartments at the same time.

More important than having a dialogue with the crew about repairs or seeing missing UZOs, I'd like to see the crew working on the repairs...bucket brigade fishing out water from compartments, ankle deep water in adjacent compartments, tired looking mechanics at work with wrenches in hand,

Yes, being able to split the damage control is a great idea. One man trained in DC should be able to take three or four others with him and tell them what to do.

I just want to point out that the UZO should never be on the bridge at all, unless called for during an attack. The binocular part of the UZO was not waterproof.

Jimbuna 10-14-09 02:26 PM

Quote:

Originally Posted by jimbuna (Post 1189003)
Quite happy to continue with the already tried and accepted 2D screen.

What really would appeal to me is TarJaks idea of repairing more than one compartment at a time by splitting resources and incurring additional time penalties.

Quote:

Originally Posted by subvers4 (Post 1189064)
Jimbuna has it spot on, for me at least. :up:

Right Dan...that settles it then http://www.psionguild.org/forums/ima...eywolftail.gif

kptn_kaiserhof 10-15-09 02:40 AM

i got a great idea if its a 2d interface like in sh4 make it like you 50 odd men you have a damage repeir team but this time not one make 10 drt slots but you can put as many or as few men in each team


man selection style like in red alert (create a box around them drag and drop)

what you think

Kaleun_Endrass 10-15-09 06:31 AM

Quote:

Originally Posted by kptn_kaiserhof (Post 1189529)
man selection style like in red alert (create a box around them drag and drop)

That would mean the men you want as a team would have to be already displayed in right order to create that box. Otherwise you would have to create multiple boxes like file selection with ctrl in windows explorer.

Donkey-Shot 10-15-09 03:47 PM

As the commander of a sub, it doesn't seem likely to me: that you micromanage the repairs. The DC-party/engineer should keep you posted of what's damaged and how long repair(s) will take.

Your concern and responsibility as the commander is the tactical situation.
You should base your tactical decissions on the damage reports the crew gives you, but the crew should bloody well be able to do the repairs without being told to.

I don't want to tell my chief enigener that, while submerged, fixing leaks and busted pipes have a bit higher priority than fixing any damaged equipment I'm not going to need until I re-surface. The chief engineer is the techincal expert on board, he should be telling me what needs the be done where repairs are concerned. I do want the ability to override his descisions if I disagree. But the LI, the DC and the whole crew should be fully compitent in doing this stuff whitout being told by me. Arent they trained to do that at submarine school?

I cannot imagine a sailor on a damaged sub just idly standing by, while all hell is breaking loose and water is flooding in everywhere, simply because I didnt assign him to a damage control slot in the DC screen (something I wanna see removed from that screen).


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