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-   -   SH5 Do not ignore clouds (https://www.subsim.com/radioroom/showthread.php?t=156652)

Dowly 09-28-09 09:21 AM

Quote:

Originally Posted by Adriatico (Post 1179859)
Sorry Dowly, it is just opposite...

Like I said, this is true for popular genres. Submarine simulations genre is like a fart in the wind compared to FPS or RTS games. :yep:

@RDP

True that, mate. :up:

Adriatico 09-28-09 02:14 PM

I'm not expert for farts in a wind... but what's the big deal about Crysis comparison ?

It's "shallow shooter" very demanding, but almost two years old... so, by the time of SH5 playing (Summer 2010?) it should be easily handled by mid-range GPUs

If SH5 is to be played in 2011, 2012,..etc. why should we be scared of that graphic level?
(sea foam,transparency, reflection... instead of detailed bush)

Dowly, think twice what you ask for... you might actually get it... and bitterly regret in 12 months or so...

Don't ask twice Ubisoft for a cheap graphics.
:dead:

The General 09-28-09 02:14 PM

Maerean_m has posted a Poll asking about the memory on people's V-cards. I think the majority shows 512 MB. This makes me think that the average Subsim fan likes to keep his system up-to-date. In SH5 I would like the top-end, of the scaleable graphics quality, only attainable by the very latest system. However, the volumetric fog in SH4 was a disaster quite frankly, what with transparent crewmen and a huge cut into FPS. In fact the graphics generally were twitchier than a Mexican jumping-bean with tourettes! With this I'd like to see a rock-solid graphics engine above all else.

onelifecrisis 09-28-09 02:59 PM

+1
:yep:

Argus00 09-28-09 05:49 PM

Put a clouds slider, from low to ultra high :up:

stabiz 09-28-09 07:57 PM

Quote:

Originally Posted by The General (Post 1180262)
Maerean_m has posted a Poll asking about the memory on people's V-cards. I think the majority shows 512 MB. This makes me think that the average Subsim fan likes to keep his system up-to-date. In SH5 I would like the top-end, of the scaleable graphics quality, only attainable by the very latest system. However, the volumetric fog in SH4 was a disaster quite frankly, what with transparent crewmen and a huge cut into FPS. In fact the graphics generally were twitchier than a Mexican jumping bean with touretts! With this I'd like to see a rock-solid graphics engine above all else.

Same here, I miss the the fluent stuff from SH3. SH4 acts up all the time for me, be it glitches, stutters or weird slow downs. (No, I am not trying to run it on a Commodore 64, my computer handles all the new stuff way better than SH4)

docnobby 09-29-09 01:15 PM

Quote:

Originally Posted by Adriatico (Post 1179859)
We are entering "new era" of huge screens and monster GPU-s in 2010. ...

Well, we've been entering a new era every year for about 20 years. Faster computers and bigger screens are nothing new (I started with a 386 and 14" screen). :D

However I'd just say: Give us sliders! :cool:

I never understood those performance discussions, just give the user the option to tweak the visuals the way he likes it. Some people need 50 fps to be happy, I can live with 20 fps so I tweak my option to have the best visuals at the desired framerate.
Get a high end system, pull the sliders to the right. Keep your old system, pull the sliders to the left.
And everyone is happy. :sunny:


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