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-   -   Pre-War Campaign Start? (https://www.subsim.com/radioroom/showthread.php?t=156536)

Rosencrantz 09-25-09 03:53 PM

Quote:

Posted by Ju88:

You mean you want sale in to a British port and camp your self at 90 degree angle from a prize Battleship?.. Then as soon as hostitlitied are declared... its "Whoops butter fingers!" :D

Up to you but this would be very 'gamey' indeed.

1) In reality the Brits would never have allowed a U-boat (of any Nation) to sail in to her waters unchallenged - Not in '39 or '38, NOT EVER!
It would be a case of "Oi wtf are you doing here??" at the very least!
(and i dont imagine the response ...."errr business trip?" will convince them to back off either :haha:)

2) Also due to the way things work in SH - I expect the very SECOND war is declared, every projectile weapon in the vicinity will light you up,
before you can say "LOS!"

Well, let me just say, this wasn't what I was planning to do...


Greetings,
-RC-

Rosencrantz 09-25-09 04:01 PM

Quote:

Posted by JScones:

Variable start day with new careers would be good - SH3 always started new careers on the first of the month. Being able to start anytime during the month would offer more flexibility (ie sail mid-August 1939 as a few boats did).

Variable days in port based on the boat type, repairs required and year (a la SH3Cmdr) would also add value. I know Beery analysed actual war patrols and determined that as the war progressed, time in port increased (for obvious reasons). From potentially 5 or so days in 1939 for a Type II up to 65 days in 1945 for a Type IX. This variation is what SH3Cmdr models via the "Randomised days in port" option.

Good to see you again, JScones! :yeah:

Greetings,
-RC-

TwistedFemur 09-25-09 06:14 PM

Quote:

SH3: "Yes Sir, Rudder Nine Zero degrees to starboard"
umm...you rudder is broken:D

FIREWALL 09-25-09 06:21 PM

Why don't you just ask the Devs to mod in a virtual quarter slot for your Arcade Realism. :haha:


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