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CaptainMattJ. 09-14-09 06:03 PM

well, the crew at the time of graf spree sure thought they were gonna sink if they went back out. so it wass kinda the idea of the cruisers sinking the graf spree, not so much the cruisers. in real life they were the only Britsh ships thre however they called on reinforcements but the graf spree didnt know that and commited suicide because they didnt know. however the graf spree was damaged quite a bit. she wasnt REAlly bad but she wasnt in good shape. thats why the crew asked to stay longer they needed time to repair. and her smokestack funnel was destroyed making raw fuel not an option anymore and leaving her with not enough fuel to sail home. and fire damage could do quite a bit to a ship on the deck. not as much as it would inside but the fires can damage things to an extent. and Yes Dc charges have indeed made subs catch on fire. and no the submarine owuldnt crush at periscope depth! DUhhhhhhh I OBVIOUSLY DIDNT MEAN 80M BELOW THE SURFACE!!!! if you Had enough damage done you couldnt MAKE IT TO DEPTHS ANY LOWER! im talking you need to stay submerged or your dead without question. a human doesnt Crush at periscope depth. . in the kovie the abyss, it was VERY unrealistic bbecause they were like 1500 ft below and when they hit the wall with thebreached pressure, EVERYONE WOULD IMPLODE, OR BLOW UP! i know my thoughts werent ALL that well played out but niether are yours to Some extent. i agree with some and i disagree with the other aspects of what your trying to say.

Rockin Robbins 09-14-09 06:51 PM

USS Bergall. December 13, 1944.:D I never saw the kovie the abyss.

ETR3(SS) 09-14-09 07:08 PM

Your views of fire onboard a submarine are a little stretched. Because of the danger imposed by a fire, it is usually dealt with first and swiftly. First something has to catch on fire. A fire has to have a source of fuel. If it's hydraulic oil, diesel, or lube oil there's a way to secure the leak and therefore stop the fire. If it's electrical, go open the breaker...fire's out.

Now for your ideas of flooding. What are you going to weld over this hole in your hull? Your underwear? Submarines and even surface ships don't carry around big plates of metal to weld over holes in the hull. Not to mention you try holding a steel plate over a hull opening that is gushing in water at 100psi. If you get a hole in your hull you're done. Go home if you can, abandon ship if you can't. Flooding is most likely to come from piping inside the submarine.

Armistead 09-14-09 08:03 PM

Fred has several music files you can add to your gramophone..1000's of songs. Also lot's of radio stations.

There are several sound mods that put original crew voices back in or add other sounds and voices. Webster has several, Row 9 and many others that add custom sounds.

You can sink German subs in TMO.

Not sure why you don't want to load a supermod. A supermod is basically many smaller mods put together, tweaked and tested so they're no conflicts. I run several smaller mods over TMO, but you have to know what files can cause trouble or you'll get mod soup. Why you can run lot's of small mods you risk a danger of getting conflicts that screw up sensor settings, ect. It's easier to load a supermod and know all the smaller combined mods have been throughly tested to work together.

It is a sub game, most of the surface ships are just for fun.

CaptainMattJ. 09-14-09 08:41 PM

Well, yes it would be hard with 100 psi to weld it. and obviously you arent gonna carry a giant metal plate, its not the Concept im trying to get across, its the effect. i have personally been flooded to death 8 times becausei Had no time to repair my stuff be4 it flooded me. And Fires arent as easy to put out as you implied on your post. wildfires burn millions of acres with sticks and trees as fuel. on a submarine u got extra strength trees All around you. not to mention the CO2 that emmits from a fire inside an eclosed space. and merely the shockwave of a dc can rupture something like a fuel line and spark a fire. and they didnt have as effective chemical extinguishers back then. if you got an oil fire, water wont work. and it doesnt HAVE to be plates of metal for the Main idea im trying to get acrss. it could be PUMPS or something. pumps will do what the plates do. BUY YOU TIME! obviously you cant survive on pumps if your flooding underwater. and youreally should see the abyss. its a good movie. its about a Nuclear submarine (USS montana or Somehthing i cant remember) that encountered something...not right. an object that went to 130 knots..... it knocked out the nuke subs power but when the power was restored they crashed into a rock wall. the story is mainly about an underwater oil rig that was sent to recover it, as a hurricane prevented the Navy from reaching it in time. great movie.

ETR3(SS) 09-14-09 11:00 PM

Quote:

Originally Posted by CaptainMattJ. (Post 1172181)
Well, yes it would be hard with 100 psi to weld it. and obviously you arent gonna carry a giant metal plate, its not the Concept im trying to get across, its the effect. i have personally been flooded to death 8 times becausei Had no time to repair my stuff be4 it flooded me.

Wells I'm glad we agree on the metal plate. You say you've been flooded to death 8 times. But I'm starting to get the feeling you want a DC to be able to go off right next to you and survive like it was a pebble against the hull.

Quote:

And Fires arent as easy to put out as you implied on your post. wildfires burn millions of acres with sticks and trees as fuel. on a submarine u got extra strength trees All around you. not to mention the CO2 that emmits from a fire inside an eclosed space. and merely the shockwave of a dc can rupture something like a fuel line and spark a fire. and they didnt have as effective chemical extinguishers back then. if you got an oil fire, water wont work.
Some fires are easier to put out than others. I know this personally. And you are correct wildfires ravage acres of land. But I'm a bit confused as to where all these "extra strength trees" are on the boat.

Quote:

and it doesnt HAVE to be plates of metal for the Main idea im trying to get acrss. it could be PUMPS or something. pumps will do what the plates do. BUY YOU TIME! obviously you cant survive on pumps if your flooding underwater.
Your boat has pumps on it already. Again I get the feeling you want a super sub.

Quote:

and youreally should see the abyss. its a good movie. its about a Nuclear submarine (USS montana or Somehthing i cant remember) that encountered something...not right. an object that went to 130 knots..... it knocked out the nuke subs power but when the power was restored they crashed into a rock wall. the story is mainly about an underwater oil rig that was sent to recover it, as a hurricane prevented the Navy from reaching it in time. great movie.
What does that possibly have to do with the price of tea in China?

CaptainMattJ. 09-15-09 01:24 AM

Uhhhhhhhhhh. i dont know..... and you dont have pumps on the sub. hello? are we still talking about SH4 stock here???

sergei 09-15-09 05:46 AM


ETR3(SS) 09-15-09 08:41 AM

Quote:

Originally Posted by CaptainMattJ. (Post 1172255)
Uhhhhhhhhhh. i dont know..... and you dont have pumps on the sub. hello? are we still talking about SH4 stock here???

You're right, there are no pumps on the boat. There's only one. Just because it doesn't instantly pump the water out faster than the compartment floods, doesn't mean it's not there. And I'm still talking about SH4.

Rockin Robbins 09-15-09 12:56 PM

The fact is that a single hole of just about any size in the pressure hull was fatal if you submerged, even to periscope depth. It is your tactics which are defective, not the game.

USS Bergall. December 13, 1944. Single hole. Ordered to scuttle by Admiral Christie. No attempt to submerge at all. It would have been instant death for all aboard.

donut 09-15-09 01:16 PM

I agree w/ your real R.R.
 
Quote:

Originally Posted by Rockin Robbins (Post 1172569)
The fact is that a single hole of just about any size in the pressure hull was fatal if you submerged, even to periscope depth. It is your tactics which are defective, not the game.

USS Bergall. December 13, 1944. Single hole. Ordered to scuttle by Admiral Christie. No attempt to submerge at all. It would have been instant death for all aboard.

> It's damage control, that needs to be fixed. The decision for shoot out, your taking big risk ! Nurfing boats guns is not the historically correct answer.

Ducimus 09-15-09 03:51 PM

>>Nurfing boats guns is not the historically correct answer.

Actually, it can be when you look at the big picture and how all the elements of the game interact with each other, And THAT is something your not understanding.

CaptainMattJ. 09-15-09 10:36 PM

the fact stil remains that you dont INSTANTLY die from a breach in pressure at periscope depth. And that "pump" cant be activated, nor does it start working until you sealed the breach, which ISNT OF ANY HELP IF YOU HAVE PRETTY DAMAGED BULKHEADS AND CANT REAPUR BE4 YOU DIE! Ugh. Yes a breach in the hull was bad alltogether. but it didnt make you implode or Die. in the abyss they were 1500 ft below. if the pressure hull was breached you would die IMMEDIATELY. Youd get Crushed instantly by the pressure. not at 60 ft. If you can surface you dont NEED pumps. but of course if you have damaged bulkheads there usually a REASON WHY. such as a DESTROYER or heavily ARMED MERCHANT AND THE LIKE. in almost Every situation where you have Damaged things (unless you Slam into a tiny island you didnt see till you were scoped in 500 times) Is because Something ATTACKED you. You DEFINETELY will not survive fighting a dd on the surface. no question. no matter how damaged he may be. A dd's guns Will put you in the brink with full health in a Minute. the better option is staying underwater where you have a chance. except without something to buy you some time, you have no chance at ALL. like say the titanic. she had pumps. However they were useless because she was dead with or without the pumps. but in a Smaller submarine, they give you a Chance. the idea is that it buys you time, not that if your flooding that you can SURvive on pumps.

Armistead 09-16-09 12:03 AM

"in the abyss they were 1500 ft below" What doe's a fictional movie have anything to do with the subject?

If your sub has a breech, such as from a dd shooting at you where you get a hole in your sub or from a depth charge, no one is gonna be welding plates. Thousands of tons of water would rush in in a matter of a few seconds and you're dead. There would be no fixing it. If he couldn't surface most likely you we're dead. They used support beam and minor patches such as wood to seal minor leaks. That's why all the doors were sealed during battlestations. If the compartment you're in get's breeched..you're dead, cuz no one is gonna open the door unless it's minor damage.


Not sure what you're complaining about. Unrealistic as it is, the game actually functions as you would have it. If you get a big hole in a compartment..it floods. You can watch the flood meter and see how much water is in that compartment. It also tells you how long it will take to repair it. So in the game, they actually do repair big holes in totally flooded compartments...not sure how, but they do. It will tell you how long the repairs take. After it's repaired you can click on that compartment and it will tell you water is being pumped out. If your pump is damaged or the compressor...then the pump won't work.

Still, you can live in the game with two or three flooded compartments if you know what you're doing. You can balance the boat using forward or reverse depending on the damage. If you're going down by the bow in a out of control dive, you want to go in reverse. You may need to blow the tanks a few times, then set planes to deep to stop from breaking the surface. Plus they're several tactics to using your repair crew correctly.

I've had four compartments totally flooded and survived the attack and escaped.

Sledgehammer427 09-16-09 01:17 AM

Quote:

Originally Posted by Armistead (Post 1172953)
Plus they're several tactics to using your repair crew correctly.

this I am interested in, is there a thread that tells you how to make dmg control work?
in my game all they do is turn wrenches and look sweaty :haha:


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