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-   -   Difference between sh-4 / sh-5 grafics? (https://www.subsim.com/radioroom/showthread.php?t=156002)

tonyj 09-11-09 03:23 AM

Dan, I'll be honest i have no idea which parts of the trailer are rendered and which parts are sh5 engine. I think we all wondered that as we watched it.

tonyj 09-11-09 03:24 AM

...though this thread, and my comment, will be redundant in a couple of days when the subsim meet reveals some footage, i hope!

JU_88 09-11-09 04:21 AM

Quote:

Originally Posted by elanaiba (Post 1170046)
What do you mean no external shots? Did you fall asleep in the middle of it?!

:rotfl:
Its right after the crash dive & periscope' bit.

JU_88 09-11-09 04:22 AM

Quote:

Originally Posted by tonyj (Post 1170054)
Dan, I'll be honest i have no idea which parts of the trailer are rendered and which parts are sh5 engine. I think we all wondered that as we watched it.

All of it is SHV engine me thinks :) - apart from maybe the underwater depthcharge explosions? if not they they look very good!

tonyj 09-11-09 04:53 AM

don't you not think the planes attacking looks rendered? Compare them with the destroyers and you'll see what i mean. there are other signs of the sh4 engine there too. as the periscope goes down, the green algae, the destroyers, even the slight stuttering as the periscope goes down.

As far as externals, Dan's correct, there are some shots of the external of the sub as its diving.

The externals look very similar to sh3/4 though i don't see how much more you can do with the underwater graphics. change the lighting perhaps, but the models look fairly accurate to me.

The thing i did like was the depth of field effect on the algae, in sh4. odd i know, but its the little things that matter.

_alphaBeta_ 09-11-09 04:35 PM

Personally, the graphics of both SH3 and SH4 blew me away. For all I care, I would take either game's engine with minimal improvements for SH5. I would be more interested to see better AI, less bugs on release, wolfpacks, better crew management and sub upgrade interface etc.

I don't consider graphics to be the problem in the series, it's the bugs and that feeling of being alone while on patrol. The radio messages in SH4 didn't really cut it.

maerean_m 09-12-09 12:50 AM

Quote:

Originally Posted by _alphaBeta_ (Post 1170441)
Personally, the graphics of both SH3 and SH4 blew me away. For all I care, I would take either game's engine with minimal improvements for SH5. I would be more interested to see better AI, less bugs on release, wolfpacks, better crew management and sub upgrade interface etc.

I don't consider graphics to be the problem in the series, it's the bugs and that feeling of being alone while on patrol. The radio messages in SH4 didn't really cut it.

Remember that there are guys dedicated to each feature: AI, graphics, sound, gameplay. So the game evolves on all areas with every release. Can't evolve on just one of them (e.g. the gameplay). The reality is that the gameplay in a Silent Hunter game is more complex than all other areas but there haven't been enough people working on it.


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