SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter III (https://www.subsim.com/radioroom/forumdisplay.php?f=182)
-   -   Couple of questions - New player (https://www.subsim.com/radioroom/showthread.php?t=155624)

totodog 09-02-09 03:56 PM

Quote:

Originally Posted by pentegal (Post 1164354)
Thank you for the many replies guys, hugely appreciated. Its nice to find a community where newcomers are treated as such, instead of feeble-minded leppers.

I have the GWX mod as suggested and though the load times are a tad annoying, they are worth it as somebody mentioned.. which leads me to my next questions :D

I got SH3 commander as suggested. Looking through the options I saw 'Start patrols at Sea'. I enjoy leaving port but for whatever reason, I seem to lag alot with all the activity (though I dont when I find a convoy). The option doesn't appear to work though :(

I found a lone destroyer out at sea about 7000m away. I choose to man the deck gun (love deck guns!) and start firing, missing initially but score a hit around 6000m. I then notice my shells start to miss by miles which confused me. I noticed that the shells aren't being aimed towards the center of the sight, but instead to the FAR right of it..... then another time to the left of it... confused! Is there a reason for this?

No doubt there will be more questions but thank you in advance for all your help :)


I can't believe you're deck-gunning a destroyer. :eek:

pentegal 09-02-09 04:39 PM

Quote:

Originally Posted by totodog (Post 1164561)
I can't believe you're deck-gunning a destroyer. :eek:

haha! I know I shouldn't but I find it I engage straight on and at a large distance, I will normally take out its forward firing guns. It will start to snake towards me exposing its sides. Several shots below the water line and it begins to lean, slowing it considerably. Continue shooting and it will visit the fish.

WAKDADDY 09-05-09 02:06 PM

I'm a three week old nube,,, SHIII,,,, so I'm by no means an authority on this,,, but,,,

deck guns seem to be affected by the course and speed of the target, and the U-boat. In addition,, if the sea is marginally rough,,, fire off the bow, and wait for the deck to descend. It seems the deck gun can compensate for the boat dropping out from under it,,, but not for the boat rising up,,, forcing your shots high.

That is off course,,, if you are manually firing the deck gun. The crew mode,,, well,,, the angle of error is what,,, 5% or more,,,, and at 6000 yards,,, that's a big miss.

I tried the long distance shot,,, and found it very hard to range in on target. 1 damaged tanker, with 3 merchants,,, the only remnants left of a large convoy. Of course, the merchants had deck guns,,, so staying at range allowed my 105 to hit, while they couldn't even get off a shot. But,, a bunch of ammo went into the water,,, and it was very hard to judge where the last shots feel to correct fire.

JMV 09-06-09 05:27 AM

Hello WAKDADDY :

Depending on the state of the sea of course, try to fire your gun not too many degrees of your bow, so you can see the gun's barrel going up and down, so you can ajust. If you fire too many degrees off from your bow straight ahead, you won't be able to see the gun's barrel anymore, and it's up and down motion will accentuate due to the sub's roll.
I suppose you know the "Tab" magnifies your target's view. you can push up to twice.
Also for aiming, on the left scale, choose about ~ 200 m less than the real distance from the target.
Aim just below the target's water line. Best is when you see a splash immediately followed by a bright reddish or yellow flash. That's the most efficient spot in height. Laterally, you ajust according the type of target, and their respective compartment locations.

Jimbuna 09-06-09 05:50 AM

Quote:

Originally Posted by WAKDADDY (Post 1166838)
I'm a three week old nube,,, SHIII,,,, so I'm by no means an authority on this,,, but,,,

deck guns seem to be affected by the course and speed of the target, and the U-boat. In addition,, if the sea is marginally rough,,, fire off the bow, and wait for the deck to descend. It seems the deck gun can compensate for the boat dropping out from under it,,, but not for the boat rising up,,, forcing your shots high.

That is off course,,, if you are manually firing the deck gun. The crew mode,,, well,,, the angle of error is what,,, 5% or more,,,, and at 6000 yards,,, that's a big miss.

I tried the long distance shot,,, and found it very hard to range in on target. 1 damaged tanker, with 3 merchants,,, the only remnants left of a large convoy. Of course, the merchants had deck guns,,, so staying at range allowed my 105 to hit, while they couldn't even get off a shot. But,, a bunch of ammo went into the water,,, and it was very hard to judge where the last shots feel to correct fire.

Welcome aboard WAKDADDY http://www.psionguild.org/forums/ima...es/welcome.gif

TBH, I wouldn't be surfacing any where near merchants that are armed, they have a far more stable platform to fire from and an uncanny knack of zeroing in on you within a few rounds.

JMV 09-06-09 06:41 AM

Sorry guys, Something must have already been said about it, but I forgot...

Sometimes the shells go of 2 or 3 tics left or right from the center cross sight.. Is there a simple way to remedy this ?

Jimbuna 09-06-09 11:57 AM

This generally happens as a result of trying to traverse the gun whilst the deck is under water....there has been no fix found thus far IIRC.

WAKDADDY 09-07-09 11:09 PM

OK,, paid some close attention today...

at long range,,, the shot will move left or right,,, as the target moves. IE,, target moving E to W, you are 90 of bow, you aim at the stack,, and the shot lands behind the stack. This seems normal to me. Leading is required.

I made a manual adjustment,, aimed at the stack,,, kept my cross hairs on the stack and noted how far from center the shot impacted. Make a quick mental note on the horizontal line,,, and use that spot as your center to land on target.

Same as shooting a bow in the wind,,,


All times are GMT -5. The time now is 08:44 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.