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IŽd really like to see the Type XXIII boats in SH V.
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I'm with Wulfmann, quality over quantity. :yep:
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Though this may not reflect the majority of posters here, I'd love to see a milk cow. It wouldn't be just another u-boat, but one that would open for a new type of gameplay, in which you set up shop in your assigned area, contacted u-boats and went to meet them, for then to sit like a sitting duck while resupplies were being taken care of.
Just II, VII, IX and a milk cow would be more than enough for me. Oh, and perhaps a "super sub" like the XXI or whatever it was called from SHIII. |
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Somebody of SH5 dev team told that allied subs will be available too.
But the question: what types of allied submarines? This question will have answer in next week, after SH5 dev team / SUBSIM meeting. :woot: |
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:yeah: I AGREE :yeah: ........ Quality over Quantity. :rock: . |
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Knowing there are limitations in developing time, money, computer limitations, I would prefer one U-boat well done and a good, really good game to back it up.
Instead of two boats I'd prefer two cooks asking me about the soup :D |
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Well I might be in the minority but, in a related point, I am one who doesn't care about the ability to walk through the entire sub.
Why? For starters, what exactly does that add to gameplay? Does the skipper have to run to the engine room every time he wants to order a new speed? Does he go there when he wants damage control performed? No. Novelty effect once or twice; after that it's a yawn. If they build it so you HAVE to run around to get certain things done, that will quickly become a pain in the aft spaces.... How much development effort goes into the building of all spaces for all the subs? For me, I want every last $$ going to technical accuracy then graphics in those places that matter (external, through scope, through binocs) and LASTLY, if they have time, to worry about the interior outside the command room and conning tower. Why does the matter for the number of subs? If you have to do the full interior for each, it follows that that takes considerably more development than would otherwise be the case. |
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PS: Im one of that minority. |
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What I don't want is technical accuracy being lost by too much time being spent on pretty graphics. That is a curse affecting many PC games these days..... |
I'm with Steeltrap here, the main reason for my love affair with SH3/GWX is down to the atmospheric gameplay which helps immersion hugely. The walking through the sub and being able to interact with some other characters, I feel, would be a novelty thing at first, but due to the constraints of being a computer sim, would become a repetitive exercise.
I would much rather the money,time and expertise to be spent on more imaginative and realistic AI behaviour. I don't want to feel I'm watching the same film over and over again with the same characterisations. The ability to have to come up with different plans and approaches to a given situation, and seeing the differing results, good or bad, that arise from your actions is what does it for me. Just my tuppence worth.:up: |
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