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-   -   Much more like Das Boot this time.... (https://www.subsim.com/radioroom/showthread.php?t=155053)

LiveGoat 08-18-09 10:50 PM

I would venture to guess that another reason for the darkly painted and lit Das Boot set was because it was mostly made of plywood! Check out the frame when Werner is waiting for Johann to come out of the head.

iambecomelife 08-18-09 10:55 PM

Quote:

Originally Posted by TDK1044 (Post 1153512)
Exactly, AVG. But it's so obvious that I hope that kind of thing is one of the first things that the Devs addressed. Needless repetition would kill the immersion dead.

I do hope though that we occasionally hear a distant toilet flush followed by a voice saying:

"God what a terrible smell. Who let Stevens in there again...and who gave him sauerkraut?"

:)

In several games like "Silent Hill" & "Resident Evil", the programming allows for certain interactions between characters and the protagonist to be triggered only once. It would be simple to do this for SH5, so that the cook etc only speaks to you once every x minutes, or only when something relevant/important happens. In the meantime, the crewmember models could repeat relevant animations in a loop.

Stormfly 08-19-09 04:40 AM

Quote:

Originally Posted by Subnuts (Post 1153878)
While Das Boot is probably my favorite war movie of all time it's best to remember that, despite being the most "accurate" submarine movie, a lot of is either dramatized, "enhanced," what have you, for cinematic effect. Also, real U-boats were painted white inside and weren't lit like caves. I imagine Petersen and co. were trying to recreate the look of Buchheim's photographs, which were dark and high-contrast by nature, but that's not how it was in real life.

i got storys from today, that on some ships with fresh interrior painting, it only need 1 year of service and the interrior is looking so dirty and terribel, that you think this must be a 30 years old wreck... so could you immersion what is happening after some time with that nice fresh air inside of a german sub ? :D

air moisture should have measured by percentage of oil in it, not water...

AS 08-20-09 03:42 PM

Although I love "Das Boot" I must say that its depiction of a VIIc Type U-Boat is absolutley misleading, nameley for two reasons:

1. Yes, U-Boats WERE painted white inside and well lit, so consequently the interior was bright and light, not dark and cave-like.

2. In order to make the movie they used special camera lenses which make the compartments seem MUCH wider and bigger than they are in real life. I was lucky enough to visit the only remaining VII - type U-Boat in Laboe, Kiel (Germany), and when I entered it I was shocked by the tinyness of it. Itīs so incredibly confined and small I felt like I was in a model kit of a submarine. The so called control room ("Zentrale") is small like a phone booth, belive me, there was just one spot were I could stand without stooping. From the engine room you can look right through to the torpedo room, and you are always aware of the fact that you are in a small tube.

Cheers, AS

Oberon 08-20-09 04:08 PM

You know what we need?

A one in whatever chance that when a dud torpedo hits a ship someone will exclaim "Gotdamn Bernard!!"

Or a crewman mumbling about "Ein Zwei Hoochie Woochie" ;)

onelifecrisis 08-20-09 05:48 PM

:-? Personally I'd rather have a good U-boat simulation than "Das Boot - the video game".

Andyman23 08-20-09 06:11 PM

Quote:

Originally Posted by onelifecrisis (Post 1155288)
:-? Personally I'd rather have a good U-boat simulation than "Das Boot - the video game".

I agree. Work on perfecting the simulation first, then worry about other things like the crew, interior, etc. after you've laid the foundation of a realistic, rock solid sub sim

Stormfly 08-20-09 08:28 PM

Quote:

Originally Posted by AS (Post 1155199)
Although I love "Das Boot" I must say that its depiction of a VIIc Type U-Boat is absolutley misleading, nameley for two reasons:

1. Yes, U-Boats WERE painted white inside and well lit, so consequently the interior was bright and light, not dark and cave-like.

2. In order to make the movie they used special camera lenses which make the compartments seem MUCH wider and bigger than they are in real life. I was lucky enough to visit the only remaining VII - type U-Boat in Laboe, Kiel (Germany), and when I entered it I was shocked by the tinyness of it. Itīs so incredibly confined and small I felt like I was in a model kit of a submarine. The so called control room ("Zentrale") is small like a phone booth, belive me, there was just one spot were I could stand without stooping. From the engine room you can look right through to the torpedo room, and you are always aware of the fact that you are in a small tube.

Cheers, AS


...ohh i think there could be some differences between those subs:

U-96 ("Das Boot") was one of the earlyer VIIc types, launched 1st. of August 1940.

U-995, in Laboe near Kiel is a type VIIc/41, cunning tower equipped with a "winter garden", launched 22th of August 1943.

...i dont expect that the interrior painting of a museum will
suffer to much, but yes it is very tight in there, especially with that other 50 sailors... i wonder how it would look like, if the museum would use the original lightning ;)

JScones 08-21-09 10:30 AM

Quote:

Originally Posted by onelifecrisis (Post 1155288)
:-? Personally I'd rather have a good U-boat simulation than "Das Boot - the video game".

My thoughts exactly.


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