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Glad to help out,remember though,removing the D/G doesn't give you any increase in underwater speed:nope:
And its 'Sods' law that as soon as you do something good will appear on the horizon and you'll have no eels left.....and no D/G either:wah: This scenario happened to me,removed the Gun as per KM stipulation, and on the way home bumped into 2 medium merchie's with no escort,and calm 'millpond' like conditions :damn: Had to watch them sail away with nothing to do but curse:cry::cry: |
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Thanks for the deck gun help gents! It's really easy but you have to know it...
If you want to increase submerged speed, roll back SH Commander and edit ...\Ubisoft\SilentHunterIII\data\Submarine\NSS_Ubo atXX\NSS_UboatXX.cfg http://www.subsim.com/radioroom/imag...ies/salute.gif |
If I remember right, the reason why there was no corresponding increase in speed added by the modders was that no data exists on how much speed was added by removing the deck gun. Was it a half a knot? A full knot? A fraction of a knot? Who knows!
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You may like to read through this... http://www.subsim.com/radioroom/showthread.php?t=92490 and this http://www.uboat.net/forums/read.php...5071#msg-65071 Do you hear crickets in response to VH's request for solid data? Nearly every one says--as if it's fact--that "you should get a speed boost" but no-one provides conclusive data so it's all merely speculative. With no conclusive data ever provided, the choice not to model any positive effects was really a no brainer, especially when, in the absence of proof, the arguments against any positive effects are so damning. Also keep in mind - any positive effects would be more than offset through upgrading your conning tower, wintergarten, or adding a snorkel...yet no-one seems to complain that SH3 doesn't decrease their boat's performance when such equipment is added. :hmmm: |
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Which is why I like linking to that thread - it provides both a mod "for" as well as comments "against" performance enhancement. So you can pick a viewpoint that suits you and run with it.
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