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-   -   [REL] - No contiuous "Ship spotted" - Mod (https://www.subsim.com/radioroom/showthread.php?t=154745)

h.sie 08-16-09 08:40 PM

deleted due to wrong information

geosub1978 08-16-09 11:36 PM

From my little knowledge (forgive me if I am wrong), this matter is also related to the DECAY RATE of the PRECISE SENSOR CONTACTS. For GWX is set to 00 while in WAC it is set to 60.

h.sie 08-17-09 01:35 AM

Hi geosub,

I think you are wrong. My clean GWX3-install has DecayTime=60. But some "Real Contacts"Mods like Assisted Plotting set this value to zero.

greetings,
h.sie

h.sie 08-17-09 05:10 AM

Since the "Ship Spotted"-Problem does not (or not so often?) occur in NYGM, I set some Visual-parameters in Sensors.cfg and Sensors.dat to the NYGM-values and now the "Ship Spotted"-Problem is gone for me, too.

I know that these changes may affect the sensor/environment balance of the game and I'm not happy about that. But I hate this "Ship Spotted", "Ship Spotted", "Ship Spotted", so I had to do something to make SH3 playable for me.

Until now, I could not discover any bad effects on visible sensors. At daytime and at nighttime and with fog, the watchcrew has circa the same visible range as the player.

But because this mod may break sensor settings, I'm not planning to publish an official mod. I don't want be responsible for all potential problems. But people who are interested in the parameter settings for own testing or modding purposes may contact me via PM. But use it on your own risk and without any guarranty. It's alpha state.

h.sie

SquareSteelBar 08-17-09 09:39 AM

Quote:

Originally Posted by h.sie (Post 1152232)
....I don't want be responsible for all potential problems....

Nobody will hold you responsible for any probs. This is a mod workshop here and that's in the nature of things to get probs.
We all are great experimentators and are used in that...;)

Cheers,
SquareSteelBar

h.sie 08-17-09 11:23 AM

okay, I uploaded an alpha version to my mediafire page

USE ON YOUR OWN RISK. NO GUARANTEE AT ALL.

(works well for me until now)

h.sie 08-21-09 06:32 PM

12 downloads. I would be interested in your experiences with that mod.

I made numerous test scenarios with different visibility and weather and found no negative behaviour with the NYGM-visibility-sensor settings.

Some more tests will follow tomorrow. And if no problems occur - I can say that I solved the Ship-Spotted-Problem - at least for my personal use.

And then I'm finallly ready to play SH3 instead of tweaking here, tweaking there.......

Sailor Steve 08-22-09 03:29 PM

I just downloaded it. I too hate the repeated reports, since I have my time compression set to drop to 1 every time I get the "Ship spotted!" I hope it works.

Quote:

Originally Posted by h.sie (Post 1152196)
Hi geosub,

I think you are wrong. My clean GWX3-install has DecayTime=60. But some "Real Contacts"Mods like Assisted Plotting set this value to zero.

I agree. I'm pretty sure that 'Decay Rate' governs the time that a contact is shown on the map.

h.sie 08-22-09 03:54 PM

Hi Sailor,

I'm curious for your test results.

h.sie 08-25-09 02:47 AM

My mod failed in one of ten test szenarios. so little adjustments have to be done. is there interest on a continuation of this mod?

Aces 08-25-09 03:48 AM

Quote:

Originally Posted by h.sie (Post 1158286)
My mod failed in one of ten test szenarios. so little adjustments have to be done. is there interest on a continuation of this mod?

Hi mate,

Firstly very well done, your work on this mod is much appreciated as it is for me too a real immersion killer and yes please continue to develop it further.

Many thanks,

Best Regards

Aces

h.sie 08-25-09 04:00 AM

Thanks for your reply.

It is not important for me to read "Thank you, h.sie", but if there is very low response (positive as well as negative) then I begin to doubt that my work is of interest and then there is no need to spam this forum with my boring posts. But if I have the impression that there is interest at least of a few people, then I have fun to share my work with others.

Graf Paper 08-26-09 09:13 AM

The Watch constantly shouting "Ship Spotted!" or "Schiff Geschiet!" ( hope I spelled that correctly. :roll: ) is one of the biggest annoyances in SH3, in my opinion. :hulk:

I wish the devs had established some sort of flag, that once a vessel was spotted it would not be called out again unless a certain length of time passed with the ship out of visual range. :-?

I hope you will continue work on this mod, h.sie. :yep:

h.sie 08-26-09 09:18 AM

Hi Graf Paper,

yes I do continue with that. I have to, because I'm not willing to play with this continuous "Schiff gesichtet", "Schiff gesichtet","Schiff gesichtet","Schiff gesichtet".

Currently testing a new and slightly modified version and will publish it, if it passes all test scenarios.

h.sie

EmeAzul 08-26-09 11:02 AM

Very Interested in This Mod
 
h.sie, I continue to be very interested in the progress of this mod and look forward to your latest developments and refinements. I too can't stand the constant "Ship Sighted" message, especially when it's the very same ship. Although I downloaded your initial version, I have not had a chance to install it yet, as I'm in the middle of a long patrol off the coast of Africa (EK - Dakar region - Little traffic). Keep up the good work. Cheers
EmeAzul


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