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-   -   Motion blur and other anoying effects (https://www.subsim.com/radioroom/showthread.php?t=152639)

Task Force 06-12-09 11:21 AM

Now we must distroy dowlys empire.
http://www.garlen.net/%5Cimages%5CEv...oticeClose.JPG
Sorry dowly... your empire has been distroyed.

stabiz 06-12-09 01:28 PM

Neeeext.

Tachyon 06-12-09 02:23 PM

Quote:

Originally Posted by stabiz (Post 1116493)
Neeeext.

That reminds me of Unreal Tournament.

Letum 06-18-09 10:37 PM

Motion blur is a good thing.

Natural motion blur is the reason analogue TV looks good at 24fps, but most
games look bad at anything below 30fps.

The problem is the way some games implement it. Motion blur can get VERY
resource intensive so games implement poor ways of simulating it. This will
improve as better ways are found and hardware improves.

TinCanWolf 06-19-09 01:07 AM

You pretty much can thank Grand Theft Auto 3, and the franchise killing Need For Speed: Underground for the great "motion blur revolution."

Task Force 06-19-09 01:10 AM

anybody ever figured out how to get rid of that clowdy effect in arma 2.:hmmm:

Fincuan 06-19-09 05:15 AM

You ever take time to read the threads? :haha:

Answer is on the first page.

Task Force 06-19-09 09:10 AM

uuuuaaaaahhhhh......:doh: Hey look a moose. (runs away.)

TarJak 06-19-09 02:55 PM

Quote:

Hey look a moose.
You got that right.:D

Task Force 06-19-09 05:44 PM

Holy sh** theres a moose in this thread.:rotfl:
http://www.hamptonroadspub.com/blog/.../12/moose3.jpg
oah, its only TJ and his girlfriend. lol

HunterICX 06-20-09 03:30 AM

Quote:

Originally Posted by Task Force (Post 1120498)
Holy sh** theres a moose in this thread.:rotfl:
http://www.hamptonroadspub.com/blog/.../12/moose3.jpg
oah, its only TJ and his girlfriend. lol

Your so lucky you live in the states, because if you happen to live in Australia....you would've found yourself in a pit with crocs by now :haha:

HunterICX

Tachyon 06-20-09 04:49 AM

Australia and Crocodiles remind me of Steve Irwin (R.I.P)

kiwi_2005 06-22-09 03:35 PM

Some games i cannot even play cause of all the fancy effects as they make me dizzy and nauseated its like having car sickness. If i want to play the game that gives me this problem i have to turn everything off that will display the effects - if the game even has a small burr effect im ready to throwup if i watch the effect for to long. Yet i can sit in front of a television and watch the same effect with no problems. :hmmm:

Ilpalazzo 07-06-09 09:42 PM

Hrmm I actually like motion blur. I also like head bob, depth of field, etc. I'll admit though, some games have been 'over-the-top' or even half-assed with these effects

Motion blur is pretty nice when it's subtle. It gives a sense of speed. It's especially nice in racing/driving games. I think as an fps, Left 4 Dead did motion blur very well (I think, I don't really remember).

Depth of field effect seems to be very popular nowadays. I like it because it makes the picture look like it has more depth. When you can see to the ends of the earth, it tends to look flat. A good example of this being an improvement (imo) would be the panoramic mod for Stalker. I would much prefer to see more games use this effect 'dynamically' rather than fixed though. Gothic 3 was, sadly, the first game I noticed DoF on. So it was a pretty bad first impression. Done right though (subtle, not too close to player), it is a great effect.

I think the only effect I really hate is bloom. Maybe in a subtle way it could be okay, but it's always over the top. When things become an indistinguishable white light, it's too much. Gives me a headache. It's like when I open Google on my 37" lcd without changing the background color. Like somebody opened the ark!

Oh and I'd like to talk a bit about SSAO or 'Screen Space Ambient Occlusion'. Okay, so I don't have the best system out there, my 'current' card is an 8800gs, which actually works pretty damn well. When SSAO is enabled, it KILLS performance in any game I've tried it in. And for what? Side by side, yeah I guess I see an improvement in picture, but to me it's too subtle for the performance hit. Perhaps in time it will be the norm, but for now, I think it sucks.

I recently played a cheap one-off by Tripwire called 'Killing Floor' and let me tell you, it has the WORST motion blur and bloom I have ever freaking seen. Also, god awful L4D copy and one of the best examples of why achievements/bonuses/whatever don't add to a game, just artificial replay value. As far as I'm concerned, unless you're playing an rpg, 'character progression' and ranks add nothing to the game. That's a different discussion though.

ps. It's annoying when the only method of AA is 'deferred shading' but it's not so bad. Sure it blurs the picture, but blurry beats the hell out of jaggy. If anybody has the Stalker games, open the console and type r2_aa on (looks better eh?).

goldorak 07-07-09 12:59 AM

Motion blur in today's games is just an excuse for not using AA and having choppy frame rates. It has nothing to do with artistic expression.
This is NOT an improvement. Actually I'd prefer that Motion blur were discarded and instead have the software houses concentrate on developing games that support high levels of AA and stable framerates (60 fps) nothing of this 20-30 fps crap that keeps infecting all pc games because of consolitis. :nope:


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