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-   -   Malfunctions - compressed air leaks (https://www.subsim.com/radioroom/showthread.php?t=152552)

Captain Birdseye 06-09-09 06:42 PM

And you fellow kaleun :yeah:

Good hunting :salute:

Leandros 06-10-09 04:31 AM

Quote:

Originally Posted by Paul Riley (Post 1114950)
Interesting Capt. , I never knew about that one.So,this would simulate problems with the trim tanks I expect.I know that when at depths greater than 200m (noticed this in stock game ages ago) the UBoat appears to show problems holding depth (probably due to the extreme weight of water above the UBoat) , unless when faster than 1/3.Not very useful when trying to sneak away from a pursuer.

As I understand it this might really reflect RL, not necessarily a technical failure. Due to various factors one couldn't keep the boot at exactly the same depth without any speed/rudder inputs....

sharkbit 06-10-09 07:36 AM

Quote:

Originally Posted by Captain Birdseye (Post 1114920)
I had a malfunction on my sub in '42 in the Med. I only discovered it when being depth charged, the malfunction was that the sub couldn't stay level at over 140 metres. Resulting in sinking unless the engines were at ahead standard or we blew ballast.
My depth test was at 120m :down:

Did you crash dive while submerged?

I've noticed a couple times that if you hit C and crash dive while submerged, depth control is impossible at slow speeds. I have to go at about 3-4 knots to stay at the level I want.

Very annoying when trying to be quiet and sneak away from the destroyer coming at you and caused you to panic and crash dive from periscope depth in the first place.
I've tried not to ever do that, but I forgot a couple of days ago and had the issue again.

:)

Kapt Z 06-11-09 08:26 AM

The worst 'malfunction' I've encountered was a severe fuel leak. I normally check my range at present speed not far out into Biscay and it came back at almost half of what I was used to. I suppose I should have returned to base just because I must have been leaving a trail of diesel oil as wide as the interstate behind me, but since I knew that wasn't modelled in the game I just went out anyway. Short patrol with low score.

Paul Riley 06-11-09 09:09 AM

Monitoring fuel
 
I dont think I have experienced a fuel leak,at least that I am aware of.
What I normally do to keep a check on my fuel is -

1 - get max range as soon as I start the patrol,at cruising speed.I ask for 5 reports,then take an average.
2 - I then work out my fuel consumption for 24hrs,usually ends up around 520km worth.I then do another fuel check in 24hrs time.The fuel should fluctuate (+ -) no more than around 50-100km,depending on sea conditions.
3 - I then repeat fuel checks at 12:00 each day.

Paul Riley 06-11-09 09:10 AM

Do we also get lens problems with malfunctions on?,fogging etc,or even cracks?

Jimbuna 06-11-09 09:26 AM

Quote:

Originally Posted by Paul Riley (Post 1115799)
Do we also get lens problems with malfunctions on?,fogging etc,or even cracks?

Yep....that's another of the malfunction possibilities.

Kapt Z 06-11-09 11:07 AM

Quote:

Originally Posted by Paul Riley (Post 1115798)
I dont think I have experienced a fuel leak,at least that I am aware of.
What I normally do to keep a check on my fuel is -

1 - get max range as soon as I start the patrol,at cruising speed.I ask for 5 reports,then take an average.
2 - I then work out my fuel consumption for 24hrs,usually ends up around 520km worth.I then do another fuel check in 24hrs time.The fuel should fluctuate (+ -) no more than around 50-100km,depending on sea conditions.
3 - I then repeat fuel checks at 12:00 each day.

I'm not normally quite as thorough as that. On the patrol in question I had a VIIC out of St Nazaire and as is my habit I ran about three 'max range estimates' as soon as I was up to about 8kts on a glassy sea. I expected, from past experience with type VIIs, to see a max range of over 20,000km. The results all came back at around 13,000km! I continued to monitor the fuel throughout the patrol, but it never rose above those first three estimates. I finally had to throw in the towel after only a couple weeks and return to base before I ran out of fuel.

I've always played with 'malfunctions/sabotage' and never saw that before or since.

Warhawk 06-11-09 03:07 PM

Quote:

Originally Posted by sharkbit (Post 1115223)
Did you crash dive while submerged?

I've noticed a couple times that if you hit C and crash dive while submerged, depth control is impossible at slow speeds. I have to go at about 3-4 knots to stay at the level I want.

Very annoying when trying to be quiet and sneak away from the destroyer coming at you and caused you to panic and crash dive from periscope depth in the first place.
I've tried not to ever do that, but I forgot a couple of days ago and had the issue again.

:)

I find that if I crash dive..but before I get to 75 meters at full speed, I hit a to stop at a specific depth..if you slow to silent speed you will sink 10-15 meters below until the sub re-balances the trim tanks and restores buoyancy...remember a crash dive..they flood the tanks to get underwater asap!

1. Crash dive, full throttle
2. Hit a 2x at say 50 meters [7 knots]
3. Hit ahead slow (#1)
4. Sub takes on surfacing posture (nose up) [2 knots]
5. Depth gauge keeps sinking about 10-15 meters then slowly climbs back to 50 meter mark

I don't think I could handle malfunctions...damn planes are pissing me off enough as it is....now to have a damn busted boat! grrrr


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