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-   Silent Hunter III (https://www.subsim.com/radioroom/forumdisplay.php?f=182)
-   -   Crew management help please (https://www.subsim.com/radioroom/showthread.php?t=152527)

Leandros 06-09-09 03:32 AM

Quote:

Originally Posted by hellR1de (Post 1113751)
Hey everyone. New skipper here. Well, at least to SH3, because I've had all the Silent Hunter games for quite a while and it's not until recently that I started playing them, from the first one and making my way up.

Finally, I find boat hunting to be harder than in previous installments, because once you found one it always seems to be pretty elusive, sometimes, suddenly disapearing, even though the sonar man kept reporting contact as "closing" during the last few minutes. Very strange. :06: Any hints on that would also be greatly appreciated.

Thanks in advance for any reply! :DL

If your sonar guys are really tired they hear less. Switch them for fresh people. I usually give priority to sonar people for promotions and awards. This increase their efficiency and endurance. Also have more than minimum number of sonar people. The other category I prioritize is the torpedo people as their performance relates to the time of reloading. Which can be crucial when you are working with fat targets - convoys....

hellR1de 06-09-09 07:41 AM

Quote:

Originally Posted by Leandros (Post 1114633)
If your sonar guys are really tired they hear less. Switch them for fresh people. I usually give priority to sonar people for promotions and awards. This increase their efficiency and endurance. Also have more than minimum number of sonar people. The other category I prioritize is the torpedo people as their performance relates to the time of reloading. Which can be crucial when you are working with fat targets - convoys....

Thanks for the tip! So far, I prioritized the mechanics, because I found being outrun by boats (caused by inefficient and tired crewmen) very annoying. :DL


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