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-   -   [WIP] SH4 [catchy name here for patrol report generator] (https://www.subsim.com/radioroom/showthread.php?t=152253)

FIREWALL 05-30-09 06:19 PM

Quote:

Originally Posted by Rockin Robbins (Post 1109587)
We love acronyms here!:woot:

SlightOfHand, it doesn't matter if the program works, you have a cool acronym and that's all it takes. The pressure's off!:D

Well that would explain all of their lack of success... RSRD, S3D, ROW, LBO, FOTRS, GFO, if they had a catchy name would have been able to be at least a little popular. BUT NOOOOOOOOOO!!:lost:


:har::rotfl::rotfl::har::rotfl::rotfl::har:

tomoose 06-01-09 03:48 AM

Tip of the hat...
 
...to you SleightOfHand (or should I say SOH in keeping with the acronym theme going on here, LOL).

I think you'll find any rudimentary PRG would be gladly welcomed by the vast majority of the subsim SHIV community.

My thanks in advance for taking this on.:salute:

Historic 06-02-09 07:02 AM

Quote:

Originally Posted by Rockin Robbins (Post 1109587)
We love acronyms here!:woot:

SlightOfHand, it doesn't matter if the program works, you have a cool acronym and that's all it takes. The pressure's off!:D

Well that would explain all of their lack of success... RSRD, S3D, ROW, LBO, FOTRS, GFO, if they had a catchy name would have been able to be at least a little popular. BUT NOOOOOOOOOO!!:lost:

Muhahaha RR you crack me up mate lolz :har:

MY vote is SH4 RPG no fuss easy to remember

SleightOfHand 06-03-09 03:46 PM

I came across a Hiryu last night and put four torpedoes right... across its bow. Seriously. I missed by about ten feet. Let my experience be a cautionary tale--no matter how good your TDC/PK solution seems to be, you should always update bearings before you shoot.

Inspired by the above, I've decided that this weekend I'm going to hammer out the bit that detects torpedo firings and hits/duds (I'll figure out misses by math). Maybe I'll get to the part that attempts to time-group them into attacks, but I'm not particularly sure I'll do so tonight.

Also, don't expect much in the way of a UI for quite some time to come. For the moment, I'm probably not even going to include one--it'll be a command-line utility until I have more functionality built out (which shouldn't take long, since writing in Groovy is about as simple as programming gets; if you can't stand Java apps--what Groovy compiles to--then you may as well leave now).

I've been thinking that I'll need some help for what to look for for non-US-English users (more importantly, people who play in different languages). I'll let you know about that soon.

AVGWarhawk 06-03-09 03:57 PM

Quote:

you should always update bearings before you shoot.
Yes sir, as they say in the movies and RL...'final bearing and shoot' :D Good luck with this project:yeah:

OrangeYoshi 06-03-09 04:02 PM

My vote is for SH4PRG. Easy to say, easy to type, easy to remember.

This sounds like a really good idea SOH. Good luck.

Rockin Robbins 06-06-09 06:52 PM

I'm sorry, the name is already taken by Ron Ronoff of SubSoWesPac. SH4 Report gives you a text-based cruise report for any saved cruise and transfers it to the clipboard. Here's the link to the Subsim download entry. I hope it helps SlightofHand with some file handling wizardry.

You have to keep in mind that what SlightofHand proposes is quite a bit more ambitious than SH4 Report and I hope they're both successful at filling a much-needed gap in our gameplaying.

A sample SH4 Report of one of my mission battles:
Quote:

011321 JUL 1944
From : Cdr Rockin Robbins

Cycle : 11

To : SubRon 14 & ComSubPac
Report from USS Kraken
Patrol area : Catalina Island

Realism 80%
Mods used 3
FalloftherisingSun_V1.2_SH4V1.5
Pimp My Ride II
Slightly Subnuclear Deck Gun

Special Mission Conducted: Yes see patrol narrative

The following ships/aircraft have been destroyed
Number of Warships sunk : 1
Number of Merchants sunk : 28

Total Warship tonnage : 1650
Total Merchant tonnage : 221776

Total Gross tonnage : 223426
Total JANAC tonnage : 178741

011246 JUL 1944
Ship sunk! Asashio Destroyer, 1650 ton
Long 118° 34' W, Lat 29° 18' N

011248 JUL 1944
Ship sunk! Medium Modern Split Freighter, 3262 ton
Long 118° 36' W, Lat 29° 20' N

011249 JUL 1944
Ship sunk! Large Modern Tanker, 10087 ton
Long 118° 36' W, Lat 29° 20' N

011249 JUL 1944
Ship sunk! Large Modern Composite Freighter, 7178 ton
Long 118° 36' W, Lat 29° 20' N

011249 JUL 1944
Ship sunk! Modern Passenger Liner, 6783 ton
Long 118° 36' W, Lat 29° 21' N

011249 JUL 1944
Ship sunk! Large Modern Tanker, 10058 ton
Long 118° 36' W, Lat 29° 21' N

011250 JUL 1944
Ship sunk! Large Modern Composite Freighter, 7190 ton
Long 118° 36' W, Lat 29° 21' N

011250 JUL 1944
Ship sunk! Large Old Split Freighter, 8208 ton
Long 118° 36' W, Lat 29° 21' N

011250 JUL 1944
Ship sunk! Small Passenger Carrier, 1718 ton
Long 118° 36' W, Lat 29° 20' N

011253 JUL 1944
Ship sunk! Medium Old Tanker, 4804 ton
Long 118° 36' W, Lat 29° 21' N

011254 JUL 1944
Ship sunk! Modern Passenger Liner, 6783 ton
Long 118° 36' W, Lat 29° 21' N

011256 JUL 1944
Ship sunk! Medium Old Tanker, 4804 ton
Long 118° 36' W, Lat 29° 22' N

011256 JUL 1944
Ship sunk! Large Old Split Freighter, 8208 ton
Long 118° 36' W, Lat 29° 22' N

011301 JUL 1944
Ship sunk! Medium Old Composite Freighter, 3997 ton
Long 118° 36' W, Lat 29° 22' N

011302 JUL 1944
Ship sunk! Large Old Split Freighter, 8228 ton
Long 118° 36' W, Lat 29° 22' N

011302 JUL 1944
Ship sunk! Modern Passenger Liner, 6783 ton
Long 118° 36' W, Lat 29° 23' N

011304 JUL 1944
Ship sunk! Modern Passenger Liner, 6783 ton
Long 118° 36' W, Lat 29° 23' N

011304 JUL 1944
Ship sunk! Huge European Liner, 18765 ton
Long 118° 36' W, Lat 29° 23' N

011307 JUL 1944
Ship sunk! Huge European Liner, 18765 ton
Long 118° 36' W, Lat 29° 24' N

011308 JUL 1944
Ship sunk! Large Old Split Freighter, 8228 ton
Long 118° 35' W, Lat 29° 24' N

011309 JUL 1944
Ship sunk! Small Passenger Carrier, 1718 ton
Long 118° 35' W, Lat 29° 24' N

011311 JUL 1944
Ship sunk! Modern Passenger Liner, 6783 ton
Long 118° 35' W, Lat 29° 24' N

011311 JUL 1944
Ship sunk! Huge European Liner, 18765 ton
Long 118° 35' W, Lat 29° 24' N

011312 JUL 1944
Ship sunk! Modern Passenger Liner, 6783 ton
Long 118° 35' W, Lat 29° 23' N

011312 JUL 1944
Ship sunk! Large Modern Tanker, 10087 ton
Long 118° 34' W, Lat 29° 24' N

011312 JUL 1944
Ship sunk! Medium Old Tanker, 4804 ton
Long 118° 35' W, Lat 29° 24' N

011316 JUL 1944
Ship sunk! Large Old Split Freighter, 8208 ton
Long 118° 34' W, Lat 29° 23' N

011319 JUL 1944
Ship sunk! Medium Old Tanker, 4804 ton
Long 118° 34' W, Lat 29° 22' N

011320 JUL 1944
Ship sunk! Large Old Passenger Carrier, 9192 ton
Long 118° 34' W, Lat 29° 21' N


Torpedoes fired : 3
Torpedo impacts : 2
Torpedo misses : 1
Torpedo duds : 0
Torpedo premature explosions : 0
Gun loaded 0 times


Patrol narrative:
Special Mission: Break Fall of the Rising Sun
Torpedo data:
011243 JUL 1944 : Firing tube 1
011245 JUL 1944 : Firing tube 8
011245 JUL 1944 : Firing tube 7
011245 JUL 1944 : Torpedo hit
011246 JUL 1944 : Torpedo hit
011246 JUL 1944 : Torpedo miss
Cdr Rockin Robbins
CO USS Kraken

SleightOfHand 06-07-09 09:27 PM

Hey, folks. Nothing to show yet, but I should have a little torpedo hits/misses/duds utility for you tomorrow. I expect I won't try to track premature explosions, because I can't do that without introducing some error--they'll just end up counting as misses.

Rockin Robbins, I'd be indebted if you could ask the author of SH4 Report if he knows how the locations in CareerTrack.upc are encoded, and if they're the same way in SaveData.clg.

Anyone who plays a non-US English version of the game, I could use some help with what exactly shows up in SaveData.crp.

Mav87th 06-08-09 02:50 PM

Catchy name suggestion

SH-4 SOHULS

A program that lists all the lost souls.....:arrgh!:

Highbury 06-08-09 03:38 PM

If the original project which skwasjer had picked up long ago is dead (and I am pretty sure he is too busy with SH3D etc) see if you can use the name it was going under, SH4 Skipper. I always thought Skipper was a nice USN sounding sequel to Commander :)


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