Quote:
Originally Posted by UnterseeBoogeyMan
(Post 1107075)
I take it that high wind days would be ideal, anything that can kick up the waves and hamper the ASDIC would be good. I'm guessing right position would depend on how gfar out from the merchants the DDs are. I havent made it this far,but if they are 3-5 kms out, you set up for point blank shots. If they still continue to escort close in like they are doing so far in 39-40, you take a 2-3 km shot,per the GWX manual (one shot for far side of the convoy and run away before impact). I really dont know, but I would like to hear more about opportunities and how tactics have to be changed.
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All good options. bad weather unfortunately doesn't effect sonar capabilities in game but funnily assist in making surface attacks in early war.
If you are ahead of the convoy, it is relatively lightly guarded and you can slip by them (rare), you can still get in close.
Best option is a long shot 3-5km fan of all forward eels then book it out of town as quietly as possible. I usually start a 45-90deg turn and dive as soon as the last eel is clear so that you are away from the firing datum that the escorts will converge on.
Even if they do pick you up you can still make it out alive if you are quite and cunning.
As an example I'm currently in a IIA (Small and manouveable), off the D-Day beaches, late (about 2345), on June 5th, in about 20m depth trying to sneak an attack on the tank landing ships etc but have 3 DD's hunting me. I slipped under one of them and am escaping in his baffles. The other two are pounding where I was when they first "saw" me and as long as I keep my profile low I should be able to get away.
Whether I will be able to get into a firing position at 2kts is unlikely, but that's how 1944 goes. Sometimes it is better to come out alive than having killed off lots of the enemy.
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